o3d (webgl) 投影的最大远平面是多少?
你好,
我正在使用以下 javascript...
g_viewInfo.drawContext.projection = g_math.matrix4.perspective(
g_math.degToRad(30), // 30 degree fov.
g_client.width / g_client.height,
1, // Near plane.
9999); // Far plane.
谁能告诉我 o3d (webgl) 投影的最大远平面是多少?
我尝试过使用 5000 和 9999,但一切似乎仍然在同一点消失。我尝试在 SDK 的当前文档中找到此信息。
如此弱的限制是否有原因?
是否有可能破解最大值?
Hi,
I am using the following javascript...
g_viewInfo.drawContext.projection = g_math.matrix4.perspective(
g_math.degToRad(30), // 30 degree fov.
g_client.width / g_client.height,
1, // Near plane.
9999); // Far plane.
Can anyone tell me what the maximum far plane of an o3d (webgl) projection is?
I have tried using 5000 and 9999 but everything still seems to disappear at the same point. I have tried to locate this information in the SDK's current documentation.
Is there a reason for such a weak limitation?
Is it possible to hack the max value?
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与远平面一起玩近平面并解决了距离问题
Played with the near plane in conjunction with the far plane and got the distancing problems sorted