重写 C++代码转换为 Objective C
我有一些 C++ 源代码,我想将其重写为 Objective C。 如果有人能为我编写这段代码的头文件,这将对我有很大帮助。当我获得头文件时,我将能够重写源代码的其余部分。
如果有人能帮助我,那就太好了。
谢谢,
我将在这里发布源代码:
#include <stdlib.h>
#include <iostream.h>
#define STATES 5
int transitionTable[STATES][STATES];
// function declarations:
double randfloat (void);
int chooseNextEventFromTable (int current, int table[STATES][STATES]);
int chooseNextEventFromTransitionTablee (int currentState);
void setTable (int value, int table[STATES][STATES]);
//////////////////////////////////////////////////////////////////////////
int main(void) {
int i;
// for demo purposes:
transitionTable[0][0] = 0;
transitionTable[0][1] = 20;
transitionTable[0][2] = 30;
transitionTable[0][3] = 50;
transitionTable[0][4] = 0;
transitionTable[1][0] = 35;
transitionTable[1][1] = 25;
transitionTable[1][2] = 20;
transitionTable[1][3] = 30;
transitionTable[1][4] = 0;
transitionTable[2][0] = 70;
transitionTable[2][1] = 0;
transitionTable[2][2] = 15;
transitionTable[2][3] = 0;
transitionTable[2][4] = 15;
transitionTable[3][0] = 0;
transitionTable[3][1] = 25;
transitionTable[3][2] = 25;
transitionTable[3][3] = 0;
transitionTable[3][4] = 50;
transitionTable[4][0] = 13;
transitionTable[4][1] = 17;
transitionTable[4][2] = 22;
transitionTable[4][3] = 48;
transitionTable[4][4] = 0;
int currentState = 0;
for (i=0; i<10; i++) {
std::cout << currentState << " ";
currentState = chooseNextEventFromTransitionTablee(currentState);
}
return 0;
};
//////////////////////////////////////////////////////////////////////////
//////////////////////////////
//
// chooseNextEventFromTransitionTable -- choose the next note.
//
int chooseNextEventFromTransitionTablee(int currentState) {
int targetSum = 0;
int sum = 0;
int targetNote = 0;
int totalevents = 0;
int i;
currentState = currentState % STATES; // remove any octave value
for (i=0; i<STATES; i++) {
totalevents += transitionTable[currentState][i];
}
targetSum = (int)(randfloat() * totalevents + 0.5);
while (targetNote < STATES &&
sum+transitionTable[currentState][targetNote] < targetSum) {
sum += transitionTable[currentState][targetNote];
targetNote++;
}
return targetNote;
}
//////////////////////////////
//
// randfloat -- returns a random number between 0.0 and 1.0.
//
double randfloat(void) {
return (double)rand()/RAND_MAX;
}
//////////////////////////////
//
// setTable -- set all values in the transition table to the given value.
//
void setTable(int value, int table[STATES][STATES]) {
int i, j;
for (i=0; i<STATES; i++) {
for (j=0; j<STATES; j++) {
table[i][j] = value;
}
}
}
更新
我不仅编译头文件,我还编译另一个文件
源代码:
//
// markovThreadsChainsViewController.m
// markovThreadsChains
//
// Created by Philippe Mokrzycki on 15.01.11.
// Copyright 2011 TGM. All rights reserved.
//
#import "markovThreadsChainsViewController.h"
#import "markov.h"
//#import "markovChainOC.h"
@implementation markovThreadsChainsViewController
@synthesize mcValueLabel, threadStartGenerateButton, threadStopGenerateButton;
- (IBAction) startThreadGen:(UIButton *)sender{
threadStopGenerateButton.hidden=NO;
threadStartGenerateButton.hidden=YES;
mcValueLabel.text = @"0";
currentState=0;
// markovChainOC *mCobc = [[markovChainOC alloc]init];
// [mCobc setCurrentState:0];
[NSThread detachNewThreadSelector:@selector(startThreading) toTarget:self withObject:nil];
}
- (IBAction) stopThreadGen:(UIButton *)sender{
threadStopGenerateButton.hidden=YES;
threadStartGenerateButton.hidden=NO;
[NSThread detachNewThreadSelector:@selector(stopThreading) toTarget:self withObject:nil];
}
- (void) startThreading {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init];
[NSThread sleepForTimeInterval:3];
[self performSelectorOnMainThread:@selector(markovGen) withObject:nil waitUntilDone:NO];
[pool release];
}
- (void) stopThreading {
[NSThread cancelPreviousPerformRequestsWithTarget:self];
}
- (void)markovGen{
transitionTable[0][0] = 25;
transitionTable[0][1] = 25;
transitionTable[1][0] = 25;
transitionTable[1][1] = 25;
// int actualValue = [mCobc getCurrentState];
int actualValue = currentState;
mcValueLabel.text = [NSString stringWithFormat:@"%", actualValue];
currentState = chooseNextEventFromTransitionTablee(currentState);
[NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(markovGen) userInfo:nil repeats:NO];
}
/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
// Custom initialization
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
}
*/
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[mcValueLabel release];
[threadStartGenerateButton release];
[threadStopGenerateButton release];
// [mCobc release];
[super dealloc];
}
@end
I got some C++ Sourcecode that I would like to rewrite into Objective C.
It would help me alot if someone could write me a header file for this Code. When I get the Headerfile I would be able to rewrite the rest of the Sourcecode.
It would be very nice if someone could help me please.
Thanks
I will poste the sourcecode here:
#include <stdlib.h>
#include <iostream.h>
#define STATES 5
int transitionTable[STATES][STATES];
// function declarations:
double randfloat (void);
int chooseNextEventFromTable (int current, int table[STATES][STATES]);
int chooseNextEventFromTransitionTablee (int currentState);
void setTable (int value, int table[STATES][STATES]);
//////////////////////////////////////////////////////////////////////////
int main(void) {
int i;
// for demo purposes:
transitionTable[0][0] = 0;
transitionTable[0][1] = 20;
transitionTable[0][2] = 30;
transitionTable[0][3] = 50;
transitionTable[0][4] = 0;
transitionTable[1][0] = 35;
transitionTable[1][1] = 25;
transitionTable[1][2] = 20;
transitionTable[1][3] = 30;
transitionTable[1][4] = 0;
transitionTable[2][0] = 70;
transitionTable[2][1] = 0;
transitionTable[2][2] = 15;
transitionTable[2][3] = 0;
transitionTable[2][4] = 15;
transitionTable[3][0] = 0;
transitionTable[3][1] = 25;
transitionTable[3][2] = 25;
transitionTable[3][3] = 0;
transitionTable[3][4] = 50;
transitionTable[4][0] = 13;
transitionTable[4][1] = 17;
transitionTable[4][2] = 22;
transitionTable[4][3] = 48;
transitionTable[4][4] = 0;
int currentState = 0;
for (i=0; i<10; i++) {
std::cout << currentState << " ";
currentState = chooseNextEventFromTransitionTablee(currentState);
}
return 0;
};
//////////////////////////////////////////////////////////////////////////
//////////////////////////////
//
// chooseNextEventFromTransitionTable -- choose the next note.
//
int chooseNextEventFromTransitionTablee(int currentState) {
int targetSum = 0;
int sum = 0;
int targetNote = 0;
int totalevents = 0;
int i;
currentState = currentState % STATES; // remove any octave value
for (i=0; i<STATES; i++) {
totalevents += transitionTable[currentState][i];
}
targetSum = (int)(randfloat() * totalevents + 0.5);
while (targetNote < STATES &&
sum+transitionTable[currentState][targetNote] < targetSum) {
sum += transitionTable[currentState][targetNote];
targetNote++;
}
return targetNote;
}
//////////////////////////////
//
// randfloat -- returns a random number between 0.0 and 1.0.
//
double randfloat(void) {
return (double)rand()/RAND_MAX;
}
//////////////////////////////
//
// setTable -- set all values in the transition table to the given value.
//
void setTable(int value, int table[STATES][STATES]) {
int i, j;
for (i=0; i<STATES; i++) {
for (j=0; j<STATES; j++) {
table[i][j] = value;
}
}
}
Update
I'm not only compiling the header file there is another file i'm compiling too
SourceCode:
//
// markovThreadsChainsViewController.m
// markovThreadsChains
//
// Created by Philippe Mokrzycki on 15.01.11.
// Copyright 2011 TGM. All rights reserved.
//
#import "markovThreadsChainsViewController.h"
#import "markov.h"
//#import "markovChainOC.h"
@implementation markovThreadsChainsViewController
@synthesize mcValueLabel, threadStartGenerateButton, threadStopGenerateButton;
- (IBAction) startThreadGen:(UIButton *)sender{
threadStopGenerateButton.hidden=NO;
threadStartGenerateButton.hidden=YES;
mcValueLabel.text = @"0";
currentState=0;
// markovChainOC *mCobc = [[markovChainOC alloc]init];
// [mCobc setCurrentState:0];
[NSThread detachNewThreadSelector:@selector(startThreading) toTarget:self withObject:nil];
}
- (IBAction) stopThreadGen:(UIButton *)sender{
threadStopGenerateButton.hidden=YES;
threadStartGenerateButton.hidden=NO;
[NSThread detachNewThreadSelector:@selector(stopThreading) toTarget:self withObject:nil];
}
- (void) startThreading {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init];
[NSThread sleepForTimeInterval:3];
[self performSelectorOnMainThread:@selector(markovGen) withObject:nil waitUntilDone:NO];
[pool release];
}
- (void) stopThreading {
[NSThread cancelPreviousPerformRequestsWithTarget:self];
}
- (void)markovGen{
transitionTable[0][0] = 25;
transitionTable[0][1] = 25;
transitionTable[1][0] = 25;
transitionTable[1][1] = 25;
// int actualValue = [mCobc getCurrentState];
int actualValue = currentState;
mcValueLabel.text = [NSString stringWithFormat:@"%", actualValue];
currentState = chooseNextEventFromTransitionTablee(currentState);
[NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(markovGen) userInfo:nil repeats:NO];
}
/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
// Custom initialization
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
}
*/
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[mcValueLabel release];
[threadStartGenerateButton release];
[threadStopGenerateButton release];
// [mCobc release];
[super dealloc];
}
@end
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评论(2)
这段代码根本没有面向对象的内容。只需将 iostream.h 更改为 stdio.h,并将 cout 更改为 printf 即可。然后就是一个普通的C程序了。
This code has nothing object-oriented in it at all. Just change iostream.h to stdio.h, and cout to printf. Then it's a regular C program.
只需将这些行放入头文件中,您就应该能够包含该头并调用任何其他 Objective-C 或 C 源文件中的函数。
(为了也支持 C++,您可能需要在它们周围放置
extern "C" { ... }
,除非您将所有内容编译为 C++ 或 Objective-C++。)更多详细信息:
要使用这些函数对于另一个类,您的项目中需要以下文件:
markov.h
(或您决定调用的任何名称),其中包含上面的行。markov.c
(或者您决定称呼它的任何名称),包含原始源文件中的其他内容,但main
函数除外,您应该删除该函数然后,您的使用这些函数的其他文件应该有一个
#include "markov.h"
行,然后您应该能够调用它们。如果您收到有关缺少函数的链接器错误,则意味着您没有将
markov.c
编译为项目的一部分,或者存在某些选项导致函数名称不正确匹配。Just put these lines into a header file, and you should be able to include the header and call the functions from any other Objective-C or C source file.
(To support C++ also, you may need to put
extern "C" { ... }
around them, unless you are compiling everything as C++ or Objective-C++.)More detail:
To use these functions from another class, you'll need the following files in your project:
markov.h
(or whatever you decide to call it), containing the lines above.markov.c
(or whatever you decide to call it), containing the other stuff from your original source file, except for themain
function, which you should removeThen, your other files that use the functions should have an
#include "markov.h"
line, and then you should be able to call them.If you are getting linker errors about missing functions, it means that you are not compiling
markov.c
as part of the project, or there are some options that are causing the function names to not match properly.