Android 动态壁纸中的动画?
我是一个相当新的开发人员,正在尝试制作一个动态壁纸应用程序。在众多动画中,我的第一个目标是显示一个旋转的位图,它实际上是一个黑洞。
public class Painting extends Thread {
/** Reference to the View and the context */
private SurfaceHolder surfaceHolder;
private Context context;
/** State */
private boolean wait;
private boolean run;
/** Dimensions */
private int width;
private int height;
/** Time tracking */
private long previousTime;
boolean first = true;
Bitmap hole;
int degree;
public Painting(Context con , SurfaceHolder surf)
{
context = con;
surfaceHolder = surf;
this.wait = true;
Log.i("Live Test","UnInitialized");
Drawable d = (con.getResources().getDrawable(R.drawable.vlack));
hole = ((BitmapDrawable)d).getBitmap();
hole.prepareToDraw();
if(hole != null)
Log.i("Live Test","Initialized");
run = true;wait = false;
degree = 0;
}
@Override
public void run()
{
while (run) {
this.run = true;
Canvas c = null;
Log.i("Live Test","Draw Color");
while (run) {
try {
c = this.surfaceHolder.lockCanvas();
synchronized (this.surfaceHolder) {
doDraw(c);
}
} finally {
if (c != null) {
this.surfaceHolder.unlockCanvasAndPost(c);
Log.i("Live Test","Unlocked And Posted");
}
}
// pause if no need to animate
synchronized (this) {
if (wait) {
try {
wait();
} catch (Exception e) {
Log.i("Live Test","Error wait");
}
}
}
}
}
}
public void setSurfaceSize(int width, int height) {
this.width = width;
this.height = height;
synchronized(this) {
this.notify();
}
}
/**
* Pauses the livewallpaper animation
*/
public void pausePainting() {
this.wait = true;
synchronized(this) {
this.notify();
}
}
/**
* Resume the livewallpaper animation
*/
public void resumePainting() {
this.wait = false;
synchronized(this) {
this.notify();
}
}
/**
* Stop the livewallpaper animation
*/
public void stopPainting() {
this.run = false;
synchronized(this) {
this.notify();
}
}
private void doDraw(Canvas canvas) {
if(first)
{
canvas.save();
canvas.drawColor(0x60444444);
canvas.drawBitmap(hole, 80,80,null);
canvas.restore();
first = false;
}
else
{
long currentTime = System.currentTimeMillis();
long elapsed = currentTime - previousTime;
if (elapsed > 20) {
canvas.save();
degree+= 5;
if(degree>359)degree = degree -358;
canvas.rotate((float) degree);
canvas.restore();
Log.i("Live Test","rotated");
}
previousTime = currentTime;
}
}
}
因此,我尝试旋转位图并再次显示它,使其看起来像吸吮星星之类的。 另外,我还删除了基本的 onPause onResume 函数,以便你们可以轻松理解代码。我知道我缺少一些基本的东西,但是什么?
I am fairly new developer and trying to make a live wallpaper app. Among many animations, my first target is to show a rotating Bitmap which is actually a Black Hole.
public class Painting extends Thread {
/** Reference to the View and the context */
private SurfaceHolder surfaceHolder;
private Context context;
/** State */
private boolean wait;
private boolean run;
/** Dimensions */
private int width;
private int height;
/** Time tracking */
private long previousTime;
boolean first = true;
Bitmap hole;
int degree;
public Painting(Context con , SurfaceHolder surf)
{
context = con;
surfaceHolder = surf;
this.wait = true;
Log.i("Live Test","UnInitialized");
Drawable d = (con.getResources().getDrawable(R.drawable.vlack));
hole = ((BitmapDrawable)d).getBitmap();
hole.prepareToDraw();
if(hole != null)
Log.i("Live Test","Initialized");
run = true;wait = false;
degree = 0;
}
@Override
public void run()
{
while (run) {
this.run = true;
Canvas c = null;
Log.i("Live Test","Draw Color");
while (run) {
try {
c = this.surfaceHolder.lockCanvas();
synchronized (this.surfaceHolder) {
doDraw(c);
}
} finally {
if (c != null) {
this.surfaceHolder.unlockCanvasAndPost(c);
Log.i("Live Test","Unlocked And Posted");
}
}
// pause if no need to animate
synchronized (this) {
if (wait) {
try {
wait();
} catch (Exception e) {
Log.i("Live Test","Error wait");
}
}
}
}
}
}
public void setSurfaceSize(int width, int height) {
this.width = width;
this.height = height;
synchronized(this) {
this.notify();
}
}
/**
* Pauses the livewallpaper animation
*/
public void pausePainting() {
this.wait = true;
synchronized(this) {
this.notify();
}
}
/**
* Resume the livewallpaper animation
*/
public void resumePainting() {
this.wait = false;
synchronized(this) {
this.notify();
}
}
/**
* Stop the livewallpaper animation
*/
public void stopPainting() {
this.run = false;
synchronized(this) {
this.notify();
}
}
private void doDraw(Canvas canvas) {
if(first)
{
canvas.save();
canvas.drawColor(0x60444444);
canvas.drawBitmap(hole, 80,80,null);
canvas.restore();
first = false;
}
else
{
long currentTime = System.currentTimeMillis();
long elapsed = currentTime - previousTime;
if (elapsed > 20) {
canvas.save();
degree+= 5;
if(degree>359)degree = degree -358;
canvas.rotate((float) degree);
canvas.restore();
Log.i("Live Test","rotated");
}
previousTime = currentTime;
}
}
}
So I am trying to rotate the bitmap and show it again so it looks like its sucking stars and all.
Also I have removed Basic onPause onResume Functions so that you guys can understand the code easily. I know there is something basic I am missing, but What?
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嗯。解决这个问题需要比我现在更多的时间,但我确实有一个建议:使用一种更简单的方法对壁纸进行编码。废弃该线程并按照 Cube 示例的方式做更多事情,也就是说,创建一个可运行的对象,使用 postDelayed 调度对其自身的调用。希望这有帮助。乔治.
Hmmm. It would take more time than I have right now to puzzle this out, but I do have one suggestion: code your wallpaper using a simpler approach. Scrap the thread and do something more along the lines of the Cube example, that is to say make a runnable which schedules calls to itself using postDelayed. Hope this helps. George.