沿 2D 路径点移动对象
我创建了这个函数来沿着保存在 list_
中的路径点移动单位。每个单元都有自己的list_
。 move()
最初以每一步的速度(距离/步数)调用。然后根据到下一个路点的距离,采取三种可能的动作。
您能提出任何改进建议吗?
void Unit::move(qreal maxDistance)
{
// Construct a line that goes from current position to next waypoint
QLineF line = QLineF(pos(), list_.firstElement().toPointF());
// Calculate the part of this line that can be "walked" during this step.
qreal part = maxDistance / line.length();
// This step's distance is exactly the distance to next waypoint.
if (part == 1) {
moveBy(line.dx(), line.dy());
path_.removeFirst();
}
// This step's distance is bigger than the distance to the next waypoint.
// So we can continue from next waypoint in this step.
else if (part > 1)
{
moveBy(line.dx() , line.dy());
path_.removeFirst();
if (!path_.isEmpty())
{
move(maxDistance - line.length());
}
}
// This step's distance is not enough to reach next waypoint.
// Walk the appropriate part of the length.
else /* part < 1 */
{
moveBy(line.dx() * part, line.dy() * part);
}
}
I created this function to move a unit along way points that are saved in list_
. Every Unit has its own list_
. move()
is initially called with the speed (distance/step) every step. Then depending on the distance to the next way point three possible actions are taken.
Can you suggest any improvements?
void Unit::move(qreal maxDistance)
{
// Construct a line that goes from current position to next waypoint
QLineF line = QLineF(pos(), list_.firstElement().toPointF());
// Calculate the part of this line that can be "walked" during this step.
qreal part = maxDistance / line.length();
// This step's distance is exactly the distance to next waypoint.
if (part == 1) {
moveBy(line.dx(), line.dy());
path_.removeFirst();
}
// This step's distance is bigger than the distance to the next waypoint.
// So we can continue from next waypoint in this step.
else if (part > 1)
{
moveBy(line.dx() , line.dy());
path_.removeFirst();
if (!path_.isEmpty())
{
move(maxDistance - line.length());
}
}
// This step's distance is not enough to reach next waypoint.
// Walk the appropriate part of the length.
else /* part < 1 */
{
moveBy(line.dx() * part, line.dy() * part);
}
}
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我会讨厌自己建议一种已弃用的做事方式,但没有提及替换方法:(
QGraphicsItemAnimation
为了方便起见,它具有 addStep 和线性插值功能,
似乎 Qt 开发人员希望您使用
QTimeLine
本身作为替代品。I'll hate myself for suggesting a deprecated way of doing things, but there's no reference to the replacing method :(
QGraphicsItemAnimation
It has addStep and linear interpolation stuff as a convenience.
It seems Qt devs would like you to use
QTimeLine
itself as a replacement.我会使用Qt动画框架,更准确地说QPropertyAnimation:
我还没有测试过这个解决方案,但您应该了解总体思路。
I'd use Qt Animation Framework, more precisely QPropertyAnimation:
I haven't tested this solution, but you should get the general idea.