360 度照片查看器

发布于 2024-10-16 09:52:13 字数 152 浏览 5 评论 0原文

我有一张 360 度长矛拍摄的照片,现在有人知道如何创建 360 度照片查看器吗?

请不要发送已经开发的软件的链接,如果有人有就更好了
路线图/示例代码/文章。

首选技术可能是 Java/Flash/Flex/HTML 5 / JavaScript

I have a photos that is taken by 360 degree lance now does anyone know how to create 360 degree photo viewer ?

please don't send the link of already developed softwares , it would be better if someone has
the road map / example code / articles.

Preferred Technologies Could be
Java/Flash/Flex/HTML 5 / javascript

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会发光的星星闪亮亮i 2024-10-23 09:52:13

好吧,我自己还没有做过,但它基本上可以归结为将您拥有的照片投影到基元周围的某个相机上。

最简单的是立方体,但这可能会导致不太好的结果,特别是在边缘和角落。更好的是在其上投影图像的球体。

但基本上,使用 Java 或 Flash 应该可以轻松添加 3D 基元并在其上映射纹理。如果您尝试为浏览器进行编程,请查看 WebGL。这将是一种更面向未来的方法,不需要 Flash...并且它已经提供了在表面上进行纹理映射的良好方法。

如果 360° 仅指水平面,您也可以使用圆柱体,这比在球体上投影要容易得多。您只需要一张完整的宽全景照片并将其映射到圆柱体上。

因此,基本上,无论您选择哪个图元,都需要将相机定位在该图元内,将照片投影到图元并实现一些允许用户自由旋转相机的控件。

你能提供一些示例照片吗?这将使您更容易找到解决问题的方法并找到投影纹理的好方法...

希望有所帮助...如果没有,请继续询问...

Well I haven't done it myself yet but it basically boils down to projecting the photos you have to some camera surrounding primitive.

Easiest would be a cube but this will probably result in not so good results especially at the edges and corners. Better would be a sphere on which the images are projected.

But basically, adding 3D-primitives and mapping textures on it should easily be capable with Java or Flash. If you try to program it for browsers, have a look at WebGL. This would be a more future-oriented approach that doesn't need Flash... And it already provides good methods for texture mapping on surfaces.

If by 360° you only mean the horizontal plane you could also use a cylinder, which makes it much easier than projecting on spheres. You'll just need a wide panorama photo that goes around completely and map it to the cylinder.

So basically no matter which primitive you choose you'll need to position your camera within this primitive, project the photos to the primitive and implement some controls that allow the user to rotate the camera freely.

Can you provide any example photos? This would make it easier to find a way to solve your problem and find a good way of projecting the texture...

Hope that helps... if not, keep asking...

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