线程销毁永远不会被执行
下载带有已编译可执行文件的源代码(221 KB(226,925 字节)):http://www .eyeclaxton.com/download/delphi/sculpture.zip
如果我在线程终止之前关闭应用程序(单击 X 按钮),为什么 Destroy 析构函数不会被调用? FastMM4 通过 FPauseEvent 事件报告内存泄漏。
我应该如何销毁线程?如果有人在线程完成之前关闭应用程序。
unit SkeletonThread;
interface
uses
Windows, Classes, SysUtils, SyncObjs;
type
TOnInitialize = procedure(Sender: TObject; const AMaxValue: Integer) of object;
TOnBegin = procedure(Sender: TObject) of object;
TOnProgress = procedure(Sender: TObject; const APosition: Integer) of object;
TOnPause = procedure(Sender: TObject; const APaused: Boolean) of object;
TOnFinish = procedure(Sender: TObject) of object;
TOnFinalize = procedure(Sender: TObject) of object;
TMasterThread = class(TThread)
private
{ Private declarations }
FPaused: Boolean;
FPosition: Integer;
FMaxValue: Integer;
FOnBegin: TOnBegin;
FOnProgress: TOnProgress;
FOnFinish: TOnFinish;
FOnInitialize: TOnInitialize;
FOnFinalize: TOnFinalize;
FPauseEvent: TEvent;
FOnPause: TOnPause;
procedure BeginEvent();
procedure ProgressEvent();
procedure FinishEvent();
procedure InitializeEvent();
procedure FinalizeEvent();
procedure PauseEvent();
procedure CheckForPause();
protected
{ Protected declarations }
procedure DoInitializeEvent(const AMaxValue: Integer); virtual;
procedure DoBeginEvent(); virtual;
procedure DoProgress(const APosition: Integer); virtual;
procedure DoPauseEvent(const APaused: Boolean); virtual;
procedure DoFinishEvent(); virtual;
procedure DoFinalizeEvent(); virtual;
public
{ Public declarations }
constructor Create(const CreateSuspended: Boolean; const theValue: Integer);
destructor Destroy(); override;
procedure Pause();
procedure Unpause();
published
{ Published declarations }
property IsPaused: Boolean read FPaused write FPaused default False;
property OnInitialize: TOnInitialize read FOnInitialize write FOnInitialize default nil;
property OnBegin: TOnBegin read FOnBegin write FOnBegin default nil;
property OnProgress: TOnProgress read FOnProgress write FOnProgress default nil;
property OnPause: TOnPause read FOnPause write FOnPause default nil;
property OnFinish: TOnFinish read FOnFinish write FOnFinish default nil;
property OnFinalize: TOnFinalize read FOnFinalize write FOnFinalize default nil;
end;
TSkeletonThread = class(TMasterThread)
private
{ Private declarations }
procedure DoExecute(const theValue: Integer);
protected
{ Protected declarations }
procedure Execute(); override;
public
{ Public declarations }
published
{ Published declarations }
end;
implementation
{ TMasterThread }
constructor TMasterThread.Create(const CreateSuspended: Boolean; const theValue: Integer);
begin
inherited Create(CreateSuspended);
Self.FreeOnTerminate := True;
Self.FPosition := 0;
Self.FMaxValue := theValue;
Self.FPaused := False;
Self.FPauseEvent := TEvent.Create(nil, True, True, '');
end;
destructor TMasterThread.Destroy();
begin
FreeAndNil(FPauseEvent);
if (Pointer(FPauseEvent) <> nil) then Pointer(FPauseEvent) := nil;
inherited Destroy();
end;
procedure TMasterThread.DoBeginEvent();
begin
if Assigned(Self.FOnBegin) then Self.FOnBegin(Self);
end;
procedure TMasterThread.BeginEvent();
begin
Self.DoBeginEvent();
end;
procedure TMasterThread.DoProgress(const APosition: Integer);
begin
if Assigned(Self.FOnProgress) then Self.FOnProgress(Self, APosition);
end;
procedure TMasterThread.ProgressEvent();
begin
Self.DoProgress(Self.FPosition);
end;
procedure TMasterThread.DoFinishEvent();
begin
if Assigned(Self.FOnFinish) then Self.FOnFinish(Self);
end;
procedure TMasterThread.FinishEvent();
begin
Self.DoFinishEvent();
end;
procedure TMasterThread.DoInitializeEvent(const AMaxValue: Integer);
begin
if Assigned(Self.FOnInitialize) then Self.FOnInitialize(Self, AMaxValue);
end;
procedure TMasterThread.InitializeEvent();
begin
Self.DoInitializeEvent(Self.FMaxValue);
end;
procedure TMasterThread.DoFinalizeEvent();
begin
if Assigned(Self.FOnFinalize) then Self.FOnFinalize(Self);
end;
procedure TMasterThread.FinalizeEvent;
begin
Self.DoFinalizeEvent();
end;
procedure TMasterThread.DoPauseEvent(const APaused: Boolean);
begin
if Assigned(Self.FOnPause) then Self.FOnPause(Self, APaused);
end;
procedure TMasterThread.PauseEvent();
begin
Self.DoPauseEvent(Self.FPaused);
end;
procedure TMasterThread.Pause();
begin
Self.FPauseEvent.ResetEvent();
Self.FPaused := True;
Self.Synchronize(Self.PauseEvent);
end;
procedure TMasterThread.Unpause();
begin
Self.FPaused := False;
Self.Synchronize(Self.PauseEvent);
Self.FPauseEvent.SetEvent();
end;
procedure TMasterThread.CheckForPause();
begin
if (not (Self.Terminated)) then Windows.Sleep(1);
Self.FPauseEvent.WaitFor(INFINITE);
end;
{ TSkeletonThread }
procedure TSkeletonThread.DoExecute(const theValue: Integer);
var
X: Integer;
begin
Self.Synchronize(InitializeEvent);
try
Self.Synchronize(BeginEvent);
try
for X := 0 to (theValue - 1) do
begin
Self.CheckForPause();
if (not Self.FPaused) and (not Self.Terminated) then
begin
Self.FPosition := Self.FPosition + 1;
Self.Synchronize(ProgressEvent);
end
else begin
Break;
end;
end;
for X := Self.FPosition downto 1 do
begin
Self.CheckForPause();
if (not Self.FPaused) and (not Self.Terminated) then
begin
Self.FPosition := X;
Self.Synchronize(ProgressEvent);
end
else begin
Break;
end;
end;
finally
Self.Synchronize(FinishEvent);
end;
finally
Self.Synchronize(FinalizeEvent);
end;
end;
procedure TSkeletonThread.Execute();
begin
Self.DoExecute(Self.FMaxValue);
end;
end.
Download the source code with compiled executable (221 KB (226,925 bytes)): http://www.eyeclaxton.com/download/delphi/skeleton.zip
Why doesn't the Destroy destructor get called if I close the application (click the X button) before the thread has terminated? FastMM4 reports a memory leak with FPauseEvent event.
How should i destroy thread? If someone closes the application before the thread finishes.
unit SkeletonThread;
interface
uses
Windows, Classes, SysUtils, SyncObjs;
type
TOnInitialize = procedure(Sender: TObject; const AMaxValue: Integer) of object;
TOnBegin = procedure(Sender: TObject) of object;
TOnProgress = procedure(Sender: TObject; const APosition: Integer) of object;
TOnPause = procedure(Sender: TObject; const APaused: Boolean) of object;
TOnFinish = procedure(Sender: TObject) of object;
TOnFinalize = procedure(Sender: TObject) of object;
TMasterThread = class(TThread)
private
{ Private declarations }
FPaused: Boolean;
FPosition: Integer;
FMaxValue: Integer;
FOnBegin: TOnBegin;
FOnProgress: TOnProgress;
FOnFinish: TOnFinish;
FOnInitialize: TOnInitialize;
FOnFinalize: TOnFinalize;
FPauseEvent: TEvent;
FOnPause: TOnPause;
procedure BeginEvent();
procedure ProgressEvent();
procedure FinishEvent();
procedure InitializeEvent();
procedure FinalizeEvent();
procedure PauseEvent();
procedure CheckForPause();
protected
{ Protected declarations }
procedure DoInitializeEvent(const AMaxValue: Integer); virtual;
procedure DoBeginEvent(); virtual;
procedure DoProgress(const APosition: Integer); virtual;
procedure DoPauseEvent(const APaused: Boolean); virtual;
procedure DoFinishEvent(); virtual;
procedure DoFinalizeEvent(); virtual;
public
{ Public declarations }
constructor Create(const CreateSuspended: Boolean; const theValue: Integer);
destructor Destroy(); override;
procedure Pause();
procedure Unpause();
published
{ Published declarations }
property IsPaused: Boolean read FPaused write FPaused default False;
property OnInitialize: TOnInitialize read FOnInitialize write FOnInitialize default nil;
property OnBegin: TOnBegin read FOnBegin write FOnBegin default nil;
property OnProgress: TOnProgress read FOnProgress write FOnProgress default nil;
property OnPause: TOnPause read FOnPause write FOnPause default nil;
property OnFinish: TOnFinish read FOnFinish write FOnFinish default nil;
property OnFinalize: TOnFinalize read FOnFinalize write FOnFinalize default nil;
end;
TSkeletonThread = class(TMasterThread)
private
{ Private declarations }
procedure DoExecute(const theValue: Integer);
protected
{ Protected declarations }
procedure Execute(); override;
public
{ Public declarations }
published
{ Published declarations }
end;
implementation
{ TMasterThread }
constructor TMasterThread.Create(const CreateSuspended: Boolean; const theValue: Integer);
begin
inherited Create(CreateSuspended);
Self.FreeOnTerminate := True;
Self.FPosition := 0;
Self.FMaxValue := theValue;
Self.FPaused := False;
Self.FPauseEvent := TEvent.Create(nil, True, True, '');
end;
destructor TMasterThread.Destroy();
begin
FreeAndNil(FPauseEvent);
if (Pointer(FPauseEvent) <> nil) then Pointer(FPauseEvent) := nil;
inherited Destroy();
end;
procedure TMasterThread.DoBeginEvent();
begin
if Assigned(Self.FOnBegin) then Self.FOnBegin(Self);
end;
procedure TMasterThread.BeginEvent();
begin
Self.DoBeginEvent();
end;
procedure TMasterThread.DoProgress(const APosition: Integer);
begin
if Assigned(Self.FOnProgress) then Self.FOnProgress(Self, APosition);
end;
procedure TMasterThread.ProgressEvent();
begin
Self.DoProgress(Self.FPosition);
end;
procedure TMasterThread.DoFinishEvent();
begin
if Assigned(Self.FOnFinish) then Self.FOnFinish(Self);
end;
procedure TMasterThread.FinishEvent();
begin
Self.DoFinishEvent();
end;
procedure TMasterThread.DoInitializeEvent(const AMaxValue: Integer);
begin
if Assigned(Self.FOnInitialize) then Self.FOnInitialize(Self, AMaxValue);
end;
procedure TMasterThread.InitializeEvent();
begin
Self.DoInitializeEvent(Self.FMaxValue);
end;
procedure TMasterThread.DoFinalizeEvent();
begin
if Assigned(Self.FOnFinalize) then Self.FOnFinalize(Self);
end;
procedure TMasterThread.FinalizeEvent;
begin
Self.DoFinalizeEvent();
end;
procedure TMasterThread.DoPauseEvent(const APaused: Boolean);
begin
if Assigned(Self.FOnPause) then Self.FOnPause(Self, APaused);
end;
procedure TMasterThread.PauseEvent();
begin
Self.DoPauseEvent(Self.FPaused);
end;
procedure TMasterThread.Pause();
begin
Self.FPauseEvent.ResetEvent();
Self.FPaused := True;
Self.Synchronize(Self.PauseEvent);
end;
procedure TMasterThread.Unpause();
begin
Self.FPaused := False;
Self.Synchronize(Self.PauseEvent);
Self.FPauseEvent.SetEvent();
end;
procedure TMasterThread.CheckForPause();
begin
if (not (Self.Terminated)) then Windows.Sleep(1);
Self.FPauseEvent.WaitFor(INFINITE);
end;
{ TSkeletonThread }
procedure TSkeletonThread.DoExecute(const theValue: Integer);
var
X: Integer;
begin
Self.Synchronize(InitializeEvent);
try
Self.Synchronize(BeginEvent);
try
for X := 0 to (theValue - 1) do
begin
Self.CheckForPause();
if (not Self.FPaused) and (not Self.Terminated) then
begin
Self.FPosition := Self.FPosition + 1;
Self.Synchronize(ProgressEvent);
end
else begin
Break;
end;
end;
for X := Self.FPosition downto 1 do
begin
Self.CheckForPause();
if (not Self.FPaused) and (not Self.Terminated) then
begin
Self.FPosition := X;
Self.Synchronize(ProgressEvent);
end
else begin
Break;
end;
end;
finally
Self.Synchronize(FinishEvent);
end;
finally
Self.Synchronize(FinalizeEvent);
end;
end;
procedure TSkeletonThread.Execute();
begin
Self.DoExecute(Self.FMaxValue);
end;
end.
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(1)
您必须自己终止线程(告诉它停止)。一种方法是使用线程的 Terminate 过程,但您必须在线程的 Execute 方法中检查这一点。像这样的事情:
或者您可以使用窗口内置的信号化,这样您就不必循环。
信号化是发出终止信号的非常简洁的方式,因为您可以使用 WaitForMultipleObjects 并在不同条件下释放等待。我使用 WaitForSingleObject 来避免让事情变得太复杂。
还要确保在线程构造函数中设置“FreeOnTerminate := True”。哦,最后的硬终止当然是可选的。这可能很危险。你自己最清楚是否会使用它。如果您确定线程最终会停止,您也可以等待更长的时间或无限期。
You have to terminate the thread yourself (tell it to stop). One way is to use the Terminate procedure of the thread, but you have to check for this in the thread Execute method. Something like this:
Or you can use signalization build into windows so you do not have to loop.
Signalization can be very neat way of signaling for termination because you can use WaitForMultipleObjects and release the wait in different conditions. I used WaitForSingleObject to not complicate things to much.
Also be sure to set "FreeOnTerminate := True" in thread constructor. Oh and the hard termination at the end is optional of course. It can be dangerous. You know best yourself if you will use it or not. You can also wait for a longer period or infinite if you are sure the thread will stop eventually.