如何同时读取和写入流以在 Silverlight 4 MediaStreamSource 中播放媒体文件?
背景
我有一个媒体文件,正在使用 WebClient.OpenReadAsync/OpenReadCompleted 和 Stream.BeginRead/AsyncCallback 逐步将其下载到我的 Silverlight 4 应用程序中。目标是通过调用 SetSource 方法并传入自定义 MediaStreamSource 的实例来播放 MediaElement 中的文件,以便文件可以在下载文件的全部内容之前开始播放。媒体文件使用自定义编码/解码,这就是我们使用自定义 MediaStreamSource 的原因。我们的 MediaStreamSource 旨在接受 Stream 并开始解析轨道信息并在 MediaElement 中播放。我已确认我正在逐步下载文件内容。以下是下载代码的摘要:
public void SetSource(string sourceUrl)
{
var uriBuilder = new UriBuilder(sourceUrl);
WebClient webClient = new WebClient();
// AllowReadStreamBuffering = false allows us to get the stream
// before it's finished writing to it.
webClient.AllowReadStreamBuffering = false;
webClient.OpenReadCompleted += new OpenReadCompletedEventHandler(webClient_OpenReadCompleted);
webClient.OpenReadAsync(uriBuilder.Uri);
}
void webClient_OpenReadCompleted(object sender, OpenReadCompletedEventArgs e)
{
_inboundVideoStream = e.Result;
BeginReadingFromStream();
}
private void BeginReadingFromStream()
{
if (_inboundVideoStream.CanRead)
{
_chunk = new byte[_chunkSize];
_inboundVideoStream.BeginRead(_chunk, 0, _chunk.Length, new AsyncCallback(BeginReadCallback), _inboundVideoStream);
}
}
private void BeginReadCallback(IAsyncResult asyncResult)
{
Stream stream = asyncResult.AsyncState as Stream;
int bytesRead = stream.EndRead(asyncResult);
_totalBytesRead += bytesRead;
if (_playableStream == null)
_playableStream = new MemoryStream();
_playableStream.Write(_chunk, 0, _chunk.Length);
if (!_initializedMediaStream && _playableStream.Length >= _minimumToStartPlayback)
{
_initializedMediaStream = true;
// Problem: we can't hand the stream source a stream that's still being written to
// It's Position is at the end. Can I read and write from the same stream or is there another way
MP4MediaStreamSource streamSource = new MP4MediaStreamSource(_playableStream);
this.Dispatcher.BeginInvoke(() =>
{
mediaElement1.SetSource(streamSource);
});
}
if (_totalBytesRead < _fileSize)
{
ReadFromDownloadStream();
}
else
{
// Finished downloading
}
}
我尝试过同时写入/读取 MemoryStream(如上所述),以及写入isolatedStorageFile 并在写入时从该文件读取。到目前为止,我找不到一种方法可以使这两种方法发挥作用。
问题:
有没有办法读取和写入同一个流?或者是否有一种标准方法可以使用流和 MediaStreamSource 来实现此目的?
谢谢
BACKGROUND
I have a media file that I am progressively downloading to my Silverlight 4 application, using WebClient.OpenReadAsync/OpenReadCompleted, and Stream.BeginRead/AsyncCallback. The goal is to play the file in a MediaElement by calling the SetSource method, passing in an instance of our custom MediaStreamSource, so that the file can start playing before the entire contents of the file have been downloaded. The media file is using custom encoding/decoding, which is why we are using a custom MediaStreamSource. Our MediaStreamSource is built to accept a Stream and begin parsing track information and play back in a MediaElement. I have confirmed I am progressively downloading the file contents. Here is a summary of the download code:
public void SetSource(string sourceUrl)
{
var uriBuilder = new UriBuilder(sourceUrl);
WebClient webClient = new WebClient();
// AllowReadStreamBuffering = false allows us to get the stream
// before it's finished writing to it.
webClient.AllowReadStreamBuffering = false;
webClient.OpenReadCompleted += new OpenReadCompletedEventHandler(webClient_OpenReadCompleted);
webClient.OpenReadAsync(uriBuilder.Uri);
}
void webClient_OpenReadCompleted(object sender, OpenReadCompletedEventArgs e)
{
_inboundVideoStream = e.Result;
BeginReadingFromStream();
}
private void BeginReadingFromStream()
{
if (_inboundVideoStream.CanRead)
{
_chunk = new byte[_chunkSize];
_inboundVideoStream.BeginRead(_chunk, 0, _chunk.Length, new AsyncCallback(BeginReadCallback), _inboundVideoStream);
}
}
private void BeginReadCallback(IAsyncResult asyncResult)
{
Stream stream = asyncResult.AsyncState as Stream;
int bytesRead = stream.EndRead(asyncResult);
_totalBytesRead += bytesRead;
if (_playableStream == null)
_playableStream = new MemoryStream();
_playableStream.Write(_chunk, 0, _chunk.Length);
if (!_initializedMediaStream && _playableStream.Length >= _minimumToStartPlayback)
{
_initializedMediaStream = true;
// Problem: we can't hand the stream source a stream that's still being written to
// It's Position is at the end. Can I read and write from the same stream or is there another way
MP4MediaStreamSource streamSource = new MP4MediaStreamSource(_playableStream);
this.Dispatcher.BeginInvoke(() =>
{
mediaElement1.SetSource(streamSource);
});
}
if (_totalBytesRead < _fileSize)
{
ReadFromDownloadStream();
}
else
{
// Finished downloading
}
}
I've tried both writing/reading to a MemoryStream simultaneously, as listed above, as well as writing to an IsolatedStorageFile and reading from that file as I'm writing to it. So far I can't find a way to make either approach work.
QUESTION:
Is there a way to read and write to the same stream? Or is there a standard way to implement this with a stream and MediaStreamSource?
Thanks
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我在 MediaStreamSource 实现中的做法是其中有 2 个流:一个用于读取,一个用于写入。
每次调用 GetSampleAsync() 时,我都会使用写入流的缓冲区处理并重新创建读取流。我想另一种方法是在创建 MediaStreamSample 时使用负偏移量传递给 ReportGetSampleCompleted() 因为流的位置始终位于末尾,但您必须确保该位置位于末尾,否则这是行不通的,为了简单起见,我只使用了 2 个流
The way I did it in my MediaStreamSource implementation is to have 2 streams in it: one for reading and one for writing.
I dispose and re-create the reading stream using the buffer of the writing stream every time GetSampleAsync() is called. Another way to do it I guess is to use a negative offset when creating a MediaStreamSample to pass to ReportGetSampleCompleted() since the position of the stream will always be at the end, but you have to make sure that the position is at the end otherwise this will not work, to keep it simple I just used 2 streams