使用 ImageMagick/perl 自定义颜色反转算法

发布于 2024-10-27 04:03:46 字数 1662 浏览 4 评论 0原文

我有一些现有的 C# 代码,我正在尝试将其迁移到开源脚本语言。总体思路是读取 PNG 图像,并对其执行“自定义反转”颜色转换。

我想要:

  • 简单地反转所有灰度(即 R=G=B)像素(使用 convert +negate 非常适合此操作!)
  • 仅否定所有的亮度非灰度像素(即亮度 1 变为 0,.2 变为 .8)

迭代像素并使用 Graphics::ColorObject 将 RGB 转换为 HSL 可能是一种解决方案,但脚本我写的这样做速度非常慢,而在我的 C# 代码中(如果我能够在 .NET 环境中运行它,我会使用它),转换图像只需要一两秒。

我猜想这可以通过一个或多个连续的 convert 命令实现(因为 convert +negate 轻松完成#1),但我不确定如何执行#2。

这是我的 Perl 代码,速度非常慢,实际上我无法确定它是否有效,因为它需要很长时间。我不是一个 Perl 程序员,所以我确信这可以优化多次。


  #!/usr/local/bin/perl
  use Image::Magick;
  use Graphics::ColorObject;
 my $image;

$image = new Image::Magick;

$image->Read($ARGV[0]);

my $width = $image->Get('width');
my $height = $image->Get('height');
my $w = 0;
my $h = 0;

for($w=0; $w GetPixel(x=>$w,y=>$h);
                #print "checking $w $h: $r $g $b\n";
                if($r == $g && $g == $b) {
                        # grey scale - invert
                        $r = 1 - $r;
                        $g = 1 - $g;
                        $b = 1 - $b;
                } else {
                        # convert only luminance
                        $color = Graphics::ColorObject->new_RGB([$r, $g, $b]);
                        ($h, $s, $l) = @{ $color->as_HSL() };
                        $l = 1 - $l;
                        $newcolor = Graphics::ColorObject->new_HSL([$h, $s, $l]);
                        ($r, $g, $b) = @{ $newcolor->as_RGB() };
                }
                $image->SetPixel(x=>$w,y=>$h,color=>[$r, $g, $b]);
        }
}

$image->Write($ARGV[0] + "_i");

I have some existing code in C# that I'm trying to move to an open source scripting language. The general idea is to read in a PNG image, and perform a "custom inversion" color transformation on it.

I want to:

  • simply invert all greyscale (ie R=G=B) pixels (using convert +negate works great for this!)
  • negate the luminance, only, of all non-greyscale pixels (ie, luminance of 1 becomes 0, .2 becomes .8)

Iterating through the pixels and using Graphics::ColorObject to convert the RGB to HSL may be a solution, but the script I wrote to do that is extremely slow, whereas in my C# code (which I would use if I was able to run this in a .NET environment) it only takes a second or two to convert an image.

I'm guessing this is possible with one or more successive convert commands (since convert +negateaccomplishes #1 easily) but am not sure how to do #2.

This is my extremely slow perl code, that I actually haven't been able to determine if it works because it takes so long. I am NOT much of a perl programmer, so I'm sure this can be optimized several times over.


  #!/usr/local/bin/perl
  use Image::Magick;
  use Graphics::ColorObject;
 my $image;

$image = new Image::Magick;

$image->Read($ARGV[0]);

my $width = $image->Get('width');
my $height = $image->Get('height');
my $w = 0;
my $h = 0;

for($w=0; $w GetPixel(x=>$w,y=>$h);
                #print "checking $w $h: $r $g $b\n";
                if($r == $g && $g == $b) {
                        # grey scale - invert
                        $r = 1 - $r;
                        $g = 1 - $g;
                        $b = 1 - $b;
                } else {
                        # convert only luminance
                        $color = Graphics::ColorObject->new_RGB([$r, $g, $b]);
                        ($h, $s, $l) = @{ $color->as_HSL() };
                        $l = 1 - $l;
                        $newcolor = Graphics::ColorObject->new_HSL([$h, $s, $l]);
                        ($r, $g, $b) = @{ $newcolor->as_RGB() };
                }
                $image->SetPixel(x=>$w,y=>$h,color=>[$r, $g, $b]);
        }
}

$image->Write($ARGV[0] + "_i");

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狼亦尘 2024-11-03 04:04:00

我希望这就是您使用 convert 寻找的结果(在 Ubuntu 上使用 ImageMagick 完成)

~$ convert rose: -colorspace HSL -channel Luminance -negate rose_out.pnm
~$ display rose: &  display rose_out.pnm &

结果是(原始左侧)

玫瑰/rose_neated_lum

I expect this is what you are looking for using convert (done with ImageMagick on Ubuntu)

~$ convert rose: -colorspace HSL -channel Luminance -negate rose_out.pnm
~$ display rose: &  display rose_out.pnm &

Result is (original left)

rose / rose_negated_lum

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