是否可以使用 Unity 将参数注入到受保护的构造函数中?
我可以在温莎城堡中执行此操作:
public abstract class AbstractFactory
{
protected AbstractFactory(Foo constructorParm)
{
// Do something with parameter...
}
}
public class DescendentFactory : AbstractFactory
{
public DescendentFactory(Foo constructorParm) : base(constructorParm)
{
}
}
// The container is configured via XML, the service AbstractFactory and the
// type DescendentFactory
container.Resolve<AbstractFactory>("DescendentFactoryId", new { constructorParm = injectedValue });
这在 Unity 中可能吗?我尝试过这样做,但它抱怨找不到构造函数。看来我只能通过子类型注入。
I can do this in Castle Windsor:
public abstract class AbstractFactory
{
protected AbstractFactory(Foo constructorParm)
{
// Do something with parameter...
}
}
public class DescendentFactory : AbstractFactory
{
public DescendentFactory(Foo constructorParm) : base(constructorParm)
{
}
}
// The container is configured via XML, the service AbstractFactory and the
// type DescendentFactory
container.Resolve<AbstractFactory>("DescendentFactoryId", new { constructorParm = injectedValue });
Is this possible in Unity? I've tried doing it but it complains that it can't find the constructor. It seems I can only inject via the sub-type.
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您只能通过子类型注入。它需要一个公共构造函数。
You can only inject via the sub-type. It needs a public constructor.