3ds max 将动画导出为 gif
3ds max 新手!
我有一个汽车场景,动画舞会位置 1 到位置 2, 我想将此动画的顶视图导出为 jpeg 或 gif,以便我可以在 2d 环境中使用它。
我该怎么做?
New to 3ds max!.
I have a scene with a car which is animated prom position 1 to position 2,
I want to export the top view of this animation into jpegs or gifs so I can use it in a 2d environment.
How would I do this?
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1) 在透视视口中选择要渲染的视图
- 通过单击所需视图上的视图立方体即可轻松完成此操作
2) 按 F10 打开渲染设置
- 注意:暂时将时间范围输出保留为单一
A - 在时间输出转出中选择所需的时间范围和计时,例如“每 n 帧”
- 在要渲染的区域中推出 - 选择视图
- 在输出尺寸中输入输出图像的宽度和高度
- 在“渲染输出”卷展栏中单击“文件”按钮并选择要保存文件的位置
以及您想要呈现的格式。如果您尝试渲染帧
动画您可能需要选择 jpeg 或 png 格式。
3) 确保在“分配渲染器”卷展栏中选择适当的渲染器
4) 从顶部菜单栏中的“创建”菜单中选择“从视图中创建相机”
- 这将确保您在需要重新渲染时可以返回到完全相同的视图
5) 按 Shift Q 或单击渲染按钮进行测试渲染。
- 如果您对渲染帧中的图像位置和大小感到满意,那就太好了!如果不
按住鼠标中键并拖动图像以将其正确放置。
如果您需要放大或缩小,请使用右下角的相机“移动控制”
屏幕。运行另一个测试渲染,如果您满意,请准备好执行步骤 6。
6) 返回步骤 2 并按照建议设置“时间输出”卷展栏
7) 您现在可能已经弹出了几次覆盖文件消息!
再次按 Shift Q 或单击渲染按钮并鲍勃你的叔叔!
注意:请记住,您想要输出大小为 2 的倍数的纹理,例如 256,512,1024
如果您打算在游戏中使用这些纹理。如果您在绘画程序中使用它们来创建
精灵图块请记住,某些游戏引擎允许的最大尺寸为 2048 像素。
祝你的项目好运!我总是很高兴分享知识并帮助人们。
1) Select the view you want render in the perspective viewport
-easily do this by clicking the view cube on the view you want
2) Press F10 to open the render setup
- Note: leave the time range output at single for now
A - In the time output roll out choose the desired time range and the timing, eg "every nth frame"
- In the area to render roll out - select view
- In the Output size enter the width and height of the out put image
- In the Render Output rollout click the "Files" button and choose where you want the file saved
and the format you want to have rendered. If you are trying to render out frames for an
animation you may want to select jpeg or png format.
3) Be sure that you select the appropriate renderer in the Assign Renderer roll out
4) From the create menu in the top menu bar select create camera from view
- This will ensure that you can get back to the exact same view if you need to rerender
5) Press shift Q or click the render button to do a test render.
- if you are happy with the image position and size in the rendered frame great! If not
hold your middle mouse button down and drag the image around to position it correctly.
If you need to zoom in or out use the camera "dolly control" in the botom right corner of
the screen. Run another test render and if your happy your ready for step 6.
6) Go back to step 2 and set up the Time Output rollout as suggested
7) You probably have had the overwrite file message popup a few times by now!
Again press Shift Q or click the render button and bobs your uncle!
Note:Remember that you want to output textures in sizes that are a multiple of 2 eg 256,512,1024
if you plan to use these textures in a game. If you are using them in a paint program to create
sprite tiles remember that some game engines allow a max size of 2048 pixels.
Good luck with your project! I'm always glad to share knowledge and help people out.
按 f10,设置输出路径,选择文件类型,检查动画范围,然后点击下面的“渲染”大按钮,如有疑问,请按 f1。
Press f10, set an output path, choose a file type, check your animation range and hit the big button below that says render, when in doubt press f1.