使用 HTML5/Canvas/JavaScript 获取浏览器内屏幕截图

发布于 2024-10-15 20:21:44 字数 510 浏览 6 评论 0原文

Google 的“报告错误”或“反馈工具”可让您选择浏览器窗口的一个区域来创建屏幕截图,并随有关错误的反馈一起提交。

Google 反馈工具屏幕截图 Jason Small 的屏幕截图,发布在重复问题中。 >

他们是如何做到这一点的? Google 的 JavaScript 反馈 API 是从此处反馈模块概述将演示屏幕截图功能。

Google's "Report a Bug" or "Feedback Tool" lets you select an area of your browser window to create a screenshot that is submitted with your feedback about a bug.

Google Feedback Tool Screenshot
Screenshot by Jason Small, posted in a duplicate question.

How are they doing this? Google's JavaScript feedback API is loaded from here and their overview of the feedback module will demonstrate the screenshot capability.

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迎风吟唱 2024-10-22 20:21:44

JavaScript 可以读取 DOM 并使用 canvas 呈现相当准确的表示。我一直在编写一个将 HTML 转换为画布图像的脚本。今天决定将其实施为发送您所描述的反馈。

该脚本允许您创建反馈表单,其中包括在客户端浏览器上创建的屏幕截图以及表单。屏幕截图基于 DOM,因此可能无法 100% 准确地反映真实情况,因为它不会制作实际的屏幕截图,而是根据页面上的可用信息构建屏幕截图。

不需要服务器进行任何渲染,因为整个图像是在客户端的浏览器上创建的。 HTML2Canvas 脚本本身仍处于实验状态,因为它几乎无法解析我想要的那么多 CSS3 属性,即使代理可用,它也不支持加载 CORS 图像。

浏览器兼容性仍然相当有限(不是因为无法支持更多浏览器,只是没有时间使其更加支持跨浏览器)。

有关更多信息,请查看此处的示例:

http://hertzen.com/experiments/jsfeedback/

编辑
html2canvas 脚本现在可单独在此处和一些示例

编辑2
Google 使用非常相似的方法的另一个确认(事实上,根据文档,唯一的主要区别是它们的遍历/绘图的异步方法)可以在 Google 反馈团队的 Elliott Sprehn 的演示中找到:

JavaScript can read the DOM and render a fairly accurate representation of that using canvas. I have been working on a script which converts HTML into a canvas image. Decided today to make an implementation of it into sending feedbacks like you described.

The script allows you to create feedback forms which include a screenshot, created on the client's browser, along with the form. The screenshot is based on the DOM and as such may not be 100% accurate to the real representation as it does not make an actual screenshot, but builds the screenshot based on the information available on the page.

It does not require any rendering from the server, as the whole image is created on the client's browser. The HTML2Canvas script itself is still in a very experimental state, as it does not parse nearly as much of the CSS3 attributes I would want it to, nor does it have any support to load CORS images even if a proxy was available.

Still quite limited browser compatibility (not because more couldn't be supported, just haven't had time to make it more cross browser supported).

For more information, have a look at the examples here:

http://hertzen.com/experiments/jsfeedback/

edit
The html2canvas script is now available separately here and some examples here.

edit 2
Another confirmation that Google uses a very similar method (in fact, based on the documentation, the only major difference is their async method of traversing/drawing) can be found in this presentation by Elliott Sprehn from the Google Feedback team:
http://www.elliottsprehn.com/preso/fluentconf/

月竹挽风 2024-10-22 20:21:44

您的网络应用程序现在可以使用 getUserMedia() 获取客户端整个桌面的“本机”屏幕截图:

看看这个示例:

https://www.webrtc-experiment.com/Pluginfree-Screen-Sharing/

客户端必须使用 chrome(目前)并且需要在 chrome://flags 下启用屏幕捕获支持。

Your web app can now take a 'native' screenshot of the client's entire desktop using getUserMedia():

Have a look at this example:

https://www.webrtc-experiment.com/Pluginfree-Screen-Sharing/

The client will have to be using chrome (for now) and will need to enable screen capture support under chrome://flags.

謌踐踏愛綪 2024-10-22 20:21:44

使用 getDisplayMedia 以 Canvas 或 Jpeg Blob / ArrayBuffer 形式获取屏幕截图API:

修复 1:仅针对 Electron.js 使用 getUserMedia 和 chromeMediaSource
修复 2:抛出错误而不是返回空对象
修复 3:修复演示以防止错误:必须从用户手势处理程序调用 getDisplayMedia

// docs: https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/getDisplayMedia
// see: https://www.webrtc-experiment.com/Pluginfree-Screen-Sharing/#20893521368186473
// see: https://github.com/muaz-khan/WebRTC-Experiment/blob/master/Pluginfree-Screen-Sharing/conference.js

function getDisplayMedia(options) {
    if (navigator.mediaDevices && navigator.mediaDevices.getDisplayMedia) {
        return navigator.mediaDevices.getDisplayMedia(options)
    }
    if (navigator.getDisplayMedia) {
        return navigator.getDisplayMedia(options)
    }
    if (navigator.webkitGetDisplayMedia) {
        return navigator.webkitGetDisplayMedia(options)
    }
    if (navigator.mozGetDisplayMedia) {
        return navigator.mozGetDisplayMedia(options)
    }
    throw new Error('getDisplayMedia is not defined')
}

function getUserMedia(options) {
    if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
        return navigator.mediaDevices.getUserMedia(options)
    }
    if (navigator.getUserMedia) {
        return navigator.getUserMedia(options)
    }
    if (navigator.webkitGetUserMedia) {
        return navigator.webkitGetUserMedia(options)
    }
    if (navigator.mozGetUserMedia) {
        return navigator.mozGetUserMedia(options)
    }
    throw new Error('getUserMedia is not defined')
}

async function takeScreenshotStream() {
    // see: https://developer.mozilla.org/en-US/docs/Web/API/Window/screen
    const width = screen.width * (window.devicePixelRatio || 1)
    const height = screen.height * (window.devicePixelRatio || 1)

    const errors = []
    let stream
    try {
        stream = await getDisplayMedia({
            audio: false,
            // see: https://developer.mozilla.org/en-US/docs/Web/API/MediaStreamConstraints/video
            video: {
                width,
                height,
                frameRate: 1,
            },
        })
    } catch (ex) {
        errors.push(ex)
    }

    // for electron js
    if (navigator.userAgent.indexOf('Electron') >= 0) {
        try {
            stream = await getUserMedia({
                audio: false,
                video: {
                    mandatory: {
                        chromeMediaSource: 'desktop',
                        // chromeMediaSourceId: source.id,
                        minWidth         : width,
                        maxWidth         : width,
                        minHeight        : height,
                        maxHeight        : height,
                    },
                },
            })
        } catch (ex) {
            errors.push(ex)
        }
    }

    if (errors.length) {
        console.debug(...errors)
        if (!stream) {
            throw errors[errors.length - 1]
        }
    }

    return stream
}

async function takeScreenshotCanvas() {
    const stream = await takeScreenshotStream()

    // from: https://stackoverflow.com/a/57665309/5221762
    const video = document.createElement('video')
    const result = await new Promise((resolve, reject) => {
        video.onloadedmetadata = () => {
            video.play()
            video.pause()

            // from: https://github.com/kasprownik/electron-screencapture/blob/master/index.js
            const canvas = document.createElement('canvas')
            canvas.width = video.videoWidth
            canvas.height = video.videoHeight
            const context = canvas.getContext('2d')
            // see: https://developer.mozilla.org/en-US/docs/Web/API/HTMLVideoElement
            context.drawImage(video, 0, 0, video.videoWidth, video.videoHeight)
            resolve(canvas)
        }
        video.srcObject = stream
    })

    stream.getTracks().forEach(function (track) {
        track.stop()
    })
    
    if (result == null) {
        throw new Error('Cannot take canvas screenshot')
    }

    return result
}

// from: https://stackoverflow.com/a/46182044/5221762
function getJpegBlob(canvas) {
    return new Promise((resolve, reject) => {
        // docs: https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/toBlob
        canvas.toBlob(blob => resolve(blob), 'image/jpeg', 0.95)
    })
}

async function getJpegBytes(canvas) {
    const blob = await getJpegBlob(canvas)
    return new Promise((resolve, reject) => {
        const fileReader = new FileReader()

        fileReader.addEventListener('loadend', function () {
            if (this.error) {
                reject(this.error)
                return
            }
            resolve(this.result)
        })

        fileReader.readAsArrayBuffer(blob)
    })
}

async function takeScreenshotJpegBlob() {
    const canvas = await takeScreenshotCanvas()
    return getJpegBlob(canvas)
}

async function takeScreenshotJpegBytes() {
    const canvas = await takeScreenshotCanvas()
    return getJpegBytes(canvas)
}

function blobToCanvas(blob, maxWidth, maxHeight) {
    return new Promise((resolve, reject) => {
        const img = new Image()
        img.onload = function () {
            const canvas = document.createElement('canvas')
            const scale = Math.min(
                1,
                maxWidth ? maxWidth / img.width : 1,
                maxHeight ? maxHeight / img.height : 1,
            )
            canvas.width = img.width * scale
            canvas.height = img.height * scale
            const ctx = canvas.getContext('2d')
            ctx.drawImage(img, 0, 0, img.width, img.height, 0, 0, canvas.width, canvas.height)
            resolve(canvas)
        }
        img.onerror = () => {
            reject(new Error('Error load blob to Image'))
        }
        img.src = URL.createObjectURL(blob)
    })
}

演示:

document.body.onclick = async () => {
    // take the screenshot
    var screenshotJpegBlob = await takeScreenshotJpegBlob()

    // show preview with max size 300 x 300 px
    var previewCanvas = await blobToCanvas(screenshotJpegBlob, 300, 300)
    previewCanvas.style.position = 'fixed'
    document.body.appendChild(previewCanvas)

    // send it to the server
    var formdata = new FormData()
    formdata.append("screenshot", screenshotJpegBlob)
    await fetch('https://your-web-site.com/', {
        method: 'POST',
        body: formdata,
        'Content-Type' : "multipart/form-data",
    })
}

// and click on the page

Get screenshot as Canvas or Jpeg Blob / ArrayBuffer using getDisplayMedia API:

FIX 1: Use the getUserMedia with chromeMediaSource only for Electron.js
FIX 2: Throw error instead return null object
FIX 3: Fix demo to prevent the error: getDisplayMedia must be called from a user gesture handler

// docs: https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/getDisplayMedia
// see: https://www.webrtc-experiment.com/Pluginfree-Screen-Sharing/#20893521368186473
// see: https://github.com/muaz-khan/WebRTC-Experiment/blob/master/Pluginfree-Screen-Sharing/conference.js

function getDisplayMedia(options) {
    if (navigator.mediaDevices && navigator.mediaDevices.getDisplayMedia) {
        return navigator.mediaDevices.getDisplayMedia(options)
    }
    if (navigator.getDisplayMedia) {
        return navigator.getDisplayMedia(options)
    }
    if (navigator.webkitGetDisplayMedia) {
        return navigator.webkitGetDisplayMedia(options)
    }
    if (navigator.mozGetDisplayMedia) {
        return navigator.mozGetDisplayMedia(options)
    }
    throw new Error('getDisplayMedia is not defined')
}

function getUserMedia(options) {
    if (navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
        return navigator.mediaDevices.getUserMedia(options)
    }
    if (navigator.getUserMedia) {
        return navigator.getUserMedia(options)
    }
    if (navigator.webkitGetUserMedia) {
        return navigator.webkitGetUserMedia(options)
    }
    if (navigator.mozGetUserMedia) {
        return navigator.mozGetUserMedia(options)
    }
    throw new Error('getUserMedia is not defined')
}

async function takeScreenshotStream() {
    // see: https://developer.mozilla.org/en-US/docs/Web/API/Window/screen
    const width = screen.width * (window.devicePixelRatio || 1)
    const height = screen.height * (window.devicePixelRatio || 1)

    const errors = []
    let stream
    try {
        stream = await getDisplayMedia({
            audio: false,
            // see: https://developer.mozilla.org/en-US/docs/Web/API/MediaStreamConstraints/video
            video: {
                width,
                height,
                frameRate: 1,
            },
        })
    } catch (ex) {
        errors.push(ex)
    }

    // for electron js
    if (navigator.userAgent.indexOf('Electron') >= 0) {
        try {
            stream = await getUserMedia({
                audio: false,
                video: {
                    mandatory: {
                        chromeMediaSource: 'desktop',
                        // chromeMediaSourceId: source.id,
                        minWidth         : width,
                        maxWidth         : width,
                        minHeight        : height,
                        maxHeight        : height,
                    },
                },
            })
        } catch (ex) {
            errors.push(ex)
        }
    }

    if (errors.length) {
        console.debug(...errors)
        if (!stream) {
            throw errors[errors.length - 1]
        }
    }

    return stream
}

async function takeScreenshotCanvas() {
    const stream = await takeScreenshotStream()

    // from: https://stackoverflow.com/a/57665309/5221762
    const video = document.createElement('video')
    const result = await new Promise((resolve, reject) => {
        video.onloadedmetadata = () => {
            video.play()
            video.pause()

            // from: https://github.com/kasprownik/electron-screencapture/blob/master/index.js
            const canvas = document.createElement('canvas')
            canvas.width = video.videoWidth
            canvas.height = video.videoHeight
            const context = canvas.getContext('2d')
            // see: https://developer.mozilla.org/en-US/docs/Web/API/HTMLVideoElement
            context.drawImage(video, 0, 0, video.videoWidth, video.videoHeight)
            resolve(canvas)
        }
        video.srcObject = stream
    })

    stream.getTracks().forEach(function (track) {
        track.stop()
    })
    
    if (result == null) {
        throw new Error('Cannot take canvas screenshot')
    }

    return result
}

// from: https://stackoverflow.com/a/46182044/5221762
function getJpegBlob(canvas) {
    return new Promise((resolve, reject) => {
        // docs: https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/toBlob
        canvas.toBlob(blob => resolve(blob), 'image/jpeg', 0.95)
    })
}

async function getJpegBytes(canvas) {
    const blob = await getJpegBlob(canvas)
    return new Promise((resolve, reject) => {
        const fileReader = new FileReader()

        fileReader.addEventListener('loadend', function () {
            if (this.error) {
                reject(this.error)
                return
            }
            resolve(this.result)
        })

        fileReader.readAsArrayBuffer(blob)
    })
}

async function takeScreenshotJpegBlob() {
    const canvas = await takeScreenshotCanvas()
    return getJpegBlob(canvas)
}

async function takeScreenshotJpegBytes() {
    const canvas = await takeScreenshotCanvas()
    return getJpegBytes(canvas)
}

function blobToCanvas(blob, maxWidth, maxHeight) {
    return new Promise((resolve, reject) => {
        const img = new Image()
        img.onload = function () {
            const canvas = document.createElement('canvas')
            const scale = Math.min(
                1,
                maxWidth ? maxWidth / img.width : 1,
                maxHeight ? maxHeight / img.height : 1,
            )
            canvas.width = img.width * scale
            canvas.height = img.height * scale
            const ctx = canvas.getContext('2d')
            ctx.drawImage(img, 0, 0, img.width, img.height, 0, 0, canvas.width, canvas.height)
            resolve(canvas)
        }
        img.onerror = () => {
            reject(new Error('Error load blob to Image'))
        }
        img.src = URL.createObjectURL(blob)
    })
}

DEMO:

document.body.onclick = async () => {
    // take the screenshot
    var screenshotJpegBlob = await takeScreenshotJpegBlob()

    // show preview with max size 300 x 300 px
    var previewCanvas = await blobToCanvas(screenshotJpegBlob, 300, 300)
    previewCanvas.style.position = 'fixed'
    document.body.appendChild(previewCanvas)

    // send it to the server
    var formdata = new FormData()
    formdata.append("screenshot", screenshotJpegBlob)
    await fetch('https://your-web-site.com/', {
        method: 'POST',
        body: formdata,
        'Content-Type' : "multipart/form-data",
    })
}

// and click on the page
奢望 2024-10-22 20:21:44

PoC

正如 Niklas 提到的,你可以使用 html2canvas 库在浏览器中使用 JS 进行截图。我将通过提供使用此库截取屏幕截图的示例来扩展他的答案(“概念证明”):

function report() {
  let region = document.querySelector("body"); // whole screen
  html2canvas(region, {
    onrendered: function(canvas) {
      let pngUrl = canvas.toDataURL(); // png in dataURL format
      let img = document.querySelector(".screen");
      img.src = pngUrl; 

      // here you can allow user to set bug-region
      // and send it with 'pngUrl' to server
    },
  });
}
.container {
  margin-top: 10px;
  border: solid 1px black;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/html2canvas/0.4.1/html2canvas.min.js"></script>
<div>Screenshot tester</div>
<button onclick="report()">Take screenshot</button>

<div class="container">
  <img width="75%" class="screen">
</div>

在获取图像作为数据 URI 后,在 onrenderedreport() 函数中,您可以将其显示给用户并允许他通过鼠标绘制“bug 区域”,然后发送屏幕截图和区域坐标到服务器。

这个示例 async/await 版本中:使用了很好的 makeScreenshot() 函数.

更新

简单的示例,允许您截取屏幕截图,选择区域,描述错误并发送POST请求(这里jsfiddle)(主要函数是report())。

async function report() {
    let screenshot = await makeScreenshot(); // png dataUrl
    let img = q(".screen");
    img.src = screenshot; 
    
    let c = q(".bug-container");
    c.classList.remove('hide')
        
    let box = await getBox();    
    c.classList.add('hide');

    send(screenshot,box); // sed post request  with bug image, region and description
    alert('To see POST requset with image go to: chrome console > network tab');
}

// ----- Helper functions

let q = s => document.querySelector(s); // query selector helper
window.report = report; // bind report be visible in fiddle html

async function  makeScreenshot(selector="body") 
{
  return new Promise((resolve, reject) => {  
    let node = document.querySelector(selector);
    
    html2canvas(node, { onrendered: (canvas) => {
        let pngUrl = canvas.toDataURL();      
        resolve(pngUrl);
    }});  
  });
}

async function getBox(box) {
  return new Promise((resolve, reject) => {
     let b = q(".bug");
     let r = q(".region");
     let scr = q(".screen");
     let send = q(".send");
     let start=0;
     let sx,sy,ex,ey=-1;
     r.style.width=0;
     r.style.height=0;
     
     let drawBox= () => {
         r.style.left   = (ex > 0 ? sx : sx+ex ) +'px'; 
         r.style.top    = (ey > 0 ? sy : sy+ey) +'px';
         r.style.width  = Math.abs(ex) +'px';
         r.style.height = Math.abs(ey) +'px'; 
     }
     
     
     
     //console.log({b,r, scr});
     b.addEventListener("click", e=>{
       if(start==0) {
         sx=e.pageX;
         sy=e.pageY;
         ex=0;
         ey=0;
         drawBox();
       }
       start=(start+1)%3;       
     });
     
     b.addEventListener("mousemove", e=>{
       //console.log(e)
       if(start==1) {
           ex=e.pageX-sx;
           ey=e.pageY-sy
           drawBox(); 
       }
     });
     
     send.addEventListener("click", e=>{
       start=0;
       let a=100/75 //zoom out img 75%       
       resolve({
          x:Math.floor(((ex > 0 ? sx : sx+ex )-scr.offsetLeft)*a),
          y:Math.floor(((ey > 0 ? sy : sy+ey )-b.offsetTop)*a),
          width:Math.floor(Math.abs(ex)*a),
          height:Math.floor(Math.abs(ex)*a),
          desc: q('.bug-desc').value
          });
          
     });
  });
}

function send(image,box) {

    let formData = new FormData();
    let req = new XMLHttpRequest();
    
    formData.append("box", JSON.stringify(box)); 
    formData.append("screenshot", image);     
    
    req.open("POST", '/upload/screenshot');
    req.send(formData);
}
.bug-container { background: rgb(255,0,0,0.1); margin-top:20px; text-align: center; }
.send { border-radius:5px; padding:10px; background: green; cursor: pointer; }
.region { position: absolute; background: rgba(255,0,0,0.4); }
.example { height: 100px; background: yellow; }
.bug { margin-top: 10px; cursor: crosshair; }
.hide { display: none; }
.screen { pointer-events: none }
<script src="https://cdnjs.cloudflare.com/ajax/libs/html2canvas/0.4.1/html2canvas.min.js"></script>
<body>
<div>Screenshot tester</div>
<button onclick="report()">Report bug</button>

<div class="example">Lorem ipsum</div>

<div class="bug-container hide">
  <div>Select bug region: click once - move mouse - click again</div>
  <div class="bug">    
    <img width="75%" class="screen" >
    <div class="region"></div> 
  </div>
  <div>
    <textarea class="bug-desc">Describe bug here...</textarea>
  </div>
  <div class="send">SEND BUG</div>
</div>

</body>

PoC

As Niklas mentioned you can use the html2canvas library to take a screenshot using JS in the browser. I will extend his answer in this point by providing an example of taking a screenshot using this library ("Proof of Concept"):

function report() {
  let region = document.querySelector("body"); // whole screen
  html2canvas(region, {
    onrendered: function(canvas) {
      let pngUrl = canvas.toDataURL(); // png in dataURL format
      let img = document.querySelector(".screen");
      img.src = pngUrl; 

      // here you can allow user to set bug-region
      // and send it with 'pngUrl' to server
    },
  });
}
.container {
  margin-top: 10px;
  border: solid 1px black;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/html2canvas/0.4.1/html2canvas.min.js"></script>
<div>Screenshot tester</div>
<button onclick="report()">Take screenshot</button>

<div class="container">
  <img width="75%" class="screen">
</div>

In report() function in onrendered after getting image as data URI you can show it to the user and allow him to draw "bug region" by mouse and then send a screenshot and region coordinates to the server.

In this example async/await version was made: with nice makeScreenshot() function.

UPDATE

Simple example which allows you to take screenshot, select region, describe bug and send POST request (here jsfiddle) (the main function is report()).

async function report() {
    let screenshot = await makeScreenshot(); // png dataUrl
    let img = q(".screen");
    img.src = screenshot; 
    
    let c = q(".bug-container");
    c.classList.remove('hide')
        
    let box = await getBox();    
    c.classList.add('hide');

    send(screenshot,box); // sed post request  with bug image, region and description
    alert('To see POST requset with image go to: chrome console > network tab');
}

// ----- Helper functions

let q = s => document.querySelector(s); // query selector helper
window.report = report; // bind report be visible in fiddle html

async function  makeScreenshot(selector="body") 
{
  return new Promise((resolve, reject) => {  
    let node = document.querySelector(selector);
    
    html2canvas(node, { onrendered: (canvas) => {
        let pngUrl = canvas.toDataURL();      
        resolve(pngUrl);
    }});  
  });
}

async function getBox(box) {
  return new Promise((resolve, reject) => {
     let b = q(".bug");
     let r = q(".region");
     let scr = q(".screen");
     let send = q(".send");
     let start=0;
     let sx,sy,ex,ey=-1;
     r.style.width=0;
     r.style.height=0;
     
     let drawBox= () => {
         r.style.left   = (ex > 0 ? sx : sx+ex ) +'px'; 
         r.style.top    = (ey > 0 ? sy : sy+ey) +'px';
         r.style.width  = Math.abs(ex) +'px';
         r.style.height = Math.abs(ey) +'px'; 
     }
     
     
     
     //console.log({b,r, scr});
     b.addEventListener("click", e=>{
       if(start==0) {
         sx=e.pageX;
         sy=e.pageY;
         ex=0;
         ey=0;
         drawBox();
       }
       start=(start+1)%3;       
     });
     
     b.addEventListener("mousemove", e=>{
       //console.log(e)
       if(start==1) {
           ex=e.pageX-sx;
           ey=e.pageY-sy
           drawBox(); 
       }
     });
     
     send.addEventListener("click", e=>{
       start=0;
       let a=100/75 //zoom out img 75%       
       resolve({
          x:Math.floor(((ex > 0 ? sx : sx+ex )-scr.offsetLeft)*a),
          y:Math.floor(((ey > 0 ? sy : sy+ey )-b.offsetTop)*a),
          width:Math.floor(Math.abs(ex)*a),
          height:Math.floor(Math.abs(ex)*a),
          desc: q('.bug-desc').value
          });
          
     });
  });
}

function send(image,box) {

    let formData = new FormData();
    let req = new XMLHttpRequest();
    
    formData.append("box", JSON.stringify(box)); 
    formData.append("screenshot", image);     
    
    req.open("POST", '/upload/screenshot');
    req.send(formData);
}
.bug-container { background: rgb(255,0,0,0.1); margin-top:20px; text-align: center; }
.send { border-radius:5px; padding:10px; background: green; cursor: pointer; }
.region { position: absolute; background: rgba(255,0,0,0.4); }
.example { height: 100px; background: yellow; }
.bug { margin-top: 10px; cursor: crosshair; }
.hide { display: none; }
.screen { pointer-events: none }
<script src="https://cdnjs.cloudflare.com/ajax/libs/html2canvas/0.4.1/html2canvas.min.js"></script>
<body>
<div>Screenshot tester</div>
<button onclick="report()">Report bug</button>

<div class="example">Lorem ipsum</div>

<div class="bug-container hide">
  <div>Select bug region: click once - move mouse - click again</div>
  <div class="bug">    
    <img width="75%" class="screen" >
    <div class="region"></div> 
  </div>
  <div>
    <textarea class="bug-desc">Describe bug here...</textarea>
  </div>
  <div class="send">SEND BUG</div>
</div>

</body>

玩心态 2024-10-22 20:21:44

这是一个完整的屏幕截图示例,适用于 2021 年的 Chrome。最终结果是准备传输的 Blob。流程为:请求媒体>抓取框架>绘制到画布>转移到 blob。如果您想提高内存效率,请探索 OffscreenCanvas 或可能ImageBitmapRenderingContext

https://jsfiddle.net/v24hyd3q/1/

// Request media
navigator.mediaDevices.getDisplayMedia().then(stream => 
{
  // Grab frame from stream
  let track = stream.getVideoTracks()[0];
  let capture = new ImageCapture(track);
  capture.grabFrame().then(bitmap => 
  {
    // Stop sharing
    track.stop();
      
    // Draw the bitmap to canvas
    canvas.width = bitmap.width;
    canvas.height = bitmap.height;
    canvas.getContext('2d').drawImage(bitmap, 0, 0);
      
    // Grab blob from canvas
    canvas.toBlob(blob => {
        // Do things with blob here
        console.log('output blob:', blob);
    });
  });
})
.catch(e => console.log(e));

Here is a complete screenshot example that works with chrome in 2021. The end result is a blob ready to be transmitted. Flow is: request media > grab frame > draw to canvas > transfer to blob. If you want to do it more memory efficient explore OffscreenCanvas or possibly ImageBitmapRenderingContext

https://jsfiddle.net/v24hyd3q/1/

// Request media
navigator.mediaDevices.getDisplayMedia().then(stream => 
{
  // Grab frame from stream
  let track = stream.getVideoTracks()[0];
  let capture = new ImageCapture(track);
  capture.grabFrame().then(bitmap => 
  {
    // Stop sharing
    track.stop();
      
    // Draw the bitmap to canvas
    canvas.width = bitmap.width;
    canvas.height = bitmap.height;
    canvas.getContext('2d').drawImage(bitmap, 0, 0);
      
    // Grab blob from canvas
    canvas.toBlob(blob => {
        // Do things with blob here
        console.log('output blob:', blob);
    });
  });
})
.catch(e => console.log(e));
倥絔 2024-10-22 20:21:44

下面是一个使用的示例: getDisplayMedia

document.body.innerHTML = '<video style="width: 100%; height: 100%; border: 1px black solid;"/>';

navigator.mediaDevices.getDisplayMedia()
.then( mediaStream => {
  const video = document.querySelector('video');
  video.srcObject = mediaStream;
  video.onloadedmetadata = e => {
    video.play();
    video.pause();
  };
})
.catch( err => console.log(`${err.name}: ${err.message}`));

另外值得一看的是屏幕捕获 API 文档。

Heres an example using: getDisplayMedia

document.body.innerHTML = '<video style="width: 100%; height: 100%; border: 1px black solid;"/>';

navigator.mediaDevices.getDisplayMedia()
.then( mediaStream => {
  const video = document.querySelector('video');
  video.srcObject = mediaStream;
  video.onloadedmetadata = e => {
    video.play();
    video.pause();
  };
})
.catch( err => console.log(`${err.name}: ${err.message}`));

Also worth checking out is the Screen Capture API docs.

星光不落少年眉 2024-10-22 20:21:44

您可以尝试我的新 JS 库:screenshot.js

它可以拍摄真实的屏幕截图。

您加载脚本:

<script src="https://raw.githubusercontent.com/amiad/screenshot.js/master/screenshot.js"></script>

并截取屏幕截图:

new Screenshot({success: img => {
        // callback function
        myimage = img;
    }});

您可以在项目页面中阅读更多选项。

You can try my new JS library: screenshot.js.

It's enable to take real screenshot.

You load the script:

<script src="https://raw.githubusercontent.com/amiad/screenshot.js/master/screenshot.js"></script>

and take screenshot:

new Screenshot({success: img => {
        // callback function
        myimage = img;
    }});

You can read more options in project page.

溺孤伤于心 2024-10-22 20:21:44

该方法使用流行的JS库html2canvas来捕获网页的屏幕截图。

该脚本执行以下步骤来从 HTML 页面捕获屏幕截图。

  • 它初始化 html2canvas 库类并向其提供正文 HTML。
  • 生成 canvas 元素并附加到 HTML。
  • 它从canvas对象获取图像源数据URL。
  • 使用 Ajax 将图像推送到服务器。

capture-screenshot 是按钮的 id,单击该按钮我们将捕获 DOM 的屏幕截图。

    <script
    src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
    <script type="text/javascript"
    src="https://html2canvas.hertzen.com/dist/html2canvas.min.js"></script>
    <script type="text/javascript">  
        $('#capture-screenshot').click(function() {
            const screenshotTarget = document.body;
            html2canvas(screenshotTarget).then(canvas => {
                // to image as png use below line
                // const base64image = canvas.toDataURL("image/png");
                // show the image in window use below line
                // window.location.href = base64image;
                
                // screenshot appended to the body as canvas
                document.body.appendChild(canvas);  
                dataURL = canvas.toDataURL();  
                // to print the screenshot in console use below line
                // console.log(dataURL);
                
                // following line is optional and it is to save the screenshot
                // on the server side. It initiates an ajax call
                pushScreenshotToServer(dataURL); 
            });  
        });
  
        function pushScreenshotToServer(dataURL) {  
            $.ajax({ 
                url: "push-screenshot.php",  
                type: "POST",  
                data: {  
                    image: dataURL  
                },  
                dataType: "html", 
                success: function() {  
                    console.log('Screenshot pushed to server.');
                }  
            });  
        }  
    </script>

This method uses the popular JS library html2canvas to capture a screenshot from a webpage.

This script implements the below steps to capture a screenshot from the page HTML.

  • It initializes the html2canvas library class and supplies the body HTML to it.
  • Generates canvas element and appends to the HTML.
  • It gets the image source data URL from the canvas object.
  • Push the image to server using Ajax.

capture-screenshot is an id of button on click of that we will capture screen shot of DOM.

    <script
    src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
    <script type="text/javascript"
    src="https://html2canvas.hertzen.com/dist/html2canvas.min.js"></script>
    <script type="text/javascript">  
        $('#capture-screenshot').click(function() {
            const screenshotTarget = document.body;
            html2canvas(screenshotTarget).then(canvas => {
                // to image as png use below line
                // const base64image = canvas.toDataURL("image/png");
                // show the image in window use below line
                // window.location.href = base64image;
                
                // screenshot appended to the body as canvas
                document.body.appendChild(canvas);  
                dataURL = canvas.toDataURL();  
                // to print the screenshot in console use below line
                // console.log(dataURL);
                
                // following line is optional and it is to save the screenshot
                // on the server side. It initiates an ajax call
                pushScreenshotToServer(dataURL); 
            });  
        });
  
        function pushScreenshotToServer(dataURL) {  
            $.ajax({ 
                url: "push-screenshot.php",  
                type: "POST",  
                data: {  
                    image: dataURL  
                },  
                dataType: "html", 
                success: function() {  
                    console.log('Screenshot pushed to server.');
                }  
            });  
        }  
    </script>
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