使用 Adhoc 或推送通知在 Ipad/Ipod/计算机之间传输数据

发布于 2024-10-08 02:32:09 字数 928 浏览 6 评论 0原文

关于这些问题我有很多问题要问。我是一家公司的实习生,该公司想要使用 Ipad 和 Ipod Touch 以及模拟。我们希望将大约 20 个 Ipod Touch 与一台 iPad 连接起来。学生将在 iPod touch 上回答一个问题,该结果应发送到 Ipad(教师),然后教师“推送”iTouches 的下一个问题。不用说,我不知道从哪里开始让这个想法成为现实,我一直在查找 AdHoc 的东西,这似乎主要用于分发,而不是实际相互“交谈”的设备。如果有人有任何有用的教程、链接等,那将是关于如何启动这个项目的一个惊人答案。谢谢你!

到目前为止我已经找到了这些链接: http://mobiforge.com/developing/story/programming-apple-push -通知服务 这主要针对当时不活跃但仍需要推送数据的应用程序,对吗?我们不需要担心这一点,学生当时只会安装该应用程序。

http://www.macoscoders.com/ 2009/05/17/iphone-apple-push-notification-service-apns/ 还发现了这个 http://www.knowing.net/index.php/ monotouch-ad-hoc-distribution-tutorial/ 主要还是关于分配

I have quite a few questions to ask about these issues. I'm an intern for a company that wants to use Ipads and Ipod touches along with a simulation. We want to connect around twenty Ipod touches with an Ipad. Students will answer a question on the iPod touch which that result should be sent to the Ipad(instructor) and then the instructor "pushes" the next question for the iTouches. Needless to say, I'm not sure where to even start to make this idea come true, I've been looking up AdHoc stuff and that seems like it's mainly for distribution as opposed to devices actually "talking" with one another. If anyone has any helpful tutorials, links, etc. that would be an amazing answer of how to start this project. Thank you!

So far I've found these links:
http://mobiforge.com/developing/story/programming-apple-push-notification-services
This mainly focuses on applications that aren't active at the time but still need to push data, correct? We don't need to worry about that, the student will only have that app up at the time.

http://www.macoscoders.com/2009/05/17/iphone-apple-push-notification-service-apns/
Also found this
http://www.knowing.net/index.php/monotouch-ad-hoc-distribution-tutorial/
Mainly about distribution again

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春花秋月 2024-10-15 02:32:09

您想到的是 AdHoc 分发,这是一种无需通过 App Store 将应用程序部署到有限数量的设备(200 台)的方法。但是使用 AdHoc 配置文件构建的应用程序与特定设备绑定,并在几个月后过期(主要用于测试)。

推送通知不适用于这种情况。当您想要从互联网服务器推送一些数据以通知用户可能未运行的应用程序时,可以使用它们。

如果您的一堆 iPod Touch 和 iPad 有 Wi-Fi 接入,GameKit 就能让您快速启动并运行。不过,我相信 iPad 仅限 16 台。

What you are thinking of is AdHoc distribution, which is a method of deploying an app to a limited number of devices (200) without going through the App Store. But applications built using an AdHoc provisioning profile are tied to specific devices, and expire after a few months (it's mainly intended for testing).

Push notifications don't apply in this case. They are used when you want to push some data from an Internet server to notify the user about an app that may not be running.

Provided your pile of iPod Touches and iPad have wi-fi access, GameKit would get you up and running quickly. However, I believe an iPad is limited to 16 peers.

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