如何初始化包含向量作为成员的结构向量?

发布于 2024-10-06 14:06:18 字数 779 浏览 1 评论 0原文

我正在使用 Boost::assign 来初始化结构向量,如下所示:

const std::vector<spriteInfo> Resources::hudObjectInfo = boost::assign::list_of
    ( spriteInfo(FALSE, SCORE_START_X, SCORE_START_Y, CENTER_ALIGN ))
    ( spriteInfo(FALSE, SCORE_START_X+NUM_DIFF, SCORE_START_Y, CENTER_ALIGN))
    ... /* and so on */
;

注意。 spriteInfo 结构当前如下所示:

struct spriteInfo
{
    spriteInfo::spriteInfo(bool i, float x, float y, int align):
        invisible(i), x1(x), y1(y), alignment(align){}
    bool        invisible;
    float       x1;
    float       y1;
    int         alignment;
};

但是,我想创建一个 std::vector 作为 spriteInfo 的成员。

如果我这样做,上面的作业会是什么样子?即,您可以在将向量作为参数传递给构造函数的同时初始化它吗?

I'm using Boost::assign to initialise a vector of structures as follows:

const std::vector<spriteInfo> Resources::hudObjectInfo = boost::assign::list_of
    ( spriteInfo(FALSE, SCORE_START_X, SCORE_START_Y, CENTER_ALIGN ))
    ( spriteInfo(FALSE, SCORE_START_X+NUM_DIFF, SCORE_START_Y, CENTER_ALIGN))
    ... /* and so on */
;

NB. The spriteInfo struct currently looks like this:

struct spriteInfo
{
    spriteInfo::spriteInfo(bool i, float x, float y, int align):
        invisible(i), x1(x), y1(y), alignment(align){}
    bool        invisible;
    float       x1;
    float       y1;
    int         alignment;
};

However, I'd like to make a std::vector<int> as a member of spriteInfo.

If I do that, how would the assignment above look? i.e. Can you initialise a vector whilst passing it as a parameter to a constructor?

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初吻给了烟 2024-10-13 14:06:18

这应该做:

struct spriteInfo
{
    spriteInfo(bool i, float x, float y, int align, const std::vector<int> &v):
        invisible(i), x1(x), y1(y), alignment(align), something(v) {}
    bool             invisible;
    float            x1;
    float            y1;
    int              alignment;
    std::vector<int> something;
};

int main()
{
    const std::vector<spriteInfo> Resources::hudObjectInfo = boost::assign::list_of
        ( spriteInfo(FALSE, SCORE_START_X, SCORE_START_Y, CENTER_ALIGN, boost::assign::list_of(1)(2)(3)))
        ( spriteInfo(FALSE, SCORE_START_X+NUM_DIFF, SCORE_START_Y, CENTER_ALIGN, boost::assign::list_of(4)(5)(6)))
    ;
}

This should do :

struct spriteInfo
{
    spriteInfo(bool i, float x, float y, int align, const std::vector<int> &v):
        invisible(i), x1(x), y1(y), alignment(align), something(v) {}
    bool             invisible;
    float            x1;
    float            y1;
    int              alignment;
    std::vector<int> something;
};

int main()
{
    const std::vector<spriteInfo> Resources::hudObjectInfo = boost::assign::list_of
        ( spriteInfo(FALSE, SCORE_START_X, SCORE_START_Y, CENTER_ALIGN, boost::assign::list_of(1)(2)(3)))
        ( spriteInfo(FALSE, SCORE_START_X+NUM_DIFF, SCORE_START_Y, CENTER_ALIGN, boost::assign::list_of(4)(5)(6)))
    ;
}
~没有更多了~
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