将像素转换为 dp

发布于 2024-10-10 04:28:34 字数 179 浏览 4 评论 0原文

我已经为分辨率为 480x800 的 Pantech 设备创建了应用程序,高度和宽度以像素为单位。

我需要转换 G1 设备的高度和宽度。
我认为将其转换为 dp 可以解决问题并为两种设备提供相同的解决方案。

有没有简单的方法将像素转换为 dp?
有什么建议吗?

I have created my application with the height and width given in pixels for a Pantech device whose resolution is 480x800.

I need to convert height and width for a G1 device.
I thought converting it into dp will solve the problem and provide the same solution for both devices.

Is there any easy way to convert pixels to dp?
Any suggestions?

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评论(30

寄与心 2024-10-17 04:28:34

Java 代码:

// Converts 14 dip into its equivalent px
float dip = 14f;
Resources r = getResources();
float px = TypedValue.applyDimension(
    TypedValue.COMPLEX_UNIT_DIP,
    dip,
    r.getDisplayMetrics()
);

Kotlin 代码:

 val dip = 14f
 val r: Resources = resources
 val px = TypedValue.applyDimension(
     TypedValue.COMPLEX_UNIT_DIP,
     dip,
     r.displayMetrics
 )

Kotlin 扩展:

fun Context.toPx(dp: Int): Float = TypedValue.applyDimension(
  TypedValue.COMPLEX_UNIT_DIP,
  dp.toFloat(),
  resources.displayMetrics)

Java code:

// Converts 14 dip into its equivalent px
float dip = 14f;
Resources r = getResources();
float px = TypedValue.applyDimension(
    TypedValue.COMPLEX_UNIT_DIP,
    dip,
    r.getDisplayMetrics()
);

Kotlin code:

 val dip = 14f
 val r: Resources = resources
 val px = TypedValue.applyDimension(
     TypedValue.COMPLEX_UNIT_DIP,
     dip,
     r.displayMetrics
 )

Kotlin extension:

fun Context.toPx(dp: Int): Float = TypedValue.applyDimension(
  TypedValue.COMPLEX_UNIT_DIP,
  dp.toFloat(),
  resources.displayMetrics)
西瑶 2024-10-17 04:28:34
/**
 * This method converts dp unit to equivalent pixels, depending on device density. 
 * 
 * @param dp A value in dp (density independent pixels) unit. Which we need to convert into pixels
 * @param context Context to get resources and device specific display metrics
 * @return A float value to represent px equivalent to dp depending on device density
 */
public static float convertDpToPixel(float dp, Context context){
    return dp * ((float) context.getResources().getDisplayMetrics().densityDpi / DisplayMetrics.DENSITY_DEFAULT);
}

/**
 * This method converts device specific pixels to density independent pixels.
 * 
 * @param px A value in px (pixels) unit. Which we need to convert into db
 * @param context Context to get resources and device specific display metrics
 * @return A float value to represent dp equivalent to px value
 */
public static float convertPixelsToDp(float px, Context context){
    return px / ((float) context.getResources().getDisplayMetrics().densityDpi / DisplayMetrics.DENSITY_DEFAULT);
}
/**
 * This method converts dp unit to equivalent pixels, depending on device density. 
 * 
 * @param dp A value in dp (density independent pixels) unit. Which we need to convert into pixels
 * @param context Context to get resources and device specific display metrics
 * @return A float value to represent px equivalent to dp depending on device density
 */
public static float convertDpToPixel(float dp, Context context){
    return dp * ((float) context.getResources().getDisplayMetrics().densityDpi / DisplayMetrics.DENSITY_DEFAULT);
}

/**
 * This method converts device specific pixels to density independent pixels.
 * 
 * @param px A value in px (pixels) unit. Which we need to convert into db
 * @param context Context to get resources and device specific display metrics
 * @return A float value to represent dp equivalent to px value
 */
public static float convertPixelsToDp(float px, Context context){
    return px / ((float) context.getResources().getDisplayMetrics().densityDpi / DisplayMetrics.DENSITY_DEFAULT);
}
丘比特射中我 2024-10-17 04:28:34

最好放在 Util.java 类中

public static float dpFromPx(final Context context, final float px) {
    return px / context.getResources().getDisplayMetrics().density;
}

public static float pxFromDp(final Context context, final float dp) {
    return dp * context.getResources().getDisplayMetrics().density;
}

Preferably put in a Util.java class

public static float dpFromPx(final Context context, final float px) {
    return px / context.getResources().getDisplayMetrics().density;
}

public static float pxFromDp(final Context context, final float dp) {
    return dp * context.getResources().getDisplayMetrics().density;
}
窝囊感情。 2024-10-17 04:28:34
float density = context.getResources().getDisplayMetrics().density;
float px = someDpValue * density;
float dp = somePxValue / density;

密度等于

  • ldpi上的.75 (120 dpi)
  • 1.0 () mdpi160 dpi;基线)
  • 1.5hdpi240 dpi)
  • 2.0xhdpi (320 dpi)
  • 3.0xxhdpi (480) dpi)
  • 4.0 on xxxhdpi (640 dpi)

使用此 在线转换器来使用 dpi 值。

编辑:
看起来dpi存储桶和密度之间不存在1:1的关系。看起来 Nexus 5Xxxhdpi密度 值为 2.625(而不是 3< /代码>)。请自行查看设备指标

float density = context.getResources().getDisplayMetrics().density;
float px = someDpValue * density;
float dp = somePxValue / density;

density equals

  • .75 on ldpi (120 dpi)
  • 1.0 on mdpi (160 dpi; baseline)
  • 1.5 on hdpi (240 dpi)
  • 2.0 on xhdpi (320 dpi)
  • 3.0 on xxhdpi (480 dpi)
  • 4.0 on xxxhdpi (640 dpi)

Use this online converter to play around with dpi values.

EDIT:
It seems there is no 1:1 relationship between dpi bucket and density. It looks like the Nexus 5X being xxhdpi has a density value of 2.625 (instead of 3). See for yourself in the Device Metrics.

抚你发端 2024-10-17 04:28:34

您可以使用这个..没有上下文

public static int pxToDp(int px) {
    return (int) (px / Resources.getSystem().getDisplayMetrics().density);
}

public static int dpToPx(int dp) {
    return (int) (dp * Resources.getSystem().getDisplayMetrics().density);
}

正如@Stan提到的..如果系统改变密度,使用这种方法可能会导致问题。所以要注意这一点!

就我个人而言,我使用 Context 来做到这一点。这只是我想与您分享的另一种方法

You can use this .. without Context

public static int pxToDp(int px) {
    return (int) (px / Resources.getSystem().getDisplayMetrics().density);
}

public static int dpToPx(int dp) {
    return (int) (dp * Resources.getSystem().getDisplayMetrics().density);
}

As @Stan mentioned .. using this approach may cause issue if system changes density. So be aware of that!

Personally I am using Context to do that. It's just another approach I wanted to share you with

乖乖 2024-10-17 04:28:34

如果您可以使用维度 XML,那就非常简单了!

在您的 res/values/dimens.xml 中:

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <dimen name="thumbnail_height">120dp</dimen>
    ...
    ...
</resources>

然后在您的 Java 中:

getResources().getDimensionPixelSize(R.dimen.thumbnail_height);

If you can use the dimensions XML it's very simple!

In your res/values/dimens.xml:

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <dimen name="thumbnail_height">120dp</dimen>
    ...
    ...
</resources>

Then in your Java:

getResources().getDimensionPixelSize(R.dimen.thumbnail_height);
飘落散花 2024-10-17 04:28:34

根据 Android 开发指南:

px = dp * (dpi / 160)

但当您收到以像素为单位的设计时,您通常会希望以相反的方式执行此操作。因此:

dp = px / (dpi / 160)

如果您使用的是 240dpi 设备,则该比率为 1.5(如前所述),因此这意味着 60px 图标等于应用程序中的 40dp。

According to the Android Development Guide:

px = dp * (dpi / 160)

But often you'll want do perform this the other way around when you receive a design that's stated in pixels. So:

dp = px / (dpi / 160)

If you're on a 240dpi device this ratio is 1.5 (like stated before), so this means that a 60px icon equals 40dp in the application.

苏佲洛 2024-10-17 04:28:34

没有Context,优雅的静态方法:

public static int dpToPx(int dp)
{
    return (int) (dp * Resources.getSystem().getDisplayMetrics().density);
}

public static int pxToDp(int px)
{
    return (int) (px / Resources.getSystem().getDisplayMetrics().density);
}

Without Context, elegant static methods:

public static int dpToPx(int dp)
{
    return (int) (dp * Resources.getSystem().getDisplayMetrics().density);
}

public static int pxToDp(int px)
{
    return (int) (px / Resources.getSystem().getDisplayMetrics().density);
}
维持三分热 2024-10-17 04:28:34

使用 kotlin-extension 使其更好

fun Int.toPx(context: Context): Int = (this * context.resources.displayMetrics.density).toInt()

fun Int.toDp(context: Context): Int = (this / context.resources.displayMetrics.density).toInt()

更新:

因为 displayMetrics全局共享资源,我们可以使用Resources.getSystem()

val Float.toPx get() = this * Resources.getSystem().displayMetrics.density
    
val Float.toDp get() = this / Resources.getSystem().displayMetrics.density
    

    
val Int.toPx get() = (this * Resources.getSystem().displayMetrics.density).toInt()
    
val Int.toDp get() = (this / Resources.getSystem().displayMetrics.density).toInt()
    

PS:根据@EpicPandaForce的评论:

您不应该为此使用 Resources.getSystem(),因为它不处理可折叠设备和 Chrome 操作系统设备。

using kotlin-extension makes it better

fun Int.toPx(context: Context): Int = (this * context.resources.displayMetrics.density).toInt()

fun Int.toDp(context: Context): Int = (this / context.resources.displayMetrics.density).toInt()

UPDATE:

Because of displayMetrics is part of global shared Resources, we can use Resources.getSystem()

val Float.toPx get() = this * Resources.getSystem().displayMetrics.density
    
val Float.toDp get() = this / Resources.getSystem().displayMetrics.density
    

    
val Int.toPx get() = (this * Resources.getSystem().displayMetrics.density).toInt()
    
val Int.toDp get() = (this / Resources.getSystem().displayMetrics.density).toInt()
    

PS: According to @EpicPandaForce's comment:

You should not be using Resources.getSystem() for this, because it does not handle foldables and Chrome OS devices.

我乃一代侩神 2024-10-17 04:28:34

对于 DP 到像素

dimens.xml 中创建一个值

<dimen name="textSize">20dp</dimen>

pixel 中获取该值,如下所示:

int sizeInPixel = context.getResources().getDimensionPixelSize(R.dimen.textSize);

For DP to Pixel

Create a value in dimens.xml

<dimen name="textSize">20dp</dimen>

Get that value in pixel as:

int sizeInPixel = context.getResources().getDimensionPixelSize(R.dimen.textSize);
丶视觉 2024-10-17 04:28:34

对于任何使用 Kotlin 的人:

val Int.toPx: Int
    get() = (this * Resources.getSystem().displayMetrics.density).toInt()

val Int.toDp: Int
    get() = (this / Resources.getSystem().displayMetrics.density).toInt()

用法:

64.toPx
32.toDp

For anyone using Kotlin:

val Int.toPx: Int
    get() = (this * Resources.getSystem().displayMetrics.density).toInt()

val Int.toDp: Int
    get() = (this / Resources.getSystem().displayMetrics.density).toInt()

Usage:

64.toPx
32.toDp
听你说爱我 2024-10-17 04:28:34

因此,您可以使用以下公式根据 dp 中指定的尺寸计算正确的像素数量

public int convertToPx(int dp) {
    // Get the screen's density scale
    final float scale = getResources().getDisplayMetrics().density;
    // Convert the dps to pixels, based on density scale
    return (int) (dp * scale + 0.5f);
}

You can therefore use the following formulator to calculate the right amount of pixels from a dimension specified in dp

public int convertToPx(int dp) {
    // Get the screen's density scale
    final float scale = getResources().getDisplayMetrics().density;
    // Convert the dps to pixels, based on density scale
    return (int) (dp * scale + 0.5f);
}
蓝海似她心 2024-10-17 04:28:34

android SDK中有一个默认的util:
http://developer.android.com/reference/android/util/TypedValue.html

float resultPix = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,1,getResources().getDisplayMetrics())

There is a default util in android SDK:
http://developer.android.com/reference/android/util/TypedValue.html

float resultPix = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,1,getResources().getDisplayMetrics())
弃爱 2024-10-17 04:28:34

科特林

fun convertDpToPixel(dp: Float, context: Context): Float {
    return dp * (context.resources.displayMetrics.densityDpi.toFloat() / DisplayMetrics.DENSITY_DEFAULT)
}

fun convertPixelsToDp(px: Float, context: Context): Float {
    return px / (context.resources.displayMetrics.densityDpi.toFloat() / DisplayMetrics.DENSITY_DEFAULT)
}

Java

public static float convertDpToPixel(float dp, Context context) {
    return dp * ((float) context.getResources().getDisplayMetrics().densityDpi / DisplayMetrics.DENSITY_DEFAULT);
}

public static float convertPixelsToDp(float px, Context context) {
    return px / ((float) context.getResources().getDisplayMetrics().densityDpi / DisplayMetrics.DENSITY_DEFAULT);
}

Kotlin

fun convertDpToPixel(dp: Float, context: Context): Float {
    return dp * (context.resources.displayMetrics.densityDpi.toFloat() / DisplayMetrics.DENSITY_DEFAULT)
}

fun convertPixelsToDp(px: Float, context: Context): Float {
    return px / (context.resources.displayMetrics.densityDpi.toFloat() / DisplayMetrics.DENSITY_DEFAULT)
}

Java

public static float convertDpToPixel(float dp, Context context) {
    return dp * ((float) context.getResources().getDisplayMetrics().densityDpi / DisplayMetrics.DENSITY_DEFAULT);
}

public static float convertPixelsToDp(float px, Context context) {
    return px / ((float) context.getResources().getDisplayMetrics().densityDpi / DisplayMetrics.DENSITY_DEFAULT);
}
西瑶 2024-10-17 04:28:34

这应该为您提供 dp 到像素的转换:

public static int dpToPx(int dp)
{
    return (int) (dp * Resources.getSystem().getDisplayMetrics().density);
}

这应该为您提供 dp 的转换像素:

public static int pxToDp(int px)
{
    return (int) (px / Resources.getSystem().getDisplayMetrics().density);
}

This should give you the conversion dp to pixels:

public static int dpToPx(int dp)
{
    return (int) (dp * Resources.getSystem().getDisplayMetrics().density);
}

This should give you the conversion pixels to dp:

public static int pxToDp(int px)
{
    return (int) (px / Resources.getSystem().getDisplayMetrics().density);
}
空‖城人不在 2024-10-17 04:28:34

如果您在values/dimen中拥有尺寸,最好的方法可能是直接从getDimension()方法获取尺寸,它将返回已经转换为像素值的尺寸。

context.getResources().getDimension(R.dimen.my_dimension)

为了更好地解释这一点,

getDimension(int resourceId) 

将返回已转换为像素的尺寸作为浮点数。

getDimensionPixelSize(int resourceId)

将返回相同的值,但被截断为 int,所以 AS AN
整数。

请参阅 Android 参考

Probably the best way if you have the dimension inside values/dimen is to get the dimension directly from getDimension() method, it will return you the dimension already converted into pixel value.

context.getResources().getDimension(R.dimen.my_dimension)

Just to better explain this,

getDimension(int resourceId) 

will return the dimension already converted to pixel AS A FLOAT.

getDimensionPixelSize(int resourceId)

will return the same but truncated to int, so AS AN
INTEGER.

See Android reference

东风软 2024-10-17 04:28:34

科特林:

fun spToPx(ctx: Context, sp: Float): Float {
    return sp * ctx.resources.displayMetrics.scaledDensity
}

fun pxToDp(context: Context, px: Float): Float {
    return px / context.resources.displayMetrics.density
}

fun dpToPx(context: Context, dp: Float): Float {
    return dp * context.resources.displayMetrics.density
}

Java:

public static float spToPx(Context ctx,float sp){
    return sp * ctx.getResources().getDisplayMetrics().scaledDensity;
}

public static float pxToDp(final Context context, final float px) {
    return px / context.getResources().getDisplayMetrics().density;
}

public static float dpToPx(final Context context, final float dp) {
    return dp * context.getResources().getDisplayMetrics().density;
}

Kotlin:

fun spToPx(ctx: Context, sp: Float): Float {
    return sp * ctx.resources.displayMetrics.scaledDensity
}

fun pxToDp(context: Context, px: Float): Float {
    return px / context.resources.displayMetrics.density
}

fun dpToPx(context: Context, dp: Float): Float {
    return dp * context.resources.displayMetrics.density
}

Java:

public static float spToPx(Context ctx,float sp){
    return sp * ctx.getResources().getDisplayMetrics().scaledDensity;
}

public static float pxToDp(final Context context, final float px) {
    return px / context.getResources().getDisplayMetrics().density;
}

public static float dpToPx(final Context context, final float dp) {
    return dp * context.getResources().getDisplayMetrics().density;
}
橙味迷妹 2024-10-17 04:28:34

像这样:

public class ScreenUtils {

    public static float dpToPx(Context context, float dp) {
        if (context == null) {
            return -1;
        }
        return dp * context.getResources().getDisplayMetrics().density;
    }

    public static float pxToDp(Context context, float px) {
        if (context == null) {
            return -1;
        }
        return px / context.getResources().getDisplayMetrics().density;
    }
}

依赖于上下文,返回浮点值,静态方法

来自: https://github.com/Trinea/android-common/blob/master/src/cn/trinea/android/common/util/ScreenUtils.java#L15

like this:

public class ScreenUtils {

    public static float dpToPx(Context context, float dp) {
        if (context == null) {
            return -1;
        }
        return dp * context.getResources().getDisplayMetrics().density;
    }

    public static float pxToDp(Context context, float px) {
        if (context == null) {
            return -1;
        }
        return px / context.getResources().getDisplayMetrics().density;
    }
}

dependent on Context, return float value, static method

from: https://github.com/Trinea/android-common/blob/master/src/cn/trinea/android/common/util/ScreenUtils.java#L15

っ〆星空下的拥抱 2024-10-17 04:28:34

如果您开发性能关键型应用程序,请考虑以下优化类:

public final class DimensionUtils {

    private static boolean isInitialised = false;
    private static float pixelsPerOneDp;

    // Suppress default constructor for noninstantiability.
    private DimensionUtils() {
        throw new AssertionError();
    }

    private static void initialise(View view) {
        pixelsPerOneDp = view.getResources().getDisplayMetrics().densityDpi / 160f;
        isInitialised = true;
    }

    public static float pxToDp(View view, float px) {
        if (!isInitialised) {
            initialise(view);
        }

        return px / pixelsPerOneDp;
    }

    public static float dpToPx(View view, float dp) {
        if (!isInitialised) {
            initialise(view);
        }

        return dp * pixelsPerOneDp;
    }
}

In case you developing a performance critical application, please consider the following optimized class:

public final class DimensionUtils {

    private static boolean isInitialised = false;
    private static float pixelsPerOneDp;

    // Suppress default constructor for noninstantiability.
    private DimensionUtils() {
        throw new AssertionError();
    }

    private static void initialise(View view) {
        pixelsPerOneDp = view.getResources().getDisplayMetrics().densityDpi / 160f;
        isInitialised = true;
    }

    public static float pxToDp(View view, float px) {
        if (!isInitialised) {
            initialise(view);
        }

        return px / pixelsPerOneDp;
    }

    public static float dpToPx(View view, float dp) {
        if (!isInitialised) {
            initialise(view);
        }

        return dp * pixelsPerOneDp;
    }
}
傾城如夢未必闌珊 2024-10-17 04:28:34
float scaleValue = getContext().getResources().getDisplayMetrics().density;
int pixels = (int) (dps * scaleValue + 0.5f);
float scaleValue = getContext().getResources().getDisplayMetrics().density;
int pixels = (int) (dps * scaleValue + 0.5f);
幼儿园老大 2024-10-17 04:28:34

要将像素转换为 dp,请使用 TypedValue

正如文档中提到的:动态类型数据值的容器。

并使用 applyDimension 方法:

public static float applyDimension (int unit, float value, DisplayMetrics metrics) 

它将保存维度的解包复杂数据值转换为其最终浮点值,如下所示:

Resources resource = getResources();
float dp = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_PX, 69, resource.getDisplayMetrics());

希望有所帮助。

to convert Pixels to dp use the TypedValue .

As the documentation mentioned : Container for a dynamically typed data value .

and use the applyDimension method :

public static float applyDimension (int unit, float value, DisplayMetrics metrics) 

which Converts an unpacked complex data value holding a dimension to its final floating point value like the following :

Resources resource = getResources();
float dp = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_PX, 69, resource.getDisplayMetrics());

Hope that Helps .

半世蒼涼 2024-10-17 04:28:34

这对我来说是这样的:

DisplayMetrics displaymetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
int  h = displaymetrics.heightPixels;
float  d = displaymetrics.density;
int heightInPixels=(int) (h/d);

你可以对宽度做同样的事情。

This is how it works for me:

DisplayMetrics displaymetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
int  h = displaymetrics.heightPixels;
float  d = displaymetrics.density;
int heightInPixels=(int) (h/d);

You can do the same for the width.

诗酒趁年少 2024-10-17 04:28:34

上面有很多很棒的解决方案。然而,我发现的最好的解决方案是谷歌的设计:

https://design.google.com/devices/

密度

A lot of great solutions above. However, the best solution I found is google's design:

https://design.google.com/devices/

Density

趁微风不噪 2024-10-17 04:28:34

使用 kotlin 的扩展函数的更优雅的方法

/**
 * Converts dp to pixel
 */
val Int.dpToPx: Int get() = (this * Resources.getSystem().displayMetrics.density).toInt()

/**
 * Converts pixel to dp
 */
val Int.pxToDp: Int get() = (this / Resources.getSystem().displayMetrics.density).toInt()

用法:

println("16 dp in pixel: ${16.dpToPx}")
println("16 px in dp: ${16.pxToDp}")

More elegant approach using kotlin's extension function

/**
 * Converts dp to pixel
 */
val Int.dpToPx: Int get() = (this * Resources.getSystem().displayMetrics.density).toInt()

/**
 * Converts pixel to dp
 */
val Int.pxToDp: Int get() = (this / Resources.getSystem().displayMetrics.density).toInt()

Usage:

println("16 dp in pixel: ${16.dpToPx}")
println("16 px in dp: ${16.pxToDp}")
无力看清 2024-10-17 04:28:34

PXDP 不同但相似。

DP 是仅考虑屏幕物理尺寸时的分辨率。当您使用DP时,它会将您的布局缩放到具有不同像素密度的其他类似尺寸的屏幕。

有时您实际上需要像素,并且当您在代码中处理尺寸时,您总是在处理真实的像素,除非您转换它们。

因此,在 Android 设备上,正常尺寸的 hdpi 屏幕上,800x480 在 DP 中是 533x320(我相信)。将DP转换为像素/1.5,再转换回*1.5。这仅适用于一种屏幕尺寸和 dpi,它会根据设计而变化。不过,我们的艺术家给了我像素,然后我用上面的1.5方程转换为DP

PX and DP are different but similar.

DP is the resolution when you only factor the physical size of the screen. When you use DP it will scale your layout to other similar sized screens with different pixel densities.

Occasionally you actually want pixels though, and when you deal with dimensions in code you are always dealing with real pixels, unless you convert them.

So on a android device, normal sized hdpi screen, 800x480 is 533x320 in DP (I believe). To convert DP into pixels /1.5, to convert back *1.5. This is only for the one screen size and dpi, it would change depending on design. Our artists give me pixels though and I convert to DP with the above 1.5 equation.

是你 2024-10-17 04:28:34

将 dp 转换为像素

public static int dp2px(Resources resource, int dp) {
    return (int) TypedValue.applyDimension(
        TypedValue.COMPLEX_UNIT_DIP,
        dp,resource.getDisplayMetrics()
    );
}

将像素转换为 dp。

public static float px2dp(Resources resource, float px)  {
    return (float)TypedValue.applyDimension(
        TypedValue.COMPLEX_UNIT_PX,
        px,
        resource.getDisplayMetrics()
    );
}

其中资源是 context.getResources()。

To convert dp to pixel

public static int dp2px(Resources resource, int dp) {
    return (int) TypedValue.applyDimension(
        TypedValue.COMPLEX_UNIT_DIP,
        dp,resource.getDisplayMetrics()
    );
}

To convert pixel to dp.

public static float px2dp(Resources resource, float px)  {
    return (float)TypedValue.applyDimension(
        TypedValue.COMPLEX_UNIT_PX,
        px,
        resource.getDisplayMetrics()
    );
}

where resource is context.getResources().

南烟 2024-10-17 04:28:34

您应该像使用像素一样使用 dp。这就是它们的全部;显示独立像素。使用与中密度屏幕上相同的数字,在高密度屏幕上尺寸将神奇地正确。

但是,听起来您需要的是布局设计中的 fill_parent 选项。当您希望视图或控件扩展到父容器中的所有剩余大小时,请使用 fill_parent。

You should use dp just as you would pixels. That's all they are; display independent pixels. Use the same numbers you would on a medium density screen, and the size will be magically correct on a high density screen.

However, it sounds like what you need is the fill_parent option in your layout design. Use fill_parent when you want your view or control to expand to all the remaining size in the parent container.

关于从前 2024-10-17 04:28:34

如果您想要整数值,那么使用 Math.round() 会将浮点四舍五入到最接近的整数。

public static int pxFromDp(final float dp) {
        return Math.round(dp * Resources.getSystem().getDisplayMetrics().density);
    }

If you want Integer values then using Math.round() will round the float to the nearest integer.

public static int pxFromDp(final float dp) {
        return Math.round(dp * Resources.getSystem().getDisplayMetrics().density);
    }
久光 2024-10-17 04:28:34

最好的答案来自Android框架本身:只需使用这个等式...

public static int dpToPixels(final DisplayMetrics display_metrics, final float dps) {
    final float scale = display_metrics.density;
    return (int) (dps * scale + 0.5f);
}

(将dp转换为px)

The best answer comes from the Android framework itself: just use this equality...

public static int dpToPixels(final DisplayMetrics display_metrics, final float dps) {
    final float scale = display_metrics.density;
    return (int) (dps * scale + 0.5f);
}

(converts dp to px)

贪恋 2024-10-17 04:28:34
private fun toDP(context: Context,value: Int): Int {
    return TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
        value.toFloat(),context.resources.displayMetrics).toInt()
}
private fun toDP(context: Context,value: Int): Int {
    return TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
        value.toFloat(),context.resources.displayMetrics).toInt()
}
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