android:每次点击时播放不同的声音
我有一个按钮,每次单击时我想要播放不同的声音。我需要一些帮助才能使第二个声音正常工作。到目前为止,这是我的代码:
package com.andrew.finnandjake;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
public class Main extends Activity {
private SoundManager mSoundManager;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mSoundManager = new SoundManager();
mSoundManager.initSounds(getBaseContext());
mSoundManager.addSound(1, R.raw.finn_whatthejugisthat);
mSoundManager.addSound(2, R.raw.finn_wordtoyourmother);
Button SoundButton = (Button)findViewById(R.id.Button1);
SoundButton.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
mSoundManager.playSound(1);
mSoundManager.playSound(2);
}
});
}
}
I have a button and on each click I want a different sound to play. I need some help getting the second sound to work. Here's my code so far:
package com.andrew.finnandjake;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
public class Main extends Activity {
private SoundManager mSoundManager;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mSoundManager = new SoundManager();
mSoundManager.initSounds(getBaseContext());
mSoundManager.addSound(1, R.raw.finn_whatthejugisthat);
mSoundManager.addSound(2, R.raw.finn_wordtoyourmother);
Button SoundButton = (Button)findViewById(R.id.Button1);
SoundButton.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
mSoundManager.playSound(1);
mSoundManager.playSound(2);
}
});
}
}
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我将创建一个迭代器,每次单击按钮时该迭代器都会递增,然后使用 if 语句根据迭代器的值确定要播放的声音。
I would create an iterator that increments each time the button is clicked, and then use if statements to determine which sound to play based on the value of the iterator.