关于如何优化这段代码有什么想法吗?我似乎想不出任何有效的办法
public class SnowflakeWallpaper extends WallpaperService {
// Limit of snowflakes per snowflake type; 4 types * 4 snowflake = 16 total
// Should keep memory usage at a minimal
static int SNOWFLAKE_AMOUNT = 4;
Drawable drawWall;
Rect wallBounds;
// Draw all snowflakes off screen due to not knowing size of canvas at creation
static int SNOW_START = -90;
ArrayList<Snowflakes> snow = new ArrayList<Snowflakes>();
private final Handler mHandler = new Handler();
@Override
public void onCreate() {
super.onCreate();
//WallpaperManager to pull current wallpaper
WallpaperManager wManager = WallpaperManager.getInstance(this);
drawWall = wManager.getFastDrawable();
wallBounds = drawWall.copyBounds();
}
@Override
public void onDestroy() {
super.onDestroy();
}
@Override
public Engine onCreateEngine() {
return new SnowEngine();
}
class SnowEngine extends Engine {
private final Runnable mDrawSnow = new Runnable() {
public void run() {
drawFrame();
}
};
private boolean mVisible;
SnowEngine() {
if(snow.size() < 16){
//Back snowflakes
for(int i = 0; i < SNOWFLAKE_AMOUNT; i++){
snow.add(new Snowflakes(
BitmapFactory.decodeResource(getResources(),
R.drawable.snowflakeback),
SNOW_START,
SNOW_START,
((float)(Math.random() * 2) + 1)) // Fall speed initial setup, back slowest to front fastest potentially
);
}
//MidBack snowflakes
for(int i = 0; i < SNOWFLAKE_AMOUNT; i++){
snow.add(new Snowflakes(
BitmapFactory.decodeResource(getResources(),
R.drawable.snowflakemid),
SNOW_START,
SNOW_START,
((float)(Math.random() * 4) + 1)
));
}
// Mid snowflakes
for(int i = 0; i < SNOWFLAKE_AMOUNT; i++){
snow.add(new Snowflakes(
BitmapFactory.decodeResource(getResources(),
R.drawable.snowflakemidfront),
SNOW_START,
SNOW_START,
((float)(Math.random() * 8) + 1))
);
}
// Front snowflakes
for(int i = 0; i < SNOWFLAKE_AMOUNT; i++){
snow.add(new Snowflakes(
BitmapFactory.decodeResource(getResources(),
R.drawable.snowflake),
SNOW_START,
SNOW_START,
((float)(Math.random() * 16) + 1))
);
}
}
}
@Override
public void onCreate(SurfaceHolder surfaceHolder) {
super.onCreate(surfaceHolder);
}
@Override
public void onDestroy() {
super.onDestroy();
mHandler.removeCallbacks(mDrawSnow);
}
@Override
public void onVisibilityChanged(boolean visible) {
mVisible = visible;
if (visible) {
drawFrame();
} else {
mHandler.removeCallbacks(mDrawSnow);
}
}
@Override
public void onSurfaceChanged(SurfaceHolder holder, int format, int width, int height) {
super.onSurfaceChanged(holder, format, width, height);
drawFrame();
}
@Override
public void onSurfaceCreated(SurfaceHolder holder) {
super.onSurfaceCreated(holder);
}
@Override
public void onSurfaceDestroyed(SurfaceHolder holder) {
super.onSurfaceDestroyed(holder);
mVisible = false;
mHandler.removeCallbacks(mDrawSnow);
}
/*
* Update the screen with a new frame
*/
void drawFrame() {
final SurfaceHolder holder = getSurfaceHolder();
/*
* if the snow goes too low or too right, reset;
*/
for(int i = 0; i < snow.size(); i++){
if(snow.get(i).getX() > holder.getSurfaceFrame().width()){
snow.get(i).setX(-65);
}
if(snow.get(i).getY() > holder.getSurfaceFrame().height()){
snow.get(i).setY(-69);
}
}
// Test if the array was just create; true - randomly populate snowflakes on screen
if(snow.get(1).getX() < -70){
for(int i = 0; i < snow.size(); i++){
snow.get(i).setX((int)(Math.random() * getSurfaceHolder().getSurfaceFrame().width() +1));
snow.get(i).setY((int)(Math.random() * getSurfaceHolder().getSurfaceFrame().height() + 1));
}
}
// Change snowflake x & y
for(int i = 0; i < snow.size(); i++){
snow.get(i).delta();
}
Canvas c = null;
try {
c = holder.lockCanvas();
if (c != null) {
// call to draw new snow position
drawSnow(c);
}
} finally {
if (c != null) holder.unlockCanvasAndPost(c);
}
// Reschedule the next redraw
mHandler.removeCallbacks(mDrawSnow);
if (mVisible) {
mHandler.postDelayed(mDrawSnow, 1000 / 100);
}
}
/*
* Draw the snowflakes
*/
void drawSnow(Canvas c) {
c.save();
// Draw bg
//********** add code to pull current bg and draw that instead of black. Maybe set this in config?
if(drawWall == null){
c.drawColor(Color.BLACK);
}else{
drawWall.copyBounds(wallBounds);
drawWall.draw(c);
}
/*
* draw up the snow
*/
for(int i = 0; i < snow.size(); i++){
c.drawBitmap(snow.get(i).getImage(), snow.get(i).getX(), snow.get(i).getY(), null);
}
c.restore();
}
}
}
public class SnowflakeWallpaper extends WallpaperService {
// Limit of snowflakes per snowflake type; 4 types * 4 snowflake = 16 total
// Should keep memory usage at a minimal
static int SNOWFLAKE_AMOUNT = 4;
Drawable drawWall;
Rect wallBounds;
// Draw all snowflakes off screen due to not knowing size of canvas at creation
static int SNOW_START = -90;
ArrayList<Snowflakes> snow = new ArrayList<Snowflakes>();
private final Handler mHandler = new Handler();
@Override
public void onCreate() {
super.onCreate();
//WallpaperManager to pull current wallpaper
WallpaperManager wManager = WallpaperManager.getInstance(this);
drawWall = wManager.getFastDrawable();
wallBounds = drawWall.copyBounds();
}
@Override
public void onDestroy() {
super.onDestroy();
}
@Override
public Engine onCreateEngine() {
return new SnowEngine();
}
class SnowEngine extends Engine {
private final Runnable mDrawSnow = new Runnable() {
public void run() {
drawFrame();
}
};
private boolean mVisible;
SnowEngine() {
if(snow.size() < 16){
//Back snowflakes
for(int i = 0; i < SNOWFLAKE_AMOUNT; i++){
snow.add(new Snowflakes(
BitmapFactory.decodeResource(getResources(),
R.drawable.snowflakeback),
SNOW_START,
SNOW_START,
((float)(Math.random() * 2) + 1)) // Fall speed initial setup, back slowest to front fastest potentially
);
}
//MidBack snowflakes
for(int i = 0; i < SNOWFLAKE_AMOUNT; i++){
snow.add(new Snowflakes(
BitmapFactory.decodeResource(getResources(),
R.drawable.snowflakemid),
SNOW_START,
SNOW_START,
((float)(Math.random() * 4) + 1)
));
}
// Mid snowflakes
for(int i = 0; i < SNOWFLAKE_AMOUNT; i++){
snow.add(new Snowflakes(
BitmapFactory.decodeResource(getResources(),
R.drawable.snowflakemidfront),
SNOW_START,
SNOW_START,
((float)(Math.random() * 8) + 1))
);
}
// Front snowflakes
for(int i = 0; i < SNOWFLAKE_AMOUNT; i++){
snow.add(new Snowflakes(
BitmapFactory.decodeResource(getResources(),
R.drawable.snowflake),
SNOW_START,
SNOW_START,
((float)(Math.random() * 16) + 1))
);
}
}
}
@Override
public void onCreate(SurfaceHolder surfaceHolder) {
super.onCreate(surfaceHolder);
}
@Override
public void onDestroy() {
super.onDestroy();
mHandler.removeCallbacks(mDrawSnow);
}
@Override
public void onVisibilityChanged(boolean visible) {
mVisible = visible;
if (visible) {
drawFrame();
} else {
mHandler.removeCallbacks(mDrawSnow);
}
}
@Override
public void onSurfaceChanged(SurfaceHolder holder, int format, int width, int height) {
super.onSurfaceChanged(holder, format, width, height);
drawFrame();
}
@Override
public void onSurfaceCreated(SurfaceHolder holder) {
super.onSurfaceCreated(holder);
}
@Override
public void onSurfaceDestroyed(SurfaceHolder holder) {
super.onSurfaceDestroyed(holder);
mVisible = false;
mHandler.removeCallbacks(mDrawSnow);
}
/*
* Update the screen with a new frame
*/
void drawFrame() {
final SurfaceHolder holder = getSurfaceHolder();
/*
* if the snow goes too low or too right, reset;
*/
for(int i = 0; i < snow.size(); i++){
if(snow.get(i).getX() > holder.getSurfaceFrame().width()){
snow.get(i).setX(-65);
}
if(snow.get(i).getY() > holder.getSurfaceFrame().height()){
snow.get(i).setY(-69);
}
}
// Test if the array was just create; true - randomly populate snowflakes on screen
if(snow.get(1).getX() < -70){
for(int i = 0; i < snow.size(); i++){
snow.get(i).setX((int)(Math.random() * getSurfaceHolder().getSurfaceFrame().width() +1));
snow.get(i).setY((int)(Math.random() * getSurfaceHolder().getSurfaceFrame().height() + 1));
}
}
// Change snowflake x & y
for(int i = 0; i < snow.size(); i++){
snow.get(i).delta();
}
Canvas c = null;
try {
c = holder.lockCanvas();
if (c != null) {
// call to draw new snow position
drawSnow(c);
}
} finally {
if (c != null) holder.unlockCanvasAndPost(c);
}
// Reschedule the next redraw
mHandler.removeCallbacks(mDrawSnow);
if (mVisible) {
mHandler.postDelayed(mDrawSnow, 1000 / 100);
}
}
/*
* Draw the snowflakes
*/
void drawSnow(Canvas c) {
c.save();
// Draw bg
//********** add code to pull current bg and draw that instead of black. Maybe set this in config?
if(drawWall == null){
c.drawColor(Color.BLACK);
}else{
drawWall.copyBounds(wallBounds);
drawWall.draw(c);
}
/*
* draw up the snow
*/
for(int i = 0; i < snow.size(); i++){
c.drawBitmap(snow.get(i).getImage(), snow.get(i).getX(), snow.get(i).getY(), null);
}
c.restore();
}
}
}
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与加布同样的问题 - 问题是什么?
一些总体想法:
* 您应该避免在构造函数中做大量工作。你的构造函数做了大量的工作,这些工作应该(恕我直言)在某些 init/setup 方法中进行。更容易独立于实例创建进行基准测试/分析。
您在很多地方使用 Math.random - 我假设您是单线程的,但 Math.random 是同步的。根据 javadoc:“如果许多线程需要以很高的速度生成伪随机数,则可能会减少每个线程拥有自己的伪随机数生成器的争用”
您正在使用 Math.random ,它可以为您提供一个双精度值,然后乘法,然后加法,然后铸造。这看起来很浪费。有什么办法可以减少操作数吗?
您似乎有一些划分 - 请参阅“mHandler.postDelayed(mDrawSnow, 1000 / 100);”行。当然,这可能会被编译或 JIT 掉,但您应该避免在性能关键代码中进行除法(它比乘法慢得多)。因此,任何由常量组成的 div 都可以通过乘以 1 / C 作为静态来替换。
您有很多重复的访问器方法调用(在某些情况下几乎所有都是重复的)。请参阅片段:
您应该将“holder.getSurfaceFrame().width() 存储在临时/本地变量中(假设用户可以调整表面大小,则可能每个绘制循环一次)。您也可以将snow.get(i) 存储在本地变量中。更好的是(风格)你可以使用增强的 for 循环,因为雪是一个 ArrayList,所以使用
希望这有帮助。
Same question as Gabe - what's the problem?
Some general thoughts:
* You should avoid doing lots of work in a constructor. Your constructor does a ton of work that should (imho) be in some init/setup method instead. Easier to benchmark / profile there independently from instance creation.
You're using Math.random in many places - I assume you are singly threaded, but Math.random is synchronized. Per the javadocs: " if many threads need to generate pseudorandom numbers at a great rate, it may reduce contention for each thread to have its own pseudorandom-number generator"
You're using Math.random which gets you a double, then multiplying, then adding, then casting. This looks wasteful. Any way to get fewer ops?
You seem to have some division - see line "mHandler.postDelayed(mDrawSnow, 1000 / 100);". Sure, that's probably compiled or JIT'd away, but you should avoid division in performance critical code (it's far slower than multiplying). So any div by a constant can be replaced by multiplying by 1 / C as a static.
You have lots of repeat accessor method calls (in some cases nearly all are repeat). See snippit:
You should store "holder.getSurfaceFrame().width() in a temporary / local var (perhaps once per draw loop assuming your surface is resizable by the user). You might also store snow.get(i) in a local var. Better yet (style) you can use the enhanced for loop as snow is an ArrayList. So use
Hope this helps. Good luck!