如何实现 UIImageView 的对齐网格功能?

发布于 2024-10-26 09:36:39 字数 1110 浏览 2 评论 0原文

我有一个使用以下代码设置的可拖动视图:

#import <UIKit/UIKit.h>

@interface DraggableView : UIImageView {

    CGPoint startLocation;
}

@end

#import "DraggableView.h"

@implementation DraggableView

- (id) initWithImage: (UIImage *) anImage
{
    if (self = [super initWithImage:anImage])
        self.userInteractionEnabled = YES;
    return self;
}

- (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event
{
    // Calculate and store offset, and pop view into front if needed
    CGPoint pt = [[touches anyObject] locationInView:self];
    startLocation = pt;
    [[self superview] bringSubviewToFront:self];
}

- (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event
{
    // Calculate offset
    CGPoint pt = [[touches anyObject] locationInView:self];
    float dx = pt.x - startLocation.x;
    float dy = pt.y - startLocation.y;
    CGPoint newcenter = CGPointMake(self.center.x + dx, self.center.y + dy);

    // Set new location
    self.center = newcenter;
}

如何将此视图捕捉到网格?从广泛的角度来看,我知道我可以在 TouchsEnded 方法调用中偏移新位置。然而,当我尝试实现这一点时,我遇到了困难。

预先感谢您对此问题的任何帮助。

I have a draggable view that I have set up with the following code:

#import <UIKit/UIKit.h>

@interface DraggableView : UIImageView {

    CGPoint startLocation;
}

@end

#import "DraggableView.h"

@implementation DraggableView

- (id) initWithImage: (UIImage *) anImage
{
    if (self = [super initWithImage:anImage])
        self.userInteractionEnabled = YES;
    return self;
}

- (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event
{
    // Calculate and store offset, and pop view into front if needed
    CGPoint pt = [[touches anyObject] locationInView:self];
    startLocation = pt;
    [[self superview] bringSubviewToFront:self];
}

- (void) touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event
{
    // Calculate offset
    CGPoint pt = [[touches anyObject] locationInView:self];
    float dx = pt.x - startLocation.x;
    float dy = pt.y - startLocation.y;
    CGPoint newcenter = CGPointMake(self.center.x + dx, self.center.y + dy);

    // Set new location
    self.center = newcenter;
}

How do I go about snapping this view to a grid? From a broad viewpoint, I understand that I could offset the new location in a touchesEnded method call. However, I am hitting a brick wall when I try to implement this.

Thanks in advance for any assistance with this issue.

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评论(2

情深已缘浅 2024-11-02 09:36:39

touchesMoved 中,在将 newcenter 应用到视图之前,将其舍入为网格步长:

float step = 10.0; // Grid step size.
newcenter.x = step * floor((newcenter.x / step) + 0.5);
newcenter.y = step * floor((newcenter.y / step) + 0.5);

这将导致视图在拖动时“对齐”。

In touchesMoved, before applying newcenter to your view, round it to your grid step size:

float step = 10.0; // Grid step size.
newcenter.x = step * floor((newcenter.x / step) + 0.5);
newcenter.y = step * floor((newcenter.y / step) + 0.5);

This will cause your view to "snap" as you drag it.

少钕鈤記 2024-11-02 09:36:39

虽然jnic的答案中的代码在语义上与下面的代码等效,但我认为这段代码更优雅。

这里是伪代码(javaish),

int gridCubeWidth  = 3; //for instance
int gridCubeHeight = 3;

int newX = Math.Round(oldX / gridCubeWidth)  * gridCubeWidth;
int newY = Math.Round(oldY / gridCubeHeight) * gridCubeHeight;

使用这个例子,x上的一个点,比如x=4应该映射到3,但x=5应该映射到6。

although the code in jnic's answer is semantically equivalent to the code below, i think this code is more elegant.

here it is in pseudocode (javaish)

int gridCubeWidth  = 3; //for instance
int gridCubeHeight = 3;

int newX = Math.Round(oldX / gridCubeWidth)  * gridCubeWidth;
int newY = Math.Round(oldY / gridCubeHeight) * gridCubeHeight;

using this example, a point on x like x=4 should map to 3 but x=5 should map to 6.

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