AudioConverterConvertBuffer 出现 insz 错误问题

发布于 2024-10-11 00:40:11 字数 2612 浏览 6 评论 0原文

我对这个函数 AudioConverterConvertBuffer 有问题。基本上我想从这种格式转换

  _

streamFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked |0 ;
  _streamFormat.mBitsPerChannel = 16;
  _streamFormat.mChannelsPerFrame = 2;
  _streamFormat.mBytesPerPacket = 4;
  _streamFormat.mBytesPerFrame = 4;
  _streamFormat.mFramesPerPacket = 1;
  _streamFormat.mSampleRate = 44100;
  _streamFormat.mReserved = 0;

为这种格式

_streamFormatOutput.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked|0 ;//| kAudioFormatFlagIsNonInterleaved |0;
  _streamFormatOutput.mBitsPerChannel = 16;
  _streamFormatOutput.mChannelsPerFrame = 1;
  _streamFormatOutput.mBytesPerPacket = 2;
  _streamFormatOutput.mBytesPerFrame = 2;
  _streamFormatOutput.mFramesPerPacket = 1;
  _streamFormatOutput.mSampleRate = 44100;
  _streamFormatOutput.mReserved = 0;

,我想做的是根据输入格式从 LPCM 缓冲区中提取音频通道(左通道或右通道),使其成为单声道输出格式。一些要转换的逻辑代码如下

这是为 PCM 输出文件设置通道映射

SInt32 channelMap[1] = {0};
 status = AudioConverterSetProperty(converter, kAudioConverterChannelMap, sizeof(channelMap), channelMap);

,这是在 while 循环中转换缓冲区

      AudioBufferList  audioBufferList;
  CMBlockBufferRef blockBuffer;
  CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampBuffer, NULL, &audioBufferList, sizeof(audioBufferList), NULL, NULL, 0, &blockBuffer);
  for (int y=0; y<audioBufferList.mNumberBuffers; y++) {
   AudioBuffer audioBuffer = audioBufferList.mBuffers[y];
   //frames = audioBuffer.mData;
   NSLog(@"the number of channel for buffer number %d is %d",y,audioBuffer.mNumberChannels);
   NSLog(@"The buffer size is %d",audioBuffer.mDataByteSize);
   numBytesIO = audioBuffer.mDataByteSize;

   convertedBuf = malloc(sizeof(char)*numBytesIO);


   status = AudioConverterConvertBuffer(converter, audioBuffer.mDataByteSize, audioBuffer.mData, &numBytesIO, convertedBuf);
   char errchar[10];
   NSLog(@"status audio converter convert %d",status);
   if (status != 0) {
    NSLog(@"Fail conversion");
    assert(0);
   }
   NSLog(@"Bytes converted %d",numBytesIO);

   status = AudioFileWriteBytes(mRecordFile, YES, countByteBuf, &numBytesIO, convertedBuf);
   NSLog(@"status for writebyte %d, bytes written %d",status,numBytesIO);

   free(convertedBuf);

   if (numBytesIO != audioBuffer.mDataByteSize) {
    NSLog(@"Something wrong in writing");
    assert(0);
   }
   countByteBuf = countByteBuf + numBytesIO;

但是 insz 问题存在......所以它无法转换。如果有任何意见,我将不胜感激

提前致谢

I have a problem with the this function AudioConverterConvertBuffer. Basically I want to convert from this format

  _

streamFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked |0 ;
  _streamFormat.mBitsPerChannel = 16;
  _streamFormat.mChannelsPerFrame = 2;
  _streamFormat.mBytesPerPacket = 4;
  _streamFormat.mBytesPerFrame = 4;
  _streamFormat.mFramesPerPacket = 1;
  _streamFormat.mSampleRate = 44100;
  _streamFormat.mReserved = 0;

to this format

_streamFormatOutput.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked|0 ;//| kAudioFormatFlagIsNonInterleaved |0;
  _streamFormatOutput.mBitsPerChannel = 16;
  _streamFormatOutput.mChannelsPerFrame = 1;
  _streamFormatOutput.mBytesPerPacket = 2;
  _streamFormatOutput.mBytesPerFrame = 2;
  _streamFormatOutput.mFramesPerPacket = 1;
  _streamFormatOutput.mSampleRate = 44100;
  _streamFormatOutput.mReserved = 0;

and what i want to do is to extract an audio channel(Left channel or right channel) from an LPCM buffer based on the input format to make it mono in the output format. Some logic code to convert is as follows

This is to set the channel map for PCM output file

SInt32 channelMap[1] = {0};
 status = AudioConverterSetProperty(converter, kAudioConverterChannelMap, sizeof(channelMap), channelMap);

and this is to convert the buffer in a while loop

      AudioBufferList  audioBufferList;
  CMBlockBufferRef blockBuffer;
  CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampBuffer, NULL, &audioBufferList, sizeof(audioBufferList), NULL, NULL, 0, &blockBuffer);
  for (int y=0; y<audioBufferList.mNumberBuffers; y++) {
   AudioBuffer audioBuffer = audioBufferList.mBuffers[y];
   //frames = audioBuffer.mData;
   NSLog(@"the number of channel for buffer number %d is %d",y,audioBuffer.mNumberChannels);
   NSLog(@"The buffer size is %d",audioBuffer.mDataByteSize);
   numBytesIO = audioBuffer.mDataByteSize;

   convertedBuf = malloc(sizeof(char)*numBytesIO);


   status = AudioConverterConvertBuffer(converter, audioBuffer.mDataByteSize, audioBuffer.mData, &numBytesIO, convertedBuf);
   char errchar[10];
   NSLog(@"status audio converter convert %d",status);
   if (status != 0) {
    NSLog(@"Fail conversion");
    assert(0);
   }
   NSLog(@"Bytes converted %d",numBytesIO);

   status = AudioFileWriteBytes(mRecordFile, YES, countByteBuf, &numBytesIO, convertedBuf);
   NSLog(@"status for writebyte %d, bytes written %d",status,numBytesIO);

   free(convertedBuf);

   if (numBytesIO != audioBuffer.mDataByteSize) {
    NSLog(@"Something wrong in writing");
    assert(0);
   }
   countByteBuf = countByteBuf + numBytesIO;

But the insz problem is there... so it cant convert. I would appreciate any input

Thanks in advance

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浴红衣 2024-10-18 00:40:11

首先,您不能使用 AudioConverterConvertBuffer() 来转换输入和输出字节大小不同的任何内容。您需要使用AudioConverterFillComplexBuffer()。这包括执行任何类型的采样率转换,或添加/删除通道。

请参阅 Apple 有关 AudioConverterConvertBuffer() 的文档。 Apple 的 CoreAudio 邮件列表上也对此进行了讨论,但恐怕我现在找不到参考资料。

其次,即使可以做到这一点(这是不可能的),您传递的分配给输出的字节数与输入的字节数相同,尽管实际上需要一半的字节数(由于通道数从 2 减少)至 1)。

我现在实际上正在使用 AudioConverterConvertBuffer() ,测试文件是单声道的,而我需要播放立体声。我目前坚持使用转换器仅对第一个数据块执行转换。如果我设法让它工作,我会尽力记住发布代码。如果我不发的话,请在评论里戳我。

First, you cannot use AudioConverterConvertBuffer() to convert anything where input and output byte size is different. You need to use AudioConverterFillComplexBuffer(). This includes performing any kind of sample rate conversions, or adding/removing channels.

See Apple's documentation on AudioConverterConvertBuffer(). This was also discussed on Apple's CoreAudio mailing lists, but I'm afraid I cannot find a reference right now.

Second, even if this could be done (which it can't) you are passing the same number of bytes allocated for output as you had for input, despite actually requiring half of the number of bytes (due to reducing number of channels from 2 to 1).

I'm actually working on using AudioConverterConvertBuffer() right now, and the test files are mono while I need to play stereo. I'm currently stuck with the converter performing conversion only of the first chunk of the data. If I manage to get this to work, I'll try to remember to post the code. If I don't post it, please poke me in comments.

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