Flash Builder 4 设计视图与使用 SDK 4.1 的 Flash 运行时外观
Flash Builder 的设计视图比 3 差(如果你忽略一些怪癖的话,至少是可用的),所以 Flex UI 设计师(那些没有付费设计团队的人......)如何设计一个 复杂用户界面?因为设计视图(也基于很多人对此的评价......)在每个版本中都会变得更加无用。
查看图片以了解设计视图与 Flash 的一些差异。是什么原因造成的? css 也发布了..(“Duration”、“hr”、“min”是 mx 标签,图像大小文本是 mx 文本 comp。项目是“仅 mx”SDK 4.1 项目。)我什至不关心旋转器看起来不同,我只需要它向我显示正确大小的内容,以便我可以通过 Canvas 或正确大小的容器定位内容。
mx|标签 { 字体粗细:粗体; 字体大小:12; }
mx|文本{ 字体粗细:正常; }
Flash Builder's design view is worse than 3's (which at least was usable if you ignore some quirks), so WHAT do Flex UI designers (those who don't have paid design teams...) do to design a complex UI? Because Design View (also based on what a lot of people say about it..) gets more useless with every release.
See image for some differences in design view vs. Flash. WHAT is causing this? css also posted.. ("Duration", "hr", "min" are mx Labels, the image size text is an mx Text comp. Project is an "mx only" SDK 4.1 project.) I don't even care that the spinners look different, I just need it to show me correctly sized stuff so I can position things via Canvas, or properly size containers.
mx|Label {
font-weight:bold;
font-size:12;
}
mx|Text {
font-weight:normal;
}
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尝试嵌入您的字体。我发现这样做时设计视图会更加准确。
但总体而言,设计视图很糟糕。我的大部分观点都是手工编写的。 Flash Catalyst 为您提供了相当好的保真度,但它是一种完全不同类型的工具。
Try embedding your fonts. I've found the design view to be more accurate when you do so.
But overall, the design view sucks. I code most of my views by hand. Flash Catalyst gives you pretty good fidelity, but it's an entirely different type of tool.