在 UIWebview 上显示本地 UIImage

发布于 2024-10-23 20:54:58 字数 399 浏览 1 评论 0原文

我的设置:
我的 iPhone 应用程序中有一个网络视图,可访问 www.mysite.com。

试用
如果我将“backgroundcolor uicolor clearcolor”设置为我的网页视图并在我的网页视图后面绘制 uiimage,它不会随我的网页视图滚动!

我的问题:
我想要将图像与网络视图一起使用。另外,这个图像应该存储在iPhone应用程序中,而不是存储在网络服务器上(当然,如果我将图像放在网络服务器上,我可以简单地用CSS将其绘制为背景)。

通过 html/javascript/Objective C 访问此图像的最佳方式是什么,以便我可以将此本地图像视为我网站的背景?有办法吗?

My setup:
I have a webview in my iPhone app, going to www.mysite.com.

Trials
If I set "backgroundcolor uicolor clearcolor" to my webview and draw an uiimage behind my webview, it won't scroll with my webview!

My problem:
I would like the image to with the webview. Also, this image should be stored in the iPhone app and not on the webserver (Of course, if I put the image on the webserver I can simply draw it as background with CSS).

What is the best way to access this image via html/javascript/Objective C, so I can see this local image as background of my website? Is there a way at all?

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归属感 2024-10-30 20:54:58

你有几个选择。您可以使用 baseURL 加载页面

[[NSBundle mainBundle] bundleURL]

,也可以使用 javascript 通过以下方法设置图像的路径。

[[NSBundle mainBundle] URLForResource:@"myimage" withExtension:@"png"]

编辑:检查此处链接到WebView - iPhone 内的资源。看起来您将使用 pathForResource 而不是 URLForResource。

编辑 2:您可能想要使用数据 URI 将您自己的本地文件添加到网站。

YourCode.m

#import "NSString+DataURI.h"
#import "NSData+Base64.h"
...

-(void)webViewDidFinishLoad:(UIWebView *)webView
{
    NSString *imgPath = [[NSBundle mainBundle] pathForResource:@"image" ofType:@"png"];
    NSData *imgData = [NSData dataWithContentsOfFile:imgPath];
    NSString *imgB64 = [[imgData base64Encoding] pngDataURIWithContent];

    NSString *javascript = [NSString stringWithFormat:@"document.body.style.backgroundImage='url(%@)';", imgB64];
    [webView stringByEvaluatingJavaScriptFromString:javascript];
}

以下代码我没有写,我不确定来源

NSData+Base64.h

@interface NSData (Base64) 

+ (NSData *)dataWithBase64EncodedString:(NSString *)string;
- (id)initWithBase64EncodedString:(NSString *)string;

- (NSString *)base64Encoding;
- (NSString *)base64EncodingWithLineLength:(unsigned int) lineLength;

@end

NSData.Base64.m

#import "NSData+Base64.h"

static char encodingTable[64] = {
'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P',
'Q','R','S','T','U','V','W','X','Y','Z','a','b','c','d','e','f',
'g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v',
'w','x','y','z','0','1','2','3','4','5','6','7','8','9','+','/' };

@implementation NSData (VQBase64)

- (id)initWithString:(NSString *)string {
    if ((self = [super init])) {
        [self initWithBase64EncodedString:string];
    }
    return self;

}


+ (NSData *) dataWithBase64EncodedString:(NSString *) string {
    return [[[NSData allocWithZone:nil] initWithBase64EncodedString:string] autorelease];
}

- (id) initWithBase64EncodedString:(NSString *) string {
    NSMutableData *mutableData = nil;

    if( string ) {
        unsigned long ixtext = 0;
        unsigned long lentext = 0;
        unsigned char ch = 0;
        unsigned char inbuf[4], outbuf[3];
        short i = 0, ixinbuf = 0;
        BOOL flignore = NO;
        BOOL flendtext = NO;
        NSData *base64Data = nil;
        const unsigned char *base64Bytes = nil;

        // Convert the string to ASCII data.
        base64Data = [string dataUsingEncoding:NSASCIIStringEncoding];
        base64Bytes = [base64Data bytes];
        mutableData = [NSMutableData dataWithCapacity:[base64Data length]];
        lentext = [base64Data length];

        while( YES ) {
            if( ixtext >= lentext ) break;
            ch = base64Bytes[ixtext++];
            flignore = NO;

            if( ( ch >= 'A' ) && ( ch <= 'Z' ) ) ch = ch - 'A';
            else if( ( ch >= 'a' ) && ( ch <= 'z' ) ) ch = ch - 'a' + 26;
            else if( ( ch >= '0' ) && ( ch <= '9' ) ) ch = ch - '0' + 52;
            else if( ch == '+' ) ch = 62;
            else if( ch == '=' ) flendtext = YES;
            else if( ch == '/' ) ch = 63;
            else flignore = YES;

            if( ! flignore ) {
                short ctcharsinbuf = 3;
                BOOL flbreak = NO;

                if( flendtext ) {
                    if( ! ixinbuf ) break;
                    if( ( ixinbuf == 1 ) || ( ixinbuf == 2 ) ) ctcharsinbuf = 1;
                    else ctcharsinbuf = 2;
                    ixinbuf = 3;
                    flbreak = YES;
                }

                inbuf [ixinbuf++] = ch;

                if( ixinbuf == 4 ) {
                    ixinbuf = 0;
                    outbuf [0] = ( inbuf[0] << 2 ) | ( ( inbuf[1] & 0x30) >> 4 );
                    outbuf [1] = ( ( inbuf[1] & 0x0F ) << 4 ) | ( ( inbuf[2] & 0x3C ) >> 2 );
                    outbuf [2] = ( ( inbuf[2] & 0x03 ) << 6 ) | ( inbuf[3] & 0x3F );

                    for( i = 0; i < ctcharsinbuf; i++ )
                        [mutableData appendBytes:&outbuf[i] length:1];
                }

                if( flbreak )  break;
            }
        }
    }

    self = [self initWithData:mutableData];
    return self;
}

#pragma mark -

- (NSString *) base64Encoding {
    return [self base64EncodingWithLineLength:0];
}

- (NSString *) base64EncodingWithLineLength:(unsigned int) lineLength {
    const unsigned char     *bytes = [self bytes];
    NSMutableString *result = [NSMutableString stringWithCapacity:[self length]];
    unsigned long ixtext = 0;
    unsigned long lentext = [self length];
    long ctremaining = 0;
    unsigned char inbuf[3], outbuf[4];
    unsigned short i = 0;
    unsigned short charsonline = 0, ctcopy = 0;
    unsigned long ix = 0;

    while( YES ) {
        ctremaining = lentext - ixtext;
        if( ctremaining <= 0 ) break;

        for( i = 0; i < 3; i++ ) {
            ix = ixtext + i;
            if( ix < lentext ) inbuf[i] = bytes[ix];
            else inbuf [i] = 0;
        }

        outbuf [0] = (inbuf [0] & 0xFC) >> 2;
        outbuf [1] = ((inbuf [0] & 0x03) << 4) | ((inbuf [1] & 0xF0) >> 4);
        outbuf [2] = ((inbuf [1] & 0x0F) << 2) | ((inbuf [2] & 0xC0) >> 6);
        outbuf [3] = inbuf [2] & 0x3F;
        ctcopy = 4;

        switch( ctremaining ) {
            case 1:
                ctcopy = 2;
                break;
            case 2:
                ctcopy = 3;
                break;
        }

        for( i = 0; i < ctcopy; i++ )
            [result appendFormat:@"%c", encodingTable[outbuf[i]]];

        for( i = ctcopy; i < 4; i++ )
            [result appendString:@"="];

        ixtext += 3;
        charsonline += 4;

        if( lineLength > 0 ) {
            if( charsonline >= lineLength ) {
                charsonline = 0;
                [result appendString:@"\n"];
            }
        }
    }

    return [NSString stringWithString:result];
}

@end

NSString+DataURI.h

#import <Foundation/Foundation.h>

@interface NSString(DataURI)
- (NSString *) pngDataURIWithContent;
- (NSString *) jpgDataURIWithContent;
@end

NSString+DataURI.m

#import "NSString+DataURI.h"


@implementation NSString(DataURI)

- (NSString *) pngDataURIWithContent;
{
    NSString * result = [NSString stringWithFormat: @"data:image/png;base64,%@", self];
    return result;
}

- (NSString *) jpgDataURIWithContent;
{
    NSString * result = [NSString stringWithFormat: @"data:image/jpg;base64,%@", self];
    return result;
}

@end

You have a couple of options. You can load the page with a baseURL of

[[NSBundle mainBundle] bundleURL]

or you can use javascript to set the path to your image using the following method.

[[NSBundle mainBundle] URLForResource:@"myimage" withExtension:@"png"]

Edit: Check here Link to resources inside WebView - iPhone. It looks like you will use pathForResource rather than URLForResource.

Edit 2: You may want to use Data URI's to add your own local files to the web site.

YourCode.m

#import "NSString+DataURI.h"
#import "NSData+Base64.h"
...

-(void)webViewDidFinishLoad:(UIWebView *)webView
{
    NSString *imgPath = [[NSBundle mainBundle] pathForResource:@"image" ofType:@"png"];
    NSData *imgData = [NSData dataWithContentsOfFile:imgPath];
    NSString *imgB64 = [[imgData base64Encoding] pngDataURIWithContent];

    NSString *javascript = [NSString stringWithFormat:@"document.body.style.backgroundImage='url(%@)';", imgB64];
    [webView stringByEvaluatingJavaScriptFromString:javascript];
}

The following code I DID NOT WRITE and I am not sure of the origin

NSData+Base64.h

@interface NSData (Base64) 

+ (NSData *)dataWithBase64EncodedString:(NSString *)string;
- (id)initWithBase64EncodedString:(NSString *)string;

- (NSString *)base64Encoding;
- (NSString *)base64EncodingWithLineLength:(unsigned int) lineLength;

@end

NSData.Base64.m

#import "NSData+Base64.h"

static char encodingTable[64] = {
'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P',
'Q','R','S','T','U','V','W','X','Y','Z','a','b','c','d','e','f',
'g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v',
'w','x','y','z','0','1','2','3','4','5','6','7','8','9','+','/' };

@implementation NSData (VQBase64)

- (id)initWithString:(NSString *)string {
    if ((self = [super init])) {
        [self initWithBase64EncodedString:string];
    }
    return self;

}


+ (NSData *) dataWithBase64EncodedString:(NSString *) string {
    return [[[NSData allocWithZone:nil] initWithBase64EncodedString:string] autorelease];
}

- (id) initWithBase64EncodedString:(NSString *) string {
    NSMutableData *mutableData = nil;

    if( string ) {
        unsigned long ixtext = 0;
        unsigned long lentext = 0;
        unsigned char ch = 0;
        unsigned char inbuf[4], outbuf[3];
        short i = 0, ixinbuf = 0;
        BOOL flignore = NO;
        BOOL flendtext = NO;
        NSData *base64Data = nil;
        const unsigned char *base64Bytes = nil;

        // Convert the string to ASCII data.
        base64Data = [string dataUsingEncoding:NSASCIIStringEncoding];
        base64Bytes = [base64Data bytes];
        mutableData = [NSMutableData dataWithCapacity:[base64Data length]];
        lentext = [base64Data length];

        while( YES ) {
            if( ixtext >= lentext ) break;
            ch = base64Bytes[ixtext++];
            flignore = NO;

            if( ( ch >= 'A' ) && ( ch <= 'Z' ) ) ch = ch - 'A';
            else if( ( ch >= 'a' ) && ( ch <= 'z' ) ) ch = ch - 'a' + 26;
            else if( ( ch >= '0' ) && ( ch <= '9' ) ) ch = ch - '0' + 52;
            else if( ch == '+' ) ch = 62;
            else if( ch == '=' ) flendtext = YES;
            else if( ch == '/' ) ch = 63;
            else flignore = YES;

            if( ! flignore ) {
                short ctcharsinbuf = 3;
                BOOL flbreak = NO;

                if( flendtext ) {
                    if( ! ixinbuf ) break;
                    if( ( ixinbuf == 1 ) || ( ixinbuf == 2 ) ) ctcharsinbuf = 1;
                    else ctcharsinbuf = 2;
                    ixinbuf = 3;
                    flbreak = YES;
                }

                inbuf [ixinbuf++] = ch;

                if( ixinbuf == 4 ) {
                    ixinbuf = 0;
                    outbuf [0] = ( inbuf[0] << 2 ) | ( ( inbuf[1] & 0x30) >> 4 );
                    outbuf [1] = ( ( inbuf[1] & 0x0F ) << 4 ) | ( ( inbuf[2] & 0x3C ) >> 2 );
                    outbuf [2] = ( ( inbuf[2] & 0x03 ) << 6 ) | ( inbuf[3] & 0x3F );

                    for( i = 0; i < ctcharsinbuf; i++ )
                        [mutableData appendBytes:&outbuf[i] length:1];
                }

                if( flbreak )  break;
            }
        }
    }

    self = [self initWithData:mutableData];
    return self;
}

#pragma mark -

- (NSString *) base64Encoding {
    return [self base64EncodingWithLineLength:0];
}

- (NSString *) base64EncodingWithLineLength:(unsigned int) lineLength {
    const unsigned char     *bytes = [self bytes];
    NSMutableString *result = [NSMutableString stringWithCapacity:[self length]];
    unsigned long ixtext = 0;
    unsigned long lentext = [self length];
    long ctremaining = 0;
    unsigned char inbuf[3], outbuf[4];
    unsigned short i = 0;
    unsigned short charsonline = 0, ctcopy = 0;
    unsigned long ix = 0;

    while( YES ) {
        ctremaining = lentext - ixtext;
        if( ctremaining <= 0 ) break;

        for( i = 0; i < 3; i++ ) {
            ix = ixtext + i;
            if( ix < lentext ) inbuf[i] = bytes[ix];
            else inbuf [i] = 0;
        }

        outbuf [0] = (inbuf [0] & 0xFC) >> 2;
        outbuf [1] = ((inbuf [0] & 0x03) << 4) | ((inbuf [1] & 0xF0) >> 4);
        outbuf [2] = ((inbuf [1] & 0x0F) << 2) | ((inbuf [2] & 0xC0) >> 6);
        outbuf [3] = inbuf [2] & 0x3F;
        ctcopy = 4;

        switch( ctremaining ) {
            case 1:
                ctcopy = 2;
                break;
            case 2:
                ctcopy = 3;
                break;
        }

        for( i = 0; i < ctcopy; i++ )
            [result appendFormat:@"%c", encodingTable[outbuf[i]]];

        for( i = ctcopy; i < 4; i++ )
            [result appendString:@"="];

        ixtext += 3;
        charsonline += 4;

        if( lineLength > 0 ) {
            if( charsonline >= lineLength ) {
                charsonline = 0;
                [result appendString:@"\n"];
            }
        }
    }

    return [NSString stringWithString:result];
}

@end

NSString+DataURI.h

#import <Foundation/Foundation.h>

@interface NSString(DataURI)
- (NSString *) pngDataURIWithContent;
- (NSString *) jpgDataURIWithContent;
@end

NSString+DataURI.m

#import "NSString+DataURI.h"


@implementation NSString(DataURI)

- (NSString *) pngDataURIWithContent;
{
    NSString * result = [NSString stringWithFormat: @"data:image/png;base64,%@", self];
    return result;
}

- (NSString *) jpgDataURIWithContent;
{
    NSString * result = [NSString stringWithFormat: @"data:image/jpg;base64,%@", self];
    return result;
}

@end
回忆追雨的时光 2024-10-30 20:54:58

你可以简单地添加这一行

webView.backgroundColor=[UIColor colorWithPatternImage:[UIImage imageNamed:@"light.jpg"]];

You could simply add this line

webView.backgroundColor=[UIColor colorWithPatternImage:[UIImage imageNamed:@"light.jpg"]];
~没有更多了~
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