将 XFL 闪存到 iOS/XCODE/Interfacebuilder

发布于 2024-10-26 15:19:14 字数 264 浏览 2 评论 0原文

我正在考虑启动一个雄心勃勃的项目,编写某种类型的转换器,将新的 Flash CS5 XFL 格式转换为某种类型的 iOS 可读格式,以构建页面。我所做的很多工作都是将旧的 Flash 课程转换为本机应用程序。它们通常非常简单,只有一些基本的动画。显然,有些比其他更复杂。

1)我最近发现了XFL格式,想知道是否有人在做这种类型的转换?

2) adobe 已经发布了这个文件规范了吗?我还没找到他们。

3)这可能吗?有没有人尝试过但没有成功或者愿意在这方面合作?

I am thinking of starting an ambitious project of writing some type of converter to convert the new Flash CS5 XFL format to some type of iOS readable format for building pages. A lot of what I do convert old Flash course over to native applications. They are usually very simple with some basic animations. Some are more complicated than others, obviously.

1) I recently found the XFL format and was wondering if anyone was doing this type of conversion?

2) Has adobe published this file specs yet? I haven't been able to find them, yet.

3) Is this even possible? Has anyone tried and been unsuccessful or would like to work together on this?

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苦妄 2024-11-02 15:19:14

我想到了这一点,想知道我们直接在flash文件中插入代码是否是一个好主意。这意味着该工具是用 ActionScript 编写的,例如名为 SceneExporter 的实用程序类。当您想要导出 MovieClip 时,请使用 SceneExporter 对其进行扩展,并且当 Flash 文件运行时,它将将该 MovieClip 的内容导出到目标 C 代码文本文件。这不是专业的方式,但它应该可以工作,因为我们可以访问该 MovieClip 的所有子元素。

I thought of this and wonder if it is a good idea that we insert the code directly in the flash file. That means the tool is written in ActionScript, for example a utility class called SceneExporter. When you want to export a MovieClip, extends it with SceneExporter and when the Flash file runs, it exports the content of that MovieClip to a objective C code text file. Not professional way, but it should work since we have access to all child elements of that MovieClip.

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