带 ruby 的 SVG 饼图
我尝试生成一小段代码来为我构建一个 SVG 饼图,如下所示:
# piechart-svg.rb:
BEGIN {
@colors = []
both = %w(coral grey green salmon blue seagreen slategrey cyan)
darks = %w(magenta red olivegreen orange turquoise goldenrod khaki orchid slateblue violet)
lights = %w(steelblue yellow skyblue pink goldenrodyellow)
@colors << both.map {|c| [c, "light#{c}", "dark#{c}"] }
@colors << darks.map {|c| [c, "dark#{c}"] }
@colors << lights.map {|c| [c, "light#{c}"] }
@colors.flatten!
@radius = 100.0
@prevcoord = "#{@radius},0"
puts <<-EOF
<?xml version="1.0" standalone="no" ?>
<svg xmlns="http://www.w3.org/2000/svg"
preserveAspectRatio="xMinYMin"
viewBox="-#{@radius},-#{@radius} #{@radius*2},#{@radius*2}">
<defs>
<style>
.wedge { stroke: darkgrey; stroke-linejoin: round; fill-opacity: .2; }
</style>
</defs>
EOF
}
ARGV.each_with_index do |percent,index|
print " <path class=\"wedge\" fill=\"#{@colors[index]}\" d=\""
angle_as_degrees = percent.to_f / 100 * 360
x = Math::cos(angle_as_degrees * 180 / Math::PI) * @radius
y = Math::sin(angle_as_degrees * 180 / Math::PI) * @radius
print "M#{@prevcoord} A#{@radius},#{@radius} 0 0,1 #{x},#{y} L0,0 Z\" />\n"
@prevcoord = "#{x},#{y}"
end
END { puts " <circle fill=\"none\" stroke=\"black\" r=\"#{@radius}\" />
</svg>" }
问题是,如果我提供它,比如说 50% (ruby piechart-svg.rb 50
),产生的楔形小于圆的一半。我不明白为什么。
I've tried to produce a small block of code which would construct for me a SVG piechart, listed below:
# piechart-svg.rb:
BEGIN {
@colors = []
both = %w(coral grey green salmon blue seagreen slategrey cyan)
darks = %w(magenta red olivegreen orange turquoise goldenrod khaki orchid slateblue violet)
lights = %w(steelblue yellow skyblue pink goldenrodyellow)
@colors << both.map {|c| [c, "light#{c}", "dark#{c}"] }
@colors << darks.map {|c| [c, "dark#{c}"] }
@colors << lights.map {|c| [c, "light#{c}"] }
@colors.flatten!
@radius = 100.0
@prevcoord = "#{@radius},0"
puts <<-EOF
<?xml version="1.0" standalone="no" ?>
<svg xmlns="http://www.w3.org/2000/svg"
preserveAspectRatio="xMinYMin"
viewBox="-#{@radius},-#{@radius} #{@radius*2},#{@radius*2}">
<defs>
<style>
.wedge { stroke: darkgrey; stroke-linejoin: round; fill-opacity: .2; }
</style>
</defs>
EOF
}
ARGV.each_with_index do |percent,index|
print " <path class=\"wedge\" fill=\"#{@colors[index]}\" d=\""
angle_as_degrees = percent.to_f / 100 * 360
x = Math::cos(angle_as_degrees * 180 / Math::PI) * @radius
y = Math::sin(angle_as_degrees * 180 / Math::PI) * @radius
print "M#{@prevcoord} A#{@radius},#{@radius} 0 0,1 #{x},#{y} L0,0 Z\" />\n"
@prevcoord = "#{x},#{y}"
end
END { puts " <circle fill=\"none\" stroke=\"black\" r=\"#{@radius}\" />
</svg>" }
The trouble is, if I feed it, say, 50% (ruby piechart-svg.rb 50
), the produced wedge is less than half of the circle. I don't understand why.
如果你对这篇内容有疑问,欢迎到本站社区发帖提问 参与讨论,获取更多帮助,或者扫码二维码加入 Web 技术交流群。
绑定邮箱获取回复消息
由于您还没有绑定你的真实邮箱,如果其他用户或者作者回复了您的评论,将不能在第一时间通知您!
发布评论
评论(1)
您已经将度数向后转换为弧度。应该是:
请注意,如果任何切片大于 50%,您仍然会遇到问题,但这与这个问题是分开的。 :)
You have your degrees to radians conversion backwards. Should be:
Note that you still have problems if any slice is greater than 50%, but that's separate from this question. :)