如何让我的蜘蛛腿在 XNA 中移动

发布于 2024-10-05 23:50:59 字数 380 浏览 11 评论 0原文

我已经在 Blender 中完成了 3D 蜘蛛模型,目前我可以将其导出为 .x(direct X)文件,并将该 .x 文件导入到 XNA gamestudio 中,并使其显示为静态模型。

现在这个项目已经到了最后阶段,也就是说,我们需要让它的一条腿在XNA中来回移动,但它只需要来回移动,所以不需要键盘响应。

我们已经在Blender中成功制作了蜘蛛的一条腿,它有骨骼、骨架和ik约束,所以在Blender中,我可以拖动腿来移动。但现在我们真的陷入了如何在 XNA 中自动获取此移动的问题,我们尝试像以前一样将其导出为 .x 文件,但这一次它甚至不会在 XNA 中显示。

如果您能给我们一点帮助,或者向我们推荐一些有关如何在 XNA 中为 Blender 模型制作动画的教程,那就太好了,提前致谢!

I've done a 3D spider model in Blender, and currently I can export it as a .x(direct X) file and import this .x file into XNA gamestudio and make it shown there as a static model.

Now this project is coming to the final stage, that is, we need to make one of its legs move back and forth in the XNA, however,it only needs to move back and forth, so no keyboard response is required.

We already successfully made one leg of the spider in the Blender has bones and armature and ik constraint, so in Blender, I can drag the leg to move. But now we are really stuck on how to get this move automatically in XNA, we tried exporting it as .x file the same way as before, but this time it won't even show in XNA.

It would be really great if you could give us a little help here, or maybe refer us to some tutorials on how to animate Blender model in XNA, thanks in advance!

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找个人就嫁了吧 2024-10-12 23:50:59

XNA 论坛中有一个非常好的帖子,讨论动画模型
http://forums.create.msdn.com/forums/p/53155 /322140.aspx

here is a pretty good thread in the XNA forums that talks about animating models
http://forums.create.msdn.com/forums/p/53155/322140.aspx

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