C# 将多个对象保存到文件
基本上,我正在用 C# 开发一个基于控制台的游戏。我已经准备好保存数据了。如果可能的话,我希望将所有数据保存到一个文件中。我不想要像XML序列化这样的东西,玩家可以直接进去给自己一百万金币。
我应该用什么?这是我需要序列化的内容:
GameWorld
Inventory
Player
List<Item>
Point
List<String>
这是类中的变量:
public class GameWorld
{
Dictionary<Point, Room>
}
public class Item
{
String Creator
String Verb
String RequiredItem
Action OnActivate
int Difficulty
Action OnDefeatEnemy
Action OnDefeatedByEnemy
}
public class Room
{
String Title
String Description
List<Item> Items
List<String> ItemNames
String Creator
}
public class Inventory
{
List<Items>
}
public enum ActionType
{
ACQUIRE_GOLD, DECREASE_HEALTH, INCREASE_HEALTH, DECREASE_STRENGTH, INCREASE_STRENGTH, GET_ITEM, PRINT_MESSAGE
}
public class Action
{
ActionType actionType
int Amount
String GiveItem
String Message
String Creator
bool SingleActivation
bool HasActivated
}
So basically, I'm working on a console based game in C#. I'm to the point where I'm ready to save the data. I want all the data saved into one file, if possible. I don't wan't something like XML Serialization, where the player can just go in and give himself a million gold.
What should I use? Here's the things I need to serialize:
GameWorld
Inventory
Player
List<Item>
Point
List<String>
Here's the variables that are in the classes:
public class GameWorld
{
Dictionary<Point, Room>
}
public class Item
{
String Creator
String Verb
String RequiredItem
Action OnActivate
int Difficulty
Action OnDefeatEnemy
Action OnDefeatedByEnemy
}
public class Room
{
String Title
String Description
List<Item> Items
List<String> ItemNames
String Creator
}
public class Inventory
{
List<Items>
}
public enum ActionType
{
ACQUIRE_GOLD, DECREASE_HEALTH, INCREASE_HEALTH, DECREASE_STRENGTH, INCREASE_STRENGTH, GET_ITEM, PRINT_MESSAGE
}
public class Action
{
ActionType actionType
int Amount
String GiveItem
String Message
String Creator
bool SingleActivation
bool HasActivated
}
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使用二进制序列化会稍微混淆。
[不过,它不会阻止有人使用 Reflector 和对你的代码和数据文件进行一些攻击]
Using Binary serialization would obfuscate slightly.
[It won't stop someone with Reflector and a bit of a poke around your code and data files though]
您可以很容易地序列化为 xml,然后在将其保存到文件之前对其进行加密。
You could pretty easily serialize to xml then encrypt it before saving it to a file.
http://www.codeproject.com/KB/cs/objserial.aspx
这对你有用吗?
http://www.codeproject.com/KB/cs/objserial.aspx
Would that work for you?
使用 Db4o 或 Eloquera 等嵌入式对象数据库,以编程方式管理存储的对象更容易。
Its easier to manage stored object, programmatically, using embedded object database like Db4o or Eloquera.
如果您不担心泄露,您可以添加[您的序列化数据与一些魔术常量连接]的哈希值。如果黑客想要操纵你的序列化数据,他们就必须反汇编你的程序才能找到常量。
如果披露是一个问题,那么我会推荐使用魔法常数“加密”。这实际上只是内容扰乱的一种形式,因为魔法常数是“已知的”(尽管可能很难找到)。
顺便说一句,您的问题类似于 DRM 问题,除非您完全控制客户端平台,否则这实际上是无法解决的。 http://www.schneier.com/crypto-gram-0105.html#3
If you're not worried about disclosure, you could just add a hash of [ your serialized data concatenated with some magic constant ]. A hacker would then have to disassemble your program to find the constant if they wanted to manipulate your serialized data.
If disclosure is a problem, then I would recommend "encryption" with a magic constant. This is really just a form of content scrambling, since the magic constant is "known" (although, perhaps a nuisance to find).
By the way, your problem is analogous to the DRM problem, which really is unsolvable unless you have complete control over the client platform. http://www.schneier.com/crypto-gram-0105.html#3