使 QListWidget 只显示 1 项
我创建了一个继承 QListWidget 的类,它是一堆卡片。
我已经重载了拖放功能,以允许将卡片拖到桌子上(我的程序的另一个对象),现在我偶然发现了另一个问题。
QListWidget 显示了我的所有项目(主要是因为我从一开始就将它们添加到 GUI 中)。
事情是这样的: 在我的主窗口中,我初始化 CardPile 对象并用洗牌的卡片向量填充它。
现在我希望我的 QListWidget 仅显示一个(但它显示包含我所有卡片的网格)。
在放置时,我从 QListWidget 中删除该项目。但我不知道我是否要在代码中一次添加和删除一张卡(所以它当然只显示一张卡)。
public:
TileStack(QWidget *parent = 0);
void addCard(QPixmap pixmap, QPoint location);
QPixmap showCard();
protected:
void dragEnterEvent(QDragEnterEvent *event);
void dragMoveEvent(QDragMoveEvent *event);
void startDrag(Qt::DropActions supportedActions); //in this function I remove the current item
这些是我的 CardPile 中的函数:QListWidget。
所以:
void TileStack::startDrag(Qt::DropActions /*supportedActions*/)
{
QListWidgetItem *item = currentItem();
QByteArray itemData;
QDataStream dataStream(&itemData, QIODevice::WriteOnly);
QPixmap pixmap = qVariantValue<QPixmap>(item->data(Qt::UserRole));
QPoint location = item->data(Qt::UserRole+1).toPoint();
dataStream << pixmap << location;
QMimeData *mimeData = new QMimeData;
mimeData->setData("card", itemData);
QDrag *drag = new QDrag(this);
drag->setMimeData(mimeData);
drag->setHotSpot(QPoint(pixmap.width()/2, pixmap.height()/2));
drag->setPixmap(pixmap);
if (drag->exec(Qt::MoveAction) == Qt::MoveAction)
delete takeItem(row(item));
//should I also make the add to the next item here? and how exactly should I put it here?
}
因为我目前在主窗口中有我的洗牌向量(我在 forloop 中添加所有牌)。
或者我应该在主窗口和 CardPile 之间创建一个连接的信号和插槽 - 所以当
delete takeItem(row(item));
被调用时我会发出一个信号,表示将下一张卡添加到列表中?
感谢您的反馈
I have created a class that inherits the QListWidget and is meant to be a stack of cards.
I have overloaded the drag and drop functions to allow a card to be dragged to the table (another object of my program) and now I stumble on another problem.
The QListWidget shows all my items (mainly because I add them to the GUI from the beginning).
So this is how it goes:
in my mainwindow I initialise my CardPile object and fill it up with a shuffled vector of cards.
Now I want my QListWidget to show only one (but its showing a grid with all my cards).
On a drop I remove the item from my QListWidget. But I have no idea if I were to add and remove 1 card at a time (so it only shows 1 card ofcourse) in my code.
public:
TileStack(QWidget *parent = 0);
void addCard(QPixmap pixmap, QPoint location);
QPixmap showCard();
protected:
void dragEnterEvent(QDragEnterEvent *event);
void dragMoveEvent(QDragMoveEvent *event);
void startDrag(Qt::DropActions supportedActions); //in this function I remove the current item
These are the functions in my CardPile : QListWidget.
so:
void TileStack::startDrag(Qt::DropActions /*supportedActions*/)
{
QListWidgetItem *item = currentItem();
QByteArray itemData;
QDataStream dataStream(&itemData, QIODevice::WriteOnly);
QPixmap pixmap = qVariantValue<QPixmap>(item->data(Qt::UserRole));
QPoint location = item->data(Qt::UserRole+1).toPoint();
dataStream << pixmap << location;
QMimeData *mimeData = new QMimeData;
mimeData->setData("card", itemData);
QDrag *drag = new QDrag(this);
drag->setMimeData(mimeData);
drag->setHotSpot(QPoint(pixmap.width()/2, pixmap.height()/2));
drag->setPixmap(pixmap);
if (drag->exec(Qt::MoveAction) == Qt::MoveAction)
delete takeItem(row(item));
//should I also make the add to the next item here? and how exactly should I put it here?
}
Because I currently have my vector of shuffled cards in the mainwindow (where I add all the cards in a forloop).
Or should I make a signal and slot that connect between mainwindow and CardPile - so when
delete takeItem(row(item));
is called I emit a signal that says to add the next card to the list?
Thanks for feedback
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您可以使用
QStackWiget
(第一行描述正是您想要的)而不是 QListWidget。You can use a
QStackWiget
(the first line of the desription is exactly what you want to ahieve) instead of a QListWidget.