JavaMe MIDlet 和 Canvas
我正在尝试制作一个使用 midlet 作为菜单的程序。当从菜单访问某些命令时,它将访问画布(就像在弹出按钮中选择 fillrectangle 和 fillarc 一样)。如果我选择fillrectangle,它将访问绘制填充矩形的画布。
问题是当我访问 fillarc 时什么也没有发生,但在 fillrectangle 上却发生了。
另一个问题是我不知道如何将菜单中的X和Y坐标应用到fillrectangle以供用户控制所选对象的位置。 '
这是我的代码:
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
/**
* @author Nico
*/
public class emp extends MIDlet implements CommandListener {
Display display;
Form frm = new Form ("Main");
ChoiceGroup Cg1;
ChoiceGroup Cg2;
TextField tfX = new TextField ("X Axis"," ",40,TextField.ANY);
TextField tfY = new TextField ("Y Axis"," ",40,TextField.ANY);
Command OK;
public emp () {
OK = new Command ("OK",Command.OK,1);
Cg2 = new ChoiceGroup("Color", Choice.POPUP);
Cg1 = new ChoiceGroup("Type", Choice.POPUP);
Cg1.append("Rectangle", null);
Cg1.append("Arc", null);
Cg1.append("Line", null);
Cg2.append("Red", null);
Cg2.append("Blue", null);
Cg2.append("Green", null);
frm.append(Cg1);
frm.append(tfX);
frm.append(tfY);
frm.append(Cg2);
frm.addCommand(OK);
frm.setCommandListener(this);
}
public void startApp () {
display = Display.getDisplay(this);
display.setCurrent(frm);
}
public void pauseApp () {}
public void destroyApp (boolean forced) {}
class DrawingRect extends Canvas implements CommandListener {
Command Bk;
public DrawingRect (){
this.addCommand(Bk= new Command("Back", Command.BACK, 0 ) );
this.setCommandListener(this);
}
public void paint (Graphics g) {
int x1=100,y1=100;
g.setColor (0, 0, 0);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor (0, 0, 255);
g.fillRect(x1,y1, 50, 50);
g.drawString("aaaaaa", getWidth()/2, getHeight()/2, Graphics.TOP|Graphics.HCENTER);
}
public void commandAction(Command c, Displayable d) {
if (c==Bk){
display.setCurrent(frm);
}
}
}
public class DrawingArc extends Canvas implements CommandListener {
Command Bk;
public DrawingArc (){
this.addCommand(Bk= new Command("Back", Command.BACK, 0 ) );
this.setCommandListener(this);
}
public void paint (Graphics g) {
g.setColor (0, 0, 0);
g.fillRect(0, 0, getWidth(), getHeight());
g.setGrayScale(13*16);
g.fillArc(0,0,getWidth(),getHeight(),90,360);
}
public void commandAction(Command c, Displayable d) {
if (c==Bk){
display.setCurrent(frm);
}
}
}
public void commandAction(Command c, Displayable d) {
if (c==OK) {
int select = Cg1.getSelectedIndex();
if (select==0){
display.setCurrent (new DrawingRect ());
}
}
else if (c==OK){
int select = Cg1.getSelectedIndex();
if (select==1){
display.setCurrent (new DrawingArc ());
}
}
else {
}
}
}
I'm trying to make a program that uses midlet for the menu. When certain command accessed from the menu,it will access the canvas (like in a popup button a selection of fillrectangle and fillarc). If I select the fillrectangle it will access the canvas that draws the fill rectangle.
The problem is when I access the fillarc nothing happens, but on the fillrectangle it does.
Another problem is that I don't know how to apply the X and Y coordinates in the menu to the fillrectangle for the user to control the position of the selected object. '
Here is my code:
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
/**
* @author Nico
*/
public class emp extends MIDlet implements CommandListener {
Display display;
Form frm = new Form ("Main");
ChoiceGroup Cg1;
ChoiceGroup Cg2;
TextField tfX = new TextField ("X Axis"," ",40,TextField.ANY);
TextField tfY = new TextField ("Y Axis"," ",40,TextField.ANY);
Command OK;
public emp () {
OK = new Command ("OK",Command.OK,1);
Cg2 = new ChoiceGroup("Color", Choice.POPUP);
Cg1 = new ChoiceGroup("Type", Choice.POPUP);
Cg1.append("Rectangle", null);
Cg1.append("Arc", null);
Cg1.append("Line", null);
Cg2.append("Red", null);
Cg2.append("Blue", null);
Cg2.append("Green", null);
frm.append(Cg1);
frm.append(tfX);
frm.append(tfY);
frm.append(Cg2);
frm.addCommand(OK);
frm.setCommandListener(this);
}
public void startApp () {
display = Display.getDisplay(this);
display.setCurrent(frm);
}
public void pauseApp () {}
public void destroyApp (boolean forced) {}
class DrawingRect extends Canvas implements CommandListener {
Command Bk;
public DrawingRect (){
this.addCommand(Bk= new Command("Back", Command.BACK, 0 ) );
this.setCommandListener(this);
}
public void paint (Graphics g) {
int x1=100,y1=100;
g.setColor (0, 0, 0);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor (0, 0, 255);
g.fillRect(x1,y1, 50, 50);
g.drawString("aaaaaa", getWidth()/2, getHeight()/2, Graphics.TOP|Graphics.HCENTER);
}
public void commandAction(Command c, Displayable d) {
if (c==Bk){
display.setCurrent(frm);
}
}
}
public class DrawingArc extends Canvas implements CommandListener {
Command Bk;
public DrawingArc (){
this.addCommand(Bk= new Command("Back", Command.BACK, 0 ) );
this.setCommandListener(this);
}
public void paint (Graphics g) {
g.setColor (0, 0, 0);
g.fillRect(0, 0, getWidth(), getHeight());
g.setGrayScale(13*16);
g.fillArc(0,0,getWidth(),getHeight(),90,360);
}
public void commandAction(Command c, Displayable d) {
if (c==Bk){
display.setCurrent(frm);
}
}
}
public void commandAction(Command c, Displayable d) {
if (c==OK) {
int select = Cg1.getSelectedIndex();
if (select==0){
display.setCurrent (new DrawingRect ());
}
}
else if (c==OK){
int select = Cg1.getSelectedIndex();
if (select==1){
display.setCurrent (new DrawingArc ());
}
}
else {
}
}
}
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评论(1)
看看这段代码...(我的评论和缩进)
我并不是要粗鲁,但是这段代码不太稳定...您应该澄清您的 java me 概念或尝试澄清您的代码...
我相信,如果您更改为下面的代码,您可以解决第一个问题:
对于第二个问题,我可能会在表单中添加某种
Move to...
按钮。如果你按下它,你可以用给定的 X 和 Y 创建画布,或者......下面有一些提示:显然,像这样调用它:
但是,所有这些都是非常基本的 Java 概念,我认为你应该在之前改进它们进一步...只是一个建议。
Have a look to this piece of code... (comments and indents by me)
I don't mean to be rude, but this code is not very understable... you should clarify your java me concepts or try to clarify you code...
I believe if you change to the code below, you could solve the first problem:
For the second problem, I would probably add some sort of
Move to...
button to the form. If you press it, you can create the canvas with given X and Y, or... Some hint below:And obviously, calling it like this:
But, all of these are very basic Java concepts, I think you should improve them before going any further... Just a suggestion.