如何为实时策略游戏制作本体
我正在寻找一个项目的本体。这是我第一次做这样的事情。我已经下载了 protege,但现在不知道该怎么办。 我必须根据从游戏中收集的信息(即单位类型、单位关系等...)来制作它,该信息是基于我不理解的实时策略游戏。
让本体成为受保护者中的图形类型并不是问题我已经检查了一些教程我认为我可以管理唯一的问题是我不知道如何开始:我如何构建信息以及我需要什么信息来制作这个本体。
如果有人知道该怎么做,可以帮忙吗?谢谢
I'm looking to make an ontology for a project. It's my first time doing something like this. I have downloaded protege, but don't know what to do now.
I have to make it on information collected from a game (i.e the unit type, unit relationships, etc...) which is based on real time strategy game which I don't understand.
Making the ontology the graph type thing in protege is not a problem I've check some tutorial I think I could manage that the only problem is I don't know were to start: how do I structure the information and what info do I need to make this ontology.
Can some please help out if they know what to do? Thanks
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请访问此网站。它为您提供有关如何根据游戏的功能和类型研究游戏本体的信息。它分为几个部分:对于每个部分,您都有一个可用操作列表。每个操作都有自己的页面(就像维基百科)。
不管怎样,我认为你需要考虑一下你想做什么:该网站不会为你提供你需要的一切。我的建议是先在纸上写下来,然后在不使用应用程序的情况下进行一些头脑风暴,检查网站以供参考,或者看看他们如何按部分组织内容。
Please, take a look at this site. It gives you informations about how to study the ontology of a game, depending on its features and genre. It is divided into sections: for each section you have a list of actions available. Each action has its own page (it's like a wiki).
Anyway, I think you'll need to think about what do you want to do: that site won't give you everything you need. My suggestion is to write on paper and do some brainstorming first without using an application, checking the site for reference or to see how they organize things in sections.