有高效的 jQuery Hittest 吗?
我正在使用 HTML、CSS 和 JavaScript (jQuery) 创建一个简单的游戏。有一艘主船,所有粒子(子弹)都源自那里。他们每个人都只是div。然后,敌人的 div 会随机放置在整个屏幕上。
我正在寻找一种有效的方法来测试每个粒子是否击中特定的敌人。我有一些事情一开始进展顺利,但很快就陷入困境。我是 js 新手,所以我的代码非常混乱,而且在许多其他方面可能效率低下。任何建议将不胜感激!
这是我创建敌人并测试击中的部分:
var createEnemy = function(){
var xRandom = Math.floor(Math.random() * (containerW-50));
var yRandom = Math.floor(Math.random() * (containerH-50));
var newEnemy = $('<div class="enemy"></div>');
$(newEnemy).css({'left':xRandom,'top':yRandom}).appendTo('#container').fadeTo(200, .7);
var hitTest = setInterval(function(){
var enemy = $(newEnemy);
var particle = $('.particle');
var enemyT = enemy.offset().top;
var enemyB = enemy.height()+enemyT;
var enemyL = enemy.offset().left;
var enemyR = enemy.width()+enemyL;
var particleT = particle.offset().top;
var particleB = particle.height();
var particleL = particle.offset().left;
var particleR = particle.width();
if(particleT >= enemyT-particleB && particleT <= enemyB && particleL >= enemyL-particleR && particleL <= enemyR){
enemy.hide();
var removeEnemy = setTimeout(function(){
newEnemy.remove();
clearInterval(hitTest, 0);
},500);
}
}, 20);
}
var enemyInt = setInterval(createEnemy, 1000);
让这样的东西在浏览器中顺利运行是否现实?我的代码只需要进行一些更改吗?您可能需要更多上下文,因此:
编辑 1/12/2012: 游戏链接已删除//不相关
注意:目前这在 Chrome 和 Safari 中效果最佳。
编辑 3/22/2011: 将敌人 fadeOut() 更改为 hide(),以便您可以准确地看到敌人何时消失(有时会延迟)。 hitTest 似乎仅在您单击实际敌人时才会触发,因此如果它通过,则不会被触发。另外,我忘记在 hitTest 上清除Interval。这似乎极大地提高了性能,但还没有完全实现。
I am creating a simple game with HTML, CSS, and JavaScript (jQuery). There is main ship, where all of the particles (bullets) originate from. They are each just divs. Then, enemy divs are places randomly throughout the screen.
I am looking for an efficient way to test if each particle is hitting a particular enemy. I have something that starts to work out fine, but gets bogged down incredibly fast. I am new to js, so my code is pretty messy and probably inefficient in many other ways. Any suggestions would be greatly appreciated!
Here is my section that creates enemies and tests for hitting:
var createEnemy = function(){
var xRandom = Math.floor(Math.random() * (containerW-50));
var yRandom = Math.floor(Math.random() * (containerH-50));
var newEnemy = $('<div class="enemy"></div>');
$(newEnemy).css({'left':xRandom,'top':yRandom}).appendTo('#container').fadeTo(200, .7);
var hitTest = setInterval(function(){
var enemy = $(newEnemy);
var particle = $('.particle');
var enemyT = enemy.offset().top;
var enemyB = enemy.height()+enemyT;
var enemyL = enemy.offset().left;
var enemyR = enemy.width()+enemyL;
var particleT = particle.offset().top;
var particleB = particle.height();
var particleL = particle.offset().left;
var particleR = particle.width();
if(particleT >= enemyT-particleB && particleT <= enemyB && particleL >= enemyL-particleR && particleL <= enemyR){
enemy.hide();
var removeEnemy = setTimeout(function(){
newEnemy.remove();
clearInterval(hitTest, 0);
},500);
}
}, 20);
}
var enemyInt = setInterval(createEnemy, 1000);
Is getting something like this to run smoothly in a browser realistic? Does my code just need some changes? You will probably need more context so:
EDIT 1/12/2012: Game Link Removed // Not Relevant
NOTE: This works best in Chrome and Safari at the moment.
EDIT 3/22/2011: Changed enemy fadeOut() to hide() so that you can see exactly when an enemy disappears (it is sometimes delayed). The hitTest only seems to trigger when you click on the actual enemy, so if it passes through, it is not being triggered.Also, I forgot to clearInterval on hitTest. This seemed to boost performance dramatically, but still isn't quite there.
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如果您想要最佳性能,请放弃 jQuery 并使用本机 JavaScript。
如果这不是一个选项,请分析最慢的部分并在那里使用本机 DOM,例如
...成为...
If you want the best performance, drop jQuery and use native JavaScript.
If that isn't an option, profile the slowest parts and use native DOM there, e.g.
...becomes...