在android中保存用户在fingerPaint api demos中制作的图像
嘿伙计们 我正在尝试构建一个签名任务应用程序。 用户将在其中创建触摸签名,并且该位图应保存在手机中。 我创建了 2 个类文件,其中一个具有与 Fingerpaint 应用程序中的自定义视图相同的自定义视图,并调用 main.xml 文件中的视图。
在我的主应用程序类文件中,我有菜单按钮,单击该按钮会将位图保存在 sdcard 中。以下是代码:-
package org.testCircle;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.os.Bundle;
import android.provider.MediaStore.Images;
import android.view.Menu;
import android.view.MenuItem;
import android.widget.TextView;
import android.widget.Toast;
public class testCircle extends Activity {
TextView tv;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//setContentView(new customView(this));
setContentView(R.layout.main);
}
public boolean onCreateOptionsMenu(Menu menu) {
super.onCreateOptionsMenu(menu);
menu.add(0, 1, 0, "save").setShortcut('3', 'c');
return true;
}
public boolean onPrepareOptionsMenu(Menu menu) {
super.onPrepareOptionsMenu(menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
switch (item.getItemId()) {
case 1:
//new ColorPickerDialog(this, this, mPaint.getColor()).show();
fingerPaint cv = new fingerPaint(this);
Bitmap viewBitmap = Bitmap.createBitmap(480, 800,Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(viewBitmap);
cv.draw(canvas);
String url = Images.Media.insertImage(getContentResolver(), viewBitmap, "title", null);
Toast.makeText(testCircle.this, url, Toast.LENGTH_LONG).show();
return true;
}
return super.onOptionsItemSelected(item);
}
}
自定义视图:-
package org.testCircle;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.os.Bundle;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
public class fingerPaint extends View {
Paint mPaint;
private static final float MINP = 0.25f;
private static final float MAXP = 0.75f;
private static Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
public fingerPaint(Context c) {
super(c);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xFFFF0000);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mBitmap = Bitmap.createBitmap(320, 480, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
public fingerPaint(Context c , AttributeSet attrs){
super(c , attrs);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xFFFF0000);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mBitmap = Bitmap.createBitmap(320, 480, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
public void onerase(){
mCanvas=null;
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(0xFFAAAAAA);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
mCanvas.drawBitmap(mBitmap, mX, mY, mPaint);
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
Bundle b = new Bundle();
break;
}
return true;
}
}
Hey guys
I am trying to build a signature task application .
In which the user will create the signature on touch and that bitmap should be saved in the phone.
I have created 2 class files one having the custom view the same as the one in fingerpaint application and calling the view in main.xml file.
In my main application class file i have menu button which on click saves the bitmap in sdcard . The following is the code :-
package org.testCircle;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.os.Bundle;
import android.provider.MediaStore.Images;
import android.view.Menu;
import android.view.MenuItem;
import android.widget.TextView;
import android.widget.Toast;
public class testCircle extends Activity {
TextView tv;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//setContentView(new customView(this));
setContentView(R.layout.main);
}
public boolean onCreateOptionsMenu(Menu menu) {
super.onCreateOptionsMenu(menu);
menu.add(0, 1, 0, "save").setShortcut('3', 'c');
return true;
}
public boolean onPrepareOptionsMenu(Menu menu) {
super.onPrepareOptionsMenu(menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
switch (item.getItemId()) {
case 1:
//new ColorPickerDialog(this, this, mPaint.getColor()).show();
fingerPaint cv = new fingerPaint(this);
Bitmap viewBitmap = Bitmap.createBitmap(480, 800,Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(viewBitmap);
cv.draw(canvas);
String url = Images.Media.insertImage(getContentResolver(), viewBitmap, "title", null);
Toast.makeText(testCircle.this, url, Toast.LENGTH_LONG).show();
return true;
}
return super.onOptionsItemSelected(item);
}
}
Custom View :-
package org.testCircle;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.os.Bundle;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
public class fingerPaint extends View {
Paint mPaint;
private static final float MINP = 0.25f;
private static final float MAXP = 0.75f;
private static Bitmap mBitmap;
private Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
public fingerPaint(Context c) {
super(c);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xFFFF0000);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mBitmap = Bitmap.createBitmap(320, 480, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
public fingerPaint(Context c , AttributeSet attrs){
super(c , attrs);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xFFFF0000);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
mBitmap = Bitmap.createBitmap(320, 480, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
}
public void onerase(){
mCanvas=null;
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(0xFFAAAAAA);
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
mCanvas.drawBitmap(mBitmap, mX, mY, mPaint);
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
Bundle b = new Bundle();
break;
}
return true;
}
}
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这是执行此操作的源代码
Here is the source code to do that
您的 FingerPaint 类中有一个 Bitmap 对象。将 FileOutputStream 实例化到您想要保存到的位置,并使用适当的选项和输出流调用 mBitmap.compress 方法。请记住关闭您的信息流。
You've got a Bitmap object in your fingerPaint class. Instantiate a FileOutputStream to the location you'd like to save to, and call mBitmap.compress method with the appropriate options and your output stream. Remember to close your stream.
最后在清单文件中添加权限:
<使用权限 android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
Finally add permission in your Manifest file:
< uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />