C#中如何暂停用户控制?
我在阅读 Head First C# 时编写了这个小程序。我试图让程序暂停,以便用户设置 numericUpDown 控件的难度级别。这是代码...
namespace WACK
{
public partial class Form1 : Form
{
public int level;
Mole mole;
Random random = new Random();
public Form1()
{
InitializeComponent();
mole = new Mole(random, new Mole.PopUp(MoleCallBack));
MessageBox.Show("Select a Level");
if (level == 1)
{
timer1.Interval = random.Next(500, 500);
}
if (level == 2)
{
timer1.Interval = random.Next(400, 400);
}
if (level == 3)
{
timer1.Interval = random.Next(300, 300);
}
timer1.Start();
}
private void timer1_Tick(object sender, EventArgs e)
{
timer1.Stop();
ToggleMole();
}
private void ToggleMole()
{
if (mole.Hidden == true)
mole.Show();
else
mole.HideAgain();
if (level == 1)
{
timer1.Interval = random.Next(500, 500);
}
if (level == 2)
{
timer1.Interval = random.Next(400, 400);
}
if (level == 3)
{
timer1.Interval = random.Next(300, 300);
}
timer1.Start();
}
private void MoleCallBack(int moleNumber, bool show)
{
if (moleNumber < 0)
{
timer1.Stop();
return;
}
Button button;
switch (moleNumber)
{
case 0: button = button1; break;
case 1: button = button2; break;
case 2: button = button3; break;
case 3: button = button4; break;
case 4: button = button5; break;
case 5: button = button6; break;
case 6: button = button7; break;
case 7: button = button8; break;
default: button = button9; break;
}
if (show == true)
{
button.Text = "Hit Me!";
button.BackColor = Color.Red;
}
else
{
button.Text = "";
button.BackColor = SystemColors.Control;
}
timer1.Interval = random.Next(500, 1000);
timer1.Start();
}
private void button1_Click(object sender, EventArgs e)
{
mole.Smacked(0);
}
private void numericUpDown1_ValueChanged(object sender, EventArgs e)
{
level = (int)numericUpDown1.Value;
}
其余的按钮处理程序被省略以使帖子更短。另外,我还没有发布摩尔类,因为我认为该表格是我的暂停语句应该去的地方。当然我可能是错的。
I made this little program while reading Head First C#. I'm trying to get the program to pause for the user to set the numericUpDown control for the level of difficulty. Here's the code...
namespace WACK
{
public partial class Form1 : Form
{
public int level;
Mole mole;
Random random = new Random();
public Form1()
{
InitializeComponent();
mole = new Mole(random, new Mole.PopUp(MoleCallBack));
MessageBox.Show("Select a Level");
if (level == 1)
{
timer1.Interval = random.Next(500, 500);
}
if (level == 2)
{
timer1.Interval = random.Next(400, 400);
}
if (level == 3)
{
timer1.Interval = random.Next(300, 300);
}
timer1.Start();
}
private void timer1_Tick(object sender, EventArgs e)
{
timer1.Stop();
ToggleMole();
}
private void ToggleMole()
{
if (mole.Hidden == true)
mole.Show();
else
mole.HideAgain();
if (level == 1)
{
timer1.Interval = random.Next(500, 500);
}
if (level == 2)
{
timer1.Interval = random.Next(400, 400);
}
if (level == 3)
{
timer1.Interval = random.Next(300, 300);
}
timer1.Start();
}
private void MoleCallBack(int moleNumber, bool show)
{
if (moleNumber < 0)
{
timer1.Stop();
return;
}
Button button;
switch (moleNumber)
{
case 0: button = button1; break;
case 1: button = button2; break;
case 2: button = button3; break;
case 3: button = button4; break;
case 4: button = button5; break;
case 5: button = button6; break;
case 6: button = button7; break;
case 7: button = button8; break;
default: button = button9; break;
}
if (show == true)
{
button.Text = "Hit Me!";
button.BackColor = Color.Red;
}
else
{
button.Text = "";
button.BackColor = SystemColors.Control;
}
timer1.Interval = random.Next(500, 1000);
timer1.Start();
}
private void button1_Click(object sender, EventArgs e)
{
mole.Smacked(0);
}
private void numericUpDown1_ValueChanged(object sender, EventArgs e)
{
level = (int)numericUpDown1.Value;
}
The rest of the button handlers were omitted to make post shorter. Also I haven't posted the mole class because I think the form is where my pause statement should go. Of course I could be wrong.
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Windows 应用程序并不是为了暂停等待用户输入而设计的 - 这是一个控制台应用程序范例。
处理此问题的更好方法是禁用(或隐藏)其他控件,直到设置难度为止。类似于:最初仅显示难度 NumericUpDown 和开始按钮。按下开始按钮后,启用/显示其余控件并开始。
Windows applications aren't designed to pause waiting for user input - that's a console application paradigm.
A better way to handle this is to disable (or hide) other controls until the difficulty has been set. Something like: initially show only difficulty NumericUpDown and a start button. Once the start button has been pressed enable/show the remaining controls and begin.