绘制别名、像素完美的 1px 样条线(特别是 Catmull-Rom)

发布于 2024-10-09 12:19:36 字数 1273 浏览 0 评论 0原文

简要背景:我正在开发一个基于 Web 的绘图应用程序,需要绘制穿过其控制点的 1px 粗样条线。

我正在努力解决的问题是我需要绘制 p1 和 p2 之间的每个像素,就像我使用 1px 铅笔工具一样。因此,没有抗锯齿功能,一次一个像素。这需要手动完成,而不使用任何直线/曲线库代码,因为我的画笔系统依赖于像素坐标将画笔笔尖应用到画布。

本质上,我需要将 Bresenham 算法等的单像素步进与 Catmull-Rom 方程返回的坐标结合起来。我遇到了麻烦,因为 Catmull-Rom 点分布不均匀(所以我不能只说曲线中应该有 100 个像素并运行方程 100 次)。我尝试使用 X 和 Y 增量最大值的估计起始值并用 Bresenham 填充间隙,但由于四舍五入,我仍然得到一些“脏”部分(即,该线明显向上移动并移动到是的,但我仍然得到两个具有相同 Y 分量的像素,导致线条的“胖”部分)。

我确信这个问题已经得到解决,因为几乎每个绘制样条线的图形程序都必须支持我所追求的干净的像素曲线。然而,经过大量的数学研究后,我有点困惑,仍然没有解决方案。有什么建议吗?

编辑:这是我可能必须渲染的曲线示例:

alt text

可能会有如下所示的预期结果(请注意,这是估计值):

alt text

使用 Catmull-Rom 样条方程,我们需要四个点来创建部分。 P0和P3用作P1→P2线段的传入和传出方向的切线。使用 Catmull-Rom 样条线,蓝色部分是当 t 从 0 移动到 1 时进行插值的全部内容。可以复制 P0 和 P3 以确保渲染绿色部分,所以这对我来说不是问题。

为了简单起见,我需要渲染 P1 和 P2 之间曲线上的像素,因为我有 P0 和 P3 形式的切线。我不一定需要使用 Catmull-Rom 样条线,但它们似乎是完成这项工作的正确工具,因为必须通过控制点。插值点的不均匀分布让我陷入了困境。

EDIT2:这是当我说我的结果曲线很脏时我的意思的一个例子:

alt text

红色箭头指出少数不应该有像素的位置。发生这种情况是因为计算出的坐标的 X 和 Y 分量不以相同的速率变化。因此,当每个组件都进行舍入时(因此我有一个精确的像素位置),可能会出现 X 或 Y 没有向上凸起的情况,因为计算出的坐标是(42.4999, 50.98)。将圆形换成地板或天花板并不能解决问题,因为它只是改变了问题发生的位置。

A brief background: I'm working on a web-based drawing application and need to draw 1px thick splines that pass through their control points.

The issue I'm struggling with is that I need to draw each of the pixels between p1 and p2 as if I were using a 1px pencil tool. So, no anti-aliasing and one pixel at a time. This needs to be done manually without the use of any line/curve library code as my brush system depends upon having a pixel coordinate to apply the brush tip to the canvas.

Essentially, I need to combine the one pixel stepping from something like the Bresenham algorithm with the coordinates returned by the Catmull-Rom equation. I'm having trouble because the Catmull-Rom points are not uniformly distributed (so I can't just say there should be 100 pixels in the curve and run the equation 100 times). I tried using an estimated starting value of the maximum of the X and Y deltas and filling in the gaps with Bresenham, but due to rounding I still end up with some "dirty" sections (ie. the line is clearly moving up and to the right but I still get two pixels with the same Y component, resulting in a "fat" section of the line).

I'm positive this has been solved because nearly every graphics program that draws splines has to support the clean pixel curves that I'm after. After quite a bit of math research, though, I'm a bit confused and still without a solution. Any advice?

EDIT: Here's an example of a curve that I might have to render:

alt text

Which might have an expected result looking like this (note that this is an estimate):

alt text

Using the Catmull-Rom spline equation, we need four points to create a segment. P0 and P3 are used as tangents for incoming and outgoing direction from the P1->P2 segment. With a Catmull-Rom spline, the blue section is all that gets interpolated as t moves from 0 to 1. P0 and P3 can be duplicated to ensure that the green portion gets rendered, so that is not an issue for me.

For simplicity's sake, I need to render the pixels on the curve between P1 and P2, given that I have tangents in the form of P0 and P3. I don't necessarily need to use Catmull-Rom splines, but they seem to be the right tool for this job being that control points must be passed through. The non-uniform distribution of interpolation points is what's throwing me for a loop.

EDIT2: Here's an example of what I mean when I say my resulting curve is dirty:

alt text

The red arrows point out a few locations where there should not be a pixel. This is occurring because the X and Y components of the coordinate that get calculated do not change at the same rate. So, when each of the components gets rounded (so I have an exact pixel location) it can be the case that either X or Y doesn't get bumped up because the calculated coordinate is, say, (42.4999, 50.98). Swapping the round for a floor or ceil doesn't solve the problem, as it just changes where it occurs.

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我偏爱纯白色 2024-10-16 12:19:36

这里有一篇描述样条线重新参数化方法的论文为了沿着曲线长度获得等距的点。我认为如果您可以将其适应 Catmull-Rom 曲线,这可以解决您的问题(我猜应该不会太难)

Here you have a paper describing method for the re-parametrization of splines in order to get equally spaced points along the curve length. I think this can solve your problem if you can adapt it to Catmull-Rom curves (shouldn't be too difficult, I guess)

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