提取粗线轮廓
如何以矢量形式绘制如下粗线的轮廓?我所说的矢量形式是指一些图形基元的集合,它不是光栅或图像。
Graphics[{AbsoluteThickness[100], JoinForm["Round"], CapForm["Round"],
Line[{{0, 0}, {0, 1}, {1, 1}}]}, ImageSize -> 200]
(来源:yaroslavvb.com)
文档有以下示例用于提取文本轮廓,但我还没有找到一种方法来修改它以获取
ImportString[ExportString[Style["M8", FontFamily -> "Times", FontSize -> 72],"PDF"], "TextMode" -> "Outlines"]
我已经 还尝试对线条对象进行光栅化
并从alpha中减去稍小的版本渠道。这会产生光栅化伪影,并且对于 ImageSize->500
来说,每个形状需要 5 秒,速度太慢,
也在 mathgroup
Update 上提出了要求 我尝试通过从 MorphologicalPerimeter
获得的点来拟合样条曲线。 ListCurvePathPlot 理论上可以做到这一点,但它会破坏像素“楼梯”模式。为了平滑楼梯,我们需要找到曲线周围点的排序。 FindCurvePath 看起来很有希望,但返回了损坏曲线的列表。 FindShortestTour 理论上也可以做到这一点,但在 20x20 像素图像中绘制轮廓需要花费一秒钟的时间。 ConvexHull
在圆形零件上表现出色,但会切除非凸形零件。
我最终得到的解决方案是在周界点上构建最近邻图,并使用版本 8 函数 FindEulerianCycle 来查找形状周围像素的顺序,然后使用 MoveAverage 进行平滑楼梯,然后用 ListCurvePathPlot
创建样条线对象。它并不完美,因为仍然存在“楼梯”图案的残余,而平均太多会平滑重要的角落。更好的方法可能会将形状分解为多个凸形状,使用 ConvexHull,然后重新组合。同时,这是我正在使用的
getSplineOutline[pp_, smoothLen_: 2, interOrder_: 3] := (
(* need to negate before finding perimeter to avoid border *)
perim = MorphologicalPerimeter@ColorNegate@pp;
points =
Cases[ArrayRules@SparseArray@ImageData[perim],
HoldPattern[{a_Integer, b_Integer} -> _] :> {a, b}];
(* raster coordinate system is upside down, flip the points *)
points = {1, -1} (# - {0, m}) & /@ points;
(* make nearest neighbor graph *)
makeEdges[point_] := {Sort[{point, #}]} & /@
Nearest[DeleteCases[points, point], point];
edges = Union[Flatten[makeEdges /@ points, 2]];
graph = Graph[UndirectedEdge @@@ edges];
tour = FindEulerianCycle[graph] // First;
smoothed = MovingAverage[tour[[All, 1]], smoothLen];
g = ListCurvePathPlot[smoothed, InterpolationOrder -> interOrder];
Cases[g, BSplineCurve[___], Infinity] // First
);
scale = 200;
pp = Graphics[{AbsoluteThickness[scale/2], JoinForm["Round"],
CapForm["Round"], Line[{{0, 0}, {0, 1}, {1, 1}}]},
ImageSize -> scale];
Graphics[getSplineOutline[pp, 3, 3]]
(来源:yaroslavvb.com)
How can I draw outline of thick line such as one below in vector form? By vector form I mean some collection of Graphics primitives that's not Raster or Image.
Graphics[{AbsoluteThickness[100], JoinForm["Round"], CapForm["Round"],
Line[{{0, 0}, {0, 1}, {1, 1}}]}, ImageSize -> 200]
(source: yaroslavvb.com)
Documentation has the following example for extracting outlines of text, but I haven't found a way to modify it to get outlines of Line
objects
ImportString[ExportString[Style["M8", FontFamily -> "Times", FontSize -> 72],"PDF"], "TextMode" -> "Outlines"]
I've also tried doing Rasterize
on the line object and subtracting a slightly smaller version from the alpha channel. That gives rasterization artifacts, and is too slow at 5 seconds per shape for ImageSize->500
also asked on mathgroup
Update
I've tried fitting spline through points you get from MorphologicalPerimeter
. ListCurvePathPlot
theoretically does it, but it breaks on pixel "staircase" pattern. To smooth the staircase one needs to find ordering of points around the curve. FindCurvePath
seemed promising, but returned list of broken curves. FindShortestTour
could also theoretically do this, but it took over a second on outline in a 20x20 pixel image. ConvexHull
does perfect job on round parts, but cuts off the non-convex part.
Solution I finally ended up with was constructing nearest neighbor graph over perimeter points and using version 8 function FindEulerianCycle
to find the ordering of pixels around the shape, then using MovingAverage
to smooth out the staircase, followed by ListCurvePathPlot
to create the spline object. It's not perfect, as there's still a remnant of "staircase" pattern whereas averaging too much will smooth out important corners. A better approach might break the shape into multiple convex shapes, use ConvexHull
, then recombine. Meanwhile, here's what I'm using
getSplineOutline[pp_, smoothLen_: 2, interOrder_: 3] := (
(* need to negate before finding perimeter to avoid border *)
perim = MorphologicalPerimeter@ColorNegate@pp;
points =
Cases[ArrayRules@SparseArray@ImageData[perim],
HoldPattern[{a_Integer, b_Integer} -> _] :> {a, b}];
(* raster coordinate system is upside down, flip the points *)
points = {1, -1} (# - {0, m}) & /@ points;
(* make nearest neighbor graph *)
makeEdges[point_] := {Sort[{point, #}]} & /@
Nearest[DeleteCases[points, point], point];
edges = Union[Flatten[makeEdges /@ points, 2]];
graph = Graph[UndirectedEdge @@@ edges];
tour = FindEulerianCycle[graph] // First;
smoothed = MovingAverage[tour[[All, 1]], smoothLen];
g = ListCurvePathPlot[smoothed, InterpolationOrder -> interOrder];
Cases[g, BSplineCurve[___], Infinity] // First
);
scale = 200;
pp = Graphics[{AbsoluteThickness[scale/2], JoinForm["Round"],
CapForm["Round"], Line[{{0, 0}, {0, 1}, {1, 1}}]},
ImageSize -> scale];
Graphics[getSplineOutline[pp, 3, 3]]
(source: yaroslavvb.com)
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遗憾的是,
EdgeForm[]
(如文档中所述)不适用于Line
对象。因此,我们能做的最好的事情就是要么不使用 Line[],要么使用某种 hack。我能想到的最简单的是It's a shame that
EdgeForm[]
(as stated in the docs) does not apply toLine
objects. So the best we can do is either not useLine[]
or to use a hack of some sort. The simplest I could think of is好吧,我不确定这是否值得,但我们开始:一种使用图像变换、最小二乘和数据聚类的方法。
编辑
更新:
Ok, I am not sure if this is worth, but here we go: a method using image transformation, least squares and data clustering.
Edit
Update:
仅使用几何
当然,使用笛卡尔几何应该能够击败这一点。唯一的问题是有很多弧线和交点需要计算。
我采取了一种方法。限制是它还不能处理“分支”线(例如树)。
一些例子:
计算是瞬时的,但代码很乱。
试驾
Using only Geometry
Of course this one should be able to defeat using ol' Cartesian geometry. The only problem is that there are a lot of arcs and intersections to calculate.
I made an approach. The limitation is that it doesn't handle yet "branched" lines (trees, for example).
Some examples:
The calculation is instantaneous, but the code is a mess.
Test drive
不是答案,只是解决您的光栅化评论。
我认为这可能会更快(在我的机器中图像大小为 500 需要 0.1 秒)
顺便说一句,我正在尝试“导出” " 对于所有矢量图像格式,令人惊讶的是,大多数矢量图像格式都丢失了圆角形式,但 PDF 格式除外,PDF 格式毫无用处,因为它在导入时恢复相同的线条定义。
Not an answer, just addressing your rasterization comment.
I think this may be faster (0.1 secs for an imagesize of 500 in my machine)
BTW I was trying "Export" with all vector image formats and surprisingly the rounded forms are lost in most of them, with the exception of the PDF format, which is useless because it recover the same line definition when importing.