调用presentModalViewController会导致“EXC_BAD_ACCESS”;
我正在创建一个 iPad 应用程序。在其中,我设置了一个显示 3 个视图的 UITabBarController。视图 1、视图 2 和视图 3。这一切都运行良好。在视图 1 上,用户正在创建订单。然后他们触摸一个按钮来建立订单。这显示在模式视图中,允许用户在实际发送之前查看它。他们可以“提交”或“编辑”订单,无论哪种方式,我都会关闭模式并返回到视图 1。这也很好。但是,如果用户再次触摸“make”订单按钮,这次加载模态视图会导致崩溃“EXC_BAD_ACCESS”。我复制了代码,就像我在应用程序中复制另一个模态视图一样,一次又一次地显示自己没有问题。我现在很困惑,非常感谢任何帮助。谢谢。调用模态的代码是:
-(IBAction) makeOrder {
NSMutableArray *orderItems = [[NSMutableArray alloc] init];
//code that populates orderItems array - removed for brevity
NSLog(@"order items count:%d", [orderItems count]);
// Create the modal view controller
PartsOrderViewController *modalController = [[PartsOrderViewController alloc] initWithNibName:@"PartsOrderView" bundle:nil];
//this is the only difference b/w this and the other modal view. The other
//modal presents as a formsheet
modalController.modalPresentationStyle = UIModalPresentationFullScreen;
modalController.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
modalController.orderList = orderItems;
modalController.storeId = selectedCustomer.storeID;
modalController.customerInfo = customerInfo.text;
modalController.customerTamsId = selectedCustomer.customerTAMSID;
// show the Controller modally -- This is the line that cause the error after the second time
[self presentModalViewController:modalController animated:YES];
// Clean up resources
[modalController release];
}
它实际上进入了模态的 viewDidLoad,但是一旦运行完毕就崩溃了。
这是模式的代码:
#import "PartsOrderViewController.h"
@implementation PartsOrderViewController
@synthesize customerTamsId;
@synthesize customerInfo;
@synthesize invoiceDate;
@synthesize invoiceTime;
@synthesize storeId;
@synthesize customerInfoLabel;
@synthesize invoiceDateLabel;
@synthesize invoiceTimeLabel;
@synthesize storeIdLabel;
@synthesize orderList;
@synthesize delegate;
#pragma mark -
#pragma mark View methods
-(IBAction) editOrder {
[self dismissModalViewControllerAnimated:YES];
}
-(IBAction) submitOrder {
//code removed for brevity
}
#pragma mark -
#pragma mark View implementation methods
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
/*
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization.
}
return self;
}
*/
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
self.customerInfoLabel.text = self.customerInfo;
self.storeIdLabel.text = self.storeId;
self.invoiceDateLabel.text = self.invoiceDate;
self.invoiceTimeLabel.text = self.invoiceTime;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Overriden to allow any orientation.
return NO;
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc. that aren't in use.
}
- (void)viewDidUnload {
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
@end
更新:找到解决方案:违规代码被标记为这样 -
-(NSMutableArray *)buildOrderList {
NSMutableArray *orderItems = [[NSMutableArray alloc] init];
id cellObject = NULL;
int counter = 0;
NSEnumerator *theEnum = [self.partsList objectEnumerator];
while((cellObject = [theEnum nextObject]) != NULL)
{
GridTableCell *cell = (GridTableCell *)[self.partsListGrid cellForRowAtIndexPath:[NSIndexPath indexPathForRow:counter inSection:0]];
UILabel *lineAbbrev = (UILabel *)[cell.contentView.subviews objectAtIndex:0];
UILabel *partNo = (UILabel *)[cell.contentView.subviews objectAtIndex:1];
UITextView *orderQty = (UITextView *)[cell.contentView.subviews objectAtIndex:3];
//NSLog(@"OrderQty length: %d", [orderQty.text length]);
//NSLog(@"Part#:%@, OrderQty:%@", partNo.text, orderQty.text);
PartOrderIn *invItem = [[PartOrderIn alloc] init];
invItem.lineAbbrev = lineAbbrev.text;
invItem.partNumber = partNo.text;
invItem.orderQty = orderQty.text;
invItem.partMessage = @"";
if ([invItem.orderQty length] > 0) {
[orderItems addObject:invItem];
}
counter++;
[invItem release];
//The following three lines is what was killing it
//[lineAbbrev release];
//[partNo release];
//[orderQty release];
}
//NSLog(@"order items count:%d", [orderItems count]);
return orderItems;
}
I'm creating an iPad app. In it, I have a UITabBarController set up that shows 3 views. View 1, View 2, and View 3. This all works just fine. On View 1, the user is creating an order. They make then touch a button that builds the order. This is shown in a modal view that allows the user to review it before actually sending it. They can either "submit" or "edit" the order, either way, I dismiss the modal and return to View 1. That works fine as well. But if the user touches the "make" order button again, this time the loading of the modal view causes a crash "EXC_BAD_ACCESS". I copied the code just the same as I did for another modal view in the app, that has no problem showing itself time after time after time. I'm pretty perplexed at this point and would appreciate any help. Thanks. The code calling the modal is:
-(IBAction) makeOrder {
NSMutableArray *orderItems = [[NSMutableArray alloc] init];
//code that populates orderItems array - removed for brevity
NSLog(@"order items count:%d", [orderItems count]);
// Create the modal view controller
PartsOrderViewController *modalController = [[PartsOrderViewController alloc] initWithNibName:@"PartsOrderView" bundle:nil];
//this is the only difference b/w this and the other modal view. The other
//modal presents as a formsheet
modalController.modalPresentationStyle = UIModalPresentationFullScreen;
modalController.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
modalController.orderList = orderItems;
modalController.storeId = selectedCustomer.storeID;
modalController.customerInfo = customerInfo.text;
modalController.customerTamsId = selectedCustomer.customerTAMSID;
// show the Controller modally -- This is the line that cause the error after the second time
[self presentModalViewController:modalController animated:YES];
// Clean up resources
[modalController release];
}
It actually gets into the viewDidLoad of the modal, but crashes as soon as that is finished running.
Here is the code for the modal:
#import "PartsOrderViewController.h"
@implementation PartsOrderViewController
@synthesize customerTamsId;
@synthesize customerInfo;
@synthesize invoiceDate;
@synthesize invoiceTime;
@synthesize storeId;
@synthesize customerInfoLabel;
@synthesize invoiceDateLabel;
@synthesize invoiceTimeLabel;
@synthesize storeIdLabel;
@synthesize orderList;
@synthesize delegate;
#pragma mark -
#pragma mark View methods
-(IBAction) editOrder {
[self dismissModalViewControllerAnimated:YES];
}
-(IBAction) submitOrder {
//code removed for brevity
}
#pragma mark -
#pragma mark View implementation methods
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
/*
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization.
}
return self;
}
*/
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
self.customerInfoLabel.text = self.customerInfo;
self.storeIdLabel.text = self.storeId;
self.invoiceDateLabel.text = self.invoiceDate;
self.invoiceTimeLabel.text = self.invoiceTime;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Overriden to allow any orientation.
return NO;
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc. that aren't in use.
}
- (void)viewDidUnload {
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
@end
UPDATE: Solution found: Offending code is marked as such-
-(NSMutableArray *)buildOrderList {
NSMutableArray *orderItems = [[NSMutableArray alloc] init];
id cellObject = NULL;
int counter = 0;
NSEnumerator *theEnum = [self.partsList objectEnumerator];
while((cellObject = [theEnum nextObject]) != NULL)
{
GridTableCell *cell = (GridTableCell *)[self.partsListGrid cellForRowAtIndexPath:[NSIndexPath indexPathForRow:counter inSection:0]];
UILabel *lineAbbrev = (UILabel *)[cell.contentView.subviews objectAtIndex:0];
UILabel *partNo = (UILabel *)[cell.contentView.subviews objectAtIndex:1];
UITextView *orderQty = (UITextView *)[cell.contentView.subviews objectAtIndex:3];
//NSLog(@"OrderQty length: %d", [orderQty.text length]);
//NSLog(@"Part#:%@, OrderQty:%@", partNo.text, orderQty.text);
PartOrderIn *invItem = [[PartOrderIn alloc] init];
invItem.lineAbbrev = lineAbbrev.text;
invItem.partNumber = partNo.text;
invItem.orderQty = orderQty.text;
invItem.partMessage = @"";
if ([invItem.orderQty length] > 0) {
[orderItems addObject:invItem];
}
counter++;
[invItem release];
//The following three lines is what was killing it
//[lineAbbrev release];
//[partNo release];
//[orderQty release];
}
//NSLog(@"order items count:%d", [orderItems count]);
return orderItems;
}
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冒着陈述显而易见的风险(抱歉;)您是否通过调试器逐步执行此操作?错误的访问可能是内存分配问题(同样,显而易见)。属性是如何定义的(orderList 是否保留?其他属性?)。检查崩溃的位置并记下属性的值,可以使用调试器中的表达式或通过内存地址。我的猜测是,您认为保留的东西没有被保留。
At the risk of stating the obvious (sorry ;) did you step this through the debugger? Bad access is probably a memory allocation issue (again, mr obvious). How are the properties defined (is orderList retained? other properties?). Check where is crashes and note the values of your properties, either using Expressions in debugger or by memory address. My guess is something is not being retained that you assume is retained.
没有任何内容立即跳出(问题很可能出现在您为简洁而删除的代码中),但是您是否尝试过启用僵尸? 如何启用僵尸。这通常会给你一些指出罪犯或至少给您提示去哪里查看......
Nothing jumps out immediately (the problem is more than likely in the code you removed for brevity) but have you tried to enable zombies? How to enable zombies. This will usually give you some indication of the offender or at least gives you a hint of where to look...