Haskell GTK,带有原语的双缓冲
举个这样的例子。如何使用 gtk 和 haskell 进行 2d 双缓冲。我想将图元渲染到屏幕外缓冲区并翻转。此代码仅渲染像素/矩形。我想使用双缓冲方法添加运动。
import Graphics.UI.Gtk
import Graphics.UI.Gtk.Gdk.GC
import Graphics.UI.Gtk hiding (Color, Point, Object)
defaultFgColor :: Color
defaultFgColor = Color 65535 65535 65535
defaultBgColor :: Color
defaultBgColor = Color 0 0 0
renderScene d ev = do
dw <- widgetGetDrawWindow d
(w, h) <- widgetGetSize d
gc <- gcNew dw
let fg = Color (round (65535 * 205))
(round (65535 * 0))
(round (65535 * 0))
gcSetValues gc $ newGCValues { foreground = fg }
drawPoint dw gc (120, 120)
drawPoint dw gc (22, 22)
drawRectangle dw gc True 20 20 20 20
return True
main :: IO ()
main = do
initGUI
window <- windowNew
drawing <- drawingAreaNew
windowSetTitle window "Cells"
containerAdd window drawing
let bg = Color (round (65535 * 205))
(round (65535 * 205))
(round (65535 * 255))
widgetModifyBg drawing StateNormal bg
onExpose drawing (renderScene drawing)
onDestroy window mainQuit
windowSetDefaultSize window 800 600
windowSetPosition window WinPosCenter
widgetShowAll window
mainGUI
With an example like this. How can I do 2d double buffering with gtk and haskell. I want to render primitives to an offscreen buffer and flip. This code only renders a pixel/rectangle. I want to add movement using a double buffered approach.
import Graphics.UI.Gtk
import Graphics.UI.Gtk.Gdk.GC
import Graphics.UI.Gtk hiding (Color, Point, Object)
defaultFgColor :: Color
defaultFgColor = Color 65535 65535 65535
defaultBgColor :: Color
defaultBgColor = Color 0 0 0
renderScene d ev = do
dw <- widgetGetDrawWindow d
(w, h) <- widgetGetSize d
gc <- gcNew dw
let fg = Color (round (65535 * 205))
(round (65535 * 0))
(round (65535 * 0))
gcSetValues gc $ newGCValues { foreground = fg }
drawPoint dw gc (120, 120)
drawPoint dw gc (22, 22)
drawRectangle dw gc True 20 20 20 20
return True
main :: IO ()
main = do
initGUI
window <- windowNew
drawing <- drawingAreaNew
windowSetTitle window "Cells"
containerAdd window drawing
let bg = Color (round (65535 * 205))
(round (65535 * 205))
(round (65535 * 255))
widgetModifyBg drawing StateNormal bg
onExpose drawing (renderScene drawing)
onDestroy window mainQuit
windowSetDefaultSize window 800 600
windowSetPosition window WinPosCenter
widgetShowAll window
mainGUI
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(2)
这就是我用来在绘图区域中使用 cairo 进行绘画并避免
闪烁。尝试将此代码添加到您的 renderScene 函数中:
您的最终代码可能如下所示:
This is what I'm using to paint with cairo in a drawing area and avoid
flickering. Try adding this code to your renderScene function:
Your final code could look like this:
看看 ThreadScope 可能是个好主意。滚动是通过非常接近双缓冲的方式实现的。这是我认为他们所做的简化版本:
实际代码可以在
Timeline/Render.hs
中找到。不知道这是否是最好的方法,但在实践中似乎效果很好。我希望这有帮助。It might be an idea to have a look at ThreadScope. Scrolling is implemented there with something that's pretty close to double-buffering. Here's a simplified version of what I think they do:
The actual code can be found in
Timeline/Render.hs
. No idea whether this is the best way to do it, but it seems to work well enough in practice. I hope this helps.