Quatz Composer 中的 UDP 数据包缓冲区
我在石英组合中使用 UDP 网络接收器,并且我注意到如果在一帧渲染期间接收到多个 UDP 数据包,则可能会丢失。 是否可以缓冲 UDP 数据包?
I am using an UDP network receiver in a quartz composition, and I have noticed that UDP packets may get lost if more than one are received during the rendering of a frame.
Is it possible to bufferize the UDP packets?
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(1)
不,从 10.6 开始,Quartz Composer 的
Network Receiver
补丁不会对数据包进行排队。为此,您需要编写自己的网络接收器补丁。No, as of 10.6, Quartz Composer's
Network Receiver
patch doesn't queue packets. You'd need to write your own network receiver patch in order to do so.