像 Google 地图一样的图像移动

发布于 2024-10-31 18:18:59 字数 104 浏览 0 评论 0原文

我有一个大图像,需要在较小的容器(或类似的容器)中显示。用户应该能够向上、向下、向左和向右移动图像。正确的。它应该像谷歌地图一样。

您知道我可以从哪里开始以及如何解决这个问题吗?

I have an big image which I need to show in a smaller container (or smthg like this). The user should be able to move the image up, down, left & right. It should be like Google Maps.

Do you have an idea where I can start and how to solve this?

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離殇 2024-11-07 18:18:59

也许像 DeepZoom 这样的东西会起作用。


您还可以创建一个具有平移功能的简单 UserControl 或 CustomControl,例如,有一个画布可以处理一些鼠标事件,以操作图像上的 TranslateTransform(该图像应该是画布的子级)。

事件处理概要:

// Add this transform to the image as RenderTransform
private TranslateTransform _translateT = new TranslateTransform();
private Point _lastMousePos = new Point();

private void This_MouseDown(object sender, MouseButtonEventArgs 
{
    if (e.ChangedButton == PanningMouseButton)
    {
        this.Cursor = Cursors.ScrollAll;
        _lastMousePos = e.GetPosition(null);
        this.CaptureMouse();
    }
}

private void This_MouseUp(object sender, MouseButtonEventArgs e)
{
    if (e.ChangedButton == PanningMouseButton)
    {
        this.ReleaseMouseCapture();
        this.Cursor = Cursors.Arrow;
    }
}

private void This_MouseMove(object sender, MouseEventArgs e)
{
    if (this.IsMouseCaptured)
    {
        Point newMousePos = e.GetPosition(null);
        Vector shift = newMousePos - _lastMousePos;
        _translateT.X += shift.X;
        _translateT.Y += shift.Y;
        _lastMousePos = newMousePos;
    }
}

Maybe something like DeepZoom would work.


You could also create a simple UserControl or CustomControl with panning functionality, e.g. have a canvas which handles some mouse events to manipulate a TranslateTransform on your image which should be a child of the canvas.

Event handling outline:

// Add this transform to the image as RenderTransform
private TranslateTransform _translateT = new TranslateTransform();
private Point _lastMousePos = new Point();

private void This_MouseDown(object sender, MouseButtonEventArgs 
{
    if (e.ChangedButton == PanningMouseButton)
    {
        this.Cursor = Cursors.ScrollAll;
        _lastMousePos = e.GetPosition(null);
        this.CaptureMouse();
    }
}

private void This_MouseUp(object sender, MouseButtonEventArgs e)
{
    if (e.ChangedButton == PanningMouseButton)
    {
        this.ReleaseMouseCapture();
        this.Cursor = Cursors.Arrow;
    }
}

private void This_MouseMove(object sender, MouseEventArgs e)
{
    if (this.IsMouseCaptured)
    {
        Point newMousePos = e.GetPosition(null);
        Vector shift = newMousePos - _lastMousePos;
        _translateT.X += shift.X;
        _translateT.Y += shift.Y;
        _lastMousePos = newMousePos;
    }
}
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