循环声音Java
我正在使用一个我自己根据声音播放方法和一些自定义代码拼凑而成的类。唯一的问题是我不能 100% 确定复制到 playSoundFile() 方法中的输出流的 while 循环如何工作。我将非常感谢对其的快速解释,以及有关如何将其设置为循环的任何建议(最好不设置计时器以在声音文件的长度上重复调用它)
“我的”代码:
import java.io.File;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.SourceDataLine;
// Plays sounds passed to it. Loop stop etc to be supported later, maybe...
public class SoundPlayer {
File filSound;
boolean isFileThere;
public void loop() {
throw new UnsupportedOperationException("Create something first... DUH");//http://stackoverflow.com/questions/2205565/java-clean-way-to-automatically-throw-unsupportedoperationexception-when-calling
}
public void play() {
if (isFileThere) {
playSoundFile(filSound);
}
}
public void play(File file) {
playSoundFile(file);
}
public static void playSoundFile(String sFile) {
playSoundFile(new File(sFile));
}
public static void playSoundFile(final File file) {//http://java.ittoolbox.com/groups/technical-functional/java-l/sound-in-an-application-90681
new Thread(//http://stackoverflow.com/questions/4708254/how-to-play-audio-in-java-application
new Runnable() {
public void run() {
try {
//get an AudioInputStream
AudioInputStream ais = AudioSystem.getAudioInputStream(file);
//get the AudioFormat for the AudioInputStream
AudioFormat audioformat = ais.getFormat();
//ULAW format to PCM format conversion
if ((audioformat.getEncoding() == AudioFormat.Encoding.ULAW)
|| (audioformat.getEncoding() == AudioFormat.Encoding.ALAW)) {
AudioFormat newformat = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED,
audioformat.getSampleRate(),
audioformat.getSampleSizeInBits() * 2,
audioformat.getChannels(),
audioformat.getFrameSize() * 2,
audioformat.getFrameRate(), true);
ais = AudioSystem.getAudioInputStream(newformat, ais);
audioformat = newformat;
}
//checking for a supported output line
DataLine.Info datalineinfo = new DataLine.Info(SourceDataLine.class, audioformat);
if (!AudioSystem.isLineSupported(datalineinfo)) {
//System.out.println("Line matching " + datalineinfo + " is not supported.");
} else {
//System.out.println("Line matching " + datalineinfo + " is supported.");
//opening the sound output line
SourceDataLine sourcedataline = (SourceDataLine) AudioSystem.getLine(datalineinfo);
sourcedataline.open(audioformat);
sourcedataline.start();
//Copy data from the input stream to the output data line
int framesizeinbytes = audioformat.getFrameSize();
int bufferlengthinframes = sourcedataline.getBufferSize() / 8;
int bufferlengthinbytes = bufferlengthinframes * framesizeinbytes;
byte[] sounddata = new byte[bufferlengthinbytes];
int numberofbytesread = 0;
while ((numberofbytesread = ais.read(sounddata)) != -1) {
int numberofbytesremaining = numberofbytesread;
System.out.println(numberofbytesread);
sourcedataline.write(sounddata, 0, numberofbytesread);
}
}
} catch (Exception e) {
e.printStackTrace();
}
}
}).start();
}
public void stop() {
throw new UnsupportedOperationException("Create something first... DUH");//http://stackoverflow.com/questions/2205565/java-clean-way-to-automatically-throw-unsupportedoperationexception-when-calling
}
public void setSoundFile(File file) {
isFileThere = true;
filSound = file;
}
public void setSoundFile(String sFile) {
isFileThere = true;
filSound = new File(sFile);
}
}
I am using a class that I cobbled together myself based on a sound playing method and then some custom code. The only problem is that I'm not 100% sure how the while loop that copies to the output stream in the playSoundFile() method works. I would be extremely grateful for a quick explanation of it, as well as any suggestions on how to set it up to loop (preferably without setting up a timer to repeatedly call it at the length of the sound file)
'My' Code:
import java.io.File;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.SourceDataLine;
// Plays sounds passed to it. Loop stop etc to be supported later, maybe...
public class SoundPlayer {
File filSound;
boolean isFileThere;
public void loop() {
throw new UnsupportedOperationException("Create something first... DUH");//http://stackoverflow.com/questions/2205565/java-clean-way-to-automatically-throw-unsupportedoperationexception-when-calling
}
public void play() {
if (isFileThere) {
playSoundFile(filSound);
}
}
public void play(File file) {
playSoundFile(file);
}
public static void playSoundFile(String sFile) {
playSoundFile(new File(sFile));
}
public static void playSoundFile(final File file) {//http://java.ittoolbox.com/groups/technical-functional/java-l/sound-in-an-application-90681
new Thread(//http://stackoverflow.com/questions/4708254/how-to-play-audio-in-java-application
new Runnable() {
public void run() {
try {
//get an AudioInputStream
AudioInputStream ais = AudioSystem.getAudioInputStream(file);
//get the AudioFormat for the AudioInputStream
AudioFormat audioformat = ais.getFormat();
//ULAW format to PCM format conversion
if ((audioformat.getEncoding() == AudioFormat.Encoding.ULAW)
|| (audioformat.getEncoding() == AudioFormat.Encoding.ALAW)) {
AudioFormat newformat = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED,
audioformat.getSampleRate(),
audioformat.getSampleSizeInBits() * 2,
audioformat.getChannels(),
audioformat.getFrameSize() * 2,
audioformat.getFrameRate(), true);
ais = AudioSystem.getAudioInputStream(newformat, ais);
audioformat = newformat;
}
//checking for a supported output line
DataLine.Info datalineinfo = new DataLine.Info(SourceDataLine.class, audioformat);
if (!AudioSystem.isLineSupported(datalineinfo)) {
//System.out.println("Line matching " + datalineinfo + " is not supported.");
} else {
//System.out.println("Line matching " + datalineinfo + " is supported.");
//opening the sound output line
SourceDataLine sourcedataline = (SourceDataLine) AudioSystem.getLine(datalineinfo);
sourcedataline.open(audioformat);
sourcedataline.start();
//Copy data from the input stream to the output data line
int framesizeinbytes = audioformat.getFrameSize();
int bufferlengthinframes = sourcedataline.getBufferSize() / 8;
int bufferlengthinbytes = bufferlengthinframes * framesizeinbytes;
byte[] sounddata = new byte[bufferlengthinbytes];
int numberofbytesread = 0;
while ((numberofbytesread = ais.read(sounddata)) != -1) {
int numberofbytesremaining = numberofbytesread;
System.out.println(numberofbytesread);
sourcedataline.write(sounddata, 0, numberofbytesread);
}
}
} catch (Exception e) {
e.printStackTrace();
}
}
}).start();
}
public void stop() {
throw new UnsupportedOperationException("Create something first... DUH");//http://stackoverflow.com/questions/2205565/java-clean-way-to-automatically-throw-unsupportedoperationexception-when-calling
}
public void setSoundFile(File file) {
isFileThere = true;
filSound = file;
}
public void setSoundFile(String sFile) {
isFileThere = true;
filSound = new File(sFile);
}
}
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(3)
对于循环简单(短)的声音,我会避免所有更复杂的 javax.sound 类并使用 Clip。一些使用 Clip 的示例代码。
For looping simple (short) sounds, I would avoid all the more complex javax.sound classes and use Clip. Some sample code using Clip.
您应该在之前的音乐结束后重新开始播放音乐。如何定义音乐何时停止播放?
最简单的方法是通过放入类似
playSoundFile(file)
的 smt 块来重新启动它。但这段代码有味道。您应该考虑重构;)
另外,我认为,您可以尝试将此块放入不定式循环中,
但是,这也不是最佳解决方案。
You should restart music's playing after previous ends. How you can define when music stop playing?
The esyest way will be restart it by putting in that block smt like
playSoundFile(file)
.But this code smells. You should think about refactoring;)
Also, I think, you can try put this block in infinitive loop
But, it isn't best solution too.
问题是缓冲区大小。
因此,您需要在“重置”之前先“完成”播放线程,否则您
的播放线程中将会出现与非常小的音频(恰好或小于缓冲区大小,例如0:01)重叠的声音
The problem is the buffer size.
so you need to let "finish" the playing thread before "reseting it" otherwise you would have overlaping sound with really small audio (exactly or smaller than buffer size e.g. 0:01)
so in your playing thread