AS项目中保存按钮错误
下面的代码有什么问题,有错误 保存按钮.visible = false; 丢弃按钮.visible = false;
package
{
import flash.display.Sprite;
import flash.media.Camera;
import flash.media.Video;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.MouseEvent;
import flash.net.FileReference;
import flash.utils.ByteArray;
import com.adobe.images.JPGEncoder;
public class caml extends Sprite
{
private var camera:Camera = Camera.getCamera();
private var video:Video = new Video();
private var bmd:BitmapData = new BitmapData(320,240);
private var bmp:Bitmap;
private var fileReference:FileReference = new FileReference();
private var byteArray:ByteArray;
private var jpg:JPGEncoder = new JPGEncoder();
public function caml()
{
saveButton.visible = false;
discardButton.visible = false;
saveButton.addEventListener(MouseEvent.MOUSE_UP, saveImage);
discardButton.addEventListener(MouseEvent.MOUSE_UP, discard);
capture.addEventListener(MouseEvent.MOUSE_UP, captureImage);
if (camera != null)
{
video.smoothing = true;
video.attachCamera(camera);
video.x = 140;
video.y = 40;
addChild(video);
}
else
{
trace("No Camera Detected");
}
}
private function captureImage(e:MouseEvent):void
{
bmd.draw(video);
bmp = new Bitmap(bmd);
bmp.x = 140;
bmp.y = 40;
addChild(bmp);
capture.visible = false;
saveButton.visible = true;
discardButton.visible = true;
}
private function saveImage(e:MouseEvent):void
{
byteArray = jpg.encode(bmd);
fileReference.save(byteArray, "Image.jpg");
removeChild(bmp);
saveButton.visible = false;
discardButton.visible = false;
capture.visible = true;
}
private function discard(e:MouseEvent):void
{
removeChild(bmp);
saveButton.visible = false;
discardButton.visible = false;
capture.visible = true;
}
}
}
Whats wrong with the following code,There is an error at
saveButton.visible = false;
discardButton.visible = false;
package
{
import flash.display.Sprite;
import flash.media.Camera;
import flash.media.Video;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.MouseEvent;
import flash.net.FileReference;
import flash.utils.ByteArray;
import com.adobe.images.JPGEncoder;
public class caml extends Sprite
{
private var camera:Camera = Camera.getCamera();
private var video:Video = new Video();
private var bmd:BitmapData = new BitmapData(320,240);
private var bmp:Bitmap;
private var fileReference:FileReference = new FileReference();
private var byteArray:ByteArray;
private var jpg:JPGEncoder = new JPGEncoder();
public function caml()
{
saveButton.visible = false;
discardButton.visible = false;
saveButton.addEventListener(MouseEvent.MOUSE_UP, saveImage);
discardButton.addEventListener(MouseEvent.MOUSE_UP, discard);
capture.addEventListener(MouseEvent.MOUSE_UP, captureImage);
if (camera != null)
{
video.smoothing = true;
video.attachCamera(camera);
video.x = 140;
video.y = 40;
addChild(video);
}
else
{
trace("No Camera Detected");
}
}
private function captureImage(e:MouseEvent):void
{
bmd.draw(video);
bmp = new Bitmap(bmd);
bmp.x = 140;
bmp.y = 40;
addChild(bmp);
capture.visible = false;
saveButton.visible = true;
discardButton.visible = true;
}
private function saveImage(e:MouseEvent):void
{
byteArray = jpg.encode(bmd);
fileReference.save(byteArray, "Image.jpg");
removeChild(bmp);
saveButton.visible = false;
discardButton.visible = false;
capture.visible = true;
}
private function discard(e:MouseEvent):void
{
removeChild(bmp);
saveButton.visible = false;
discardButton.visible = false;
capture.visible = true;
}
}
}
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我猜这是一个文档根类,按钮被添加到 flash fla 文件中的舞台上。在这种情况下,您需要将按钮添加到您的声明中作为公共成员:
更新
我自己从不使用 Flash 组件,但您可能会在这里找到有关如何在 Flashbuilder 中使用 Flash 组件的答案:
http://www.moock.org/blog/archives/000253.html
http://www.ruttencutter.com/?p=20
I guess this is a document root class and the buttons is added to stage in the flash fla file. In that case you need to add the buttons to your declaration as public members:
UPDATE
I never use the flash components myself but you might find an answer here on how to use Flash components in Flashbuilder:
http://www.moock.org/blog/archives/000253.html
http://www.ruttencutter.com/?p=20