iPhone矢量,处理和生成库或Flash?
我想将 Flash 应用程序移植到 iPhone。
我喜欢 Flash 有很多原因,并且更喜欢使用它来生成内容。然而,据我所知有一些缺点,例如每个应用程序至少 3.5 MB。
因此,虽然使用 Flash 可以更轻松地扩展当前管道以包含 iPhone 内容,但我想知道处理矢量资源还有哪些其他选择。我希望轻松地从 Flash(或 illustrator)引入资源,能够添加可替换的占位符,并将它们打包以便可以从 iOS 轻松更新。
很可能最终会外包应用程序的创建,但在决定走哪条路线之前,我想知道有哪些选择。
I'd like to port a Flash application to iPhone.
I like flash for a lot of reasons and would prefer to use it for content generation. However there are a few downsides I am told, like at least 3.5 MB per app.
So while using Flash would make it easier to extend the current pipeline to include iPhone content, I was wondering what other choices are there for dealing with vector assets. I'm looking to bring in assets from Flash (or illustrator) easily, be able to add placeholders that can be replaced, and package them so that they can be updated easily from iOS.
Will most likely end up outsourcing the app creation, but I would like to know what the choices are before deciding what route to go.
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据我所知(正如我在我的项目中尝试过的),您可以仅通过 pdf 或文件使用矢量图形,然后您可以通过两种方式管理和加载它们:使用 UIWebView 并加载它们(或将它们链接到 html 文件中)或(这可能是你的情况)使用 Quartz 2D (参见“Quartz 2D 编程指南”)并在你的对象中绘制它们(.pdf 文件)......
as far as i know (and as i tried in my projects) you can use vector graphics just via pdf or files, then you can manage and load them in 2 way: using UIWebView and loading them (or link them in html files) or (and this could be your case) using Quartz 2D (see "Quartz 2D Programming Guide") and drawing them (.pdf files) in your objects...