在 C++ 中输入 safe(r) 位标志?

发布于 2024-10-03 13:31:29 字数 1246 浏览 6 评论 0原文

在修改一些旧的 C++ 代码时,我遇到了几个定义为枚举的 bitflags

enum FooFlags
{
    FooFlag1 = 1 << 0,
    FooFlag2 = 1 << 1,
    FooFlag3 = 1 << 2
    // etc...
};

这并不罕见,但令我困扰的是,一旦开始组合标志,就会丢失类型信息。

int flags = FooFlag1 | FooFlag2;   // We've lost the information that this is a set of flags relating to *Foo*

对 SO 的一些搜索表明我不是唯一 一个人对此感到困扰。

一种替代方法是将标志声明为 #defines 或 const 积分,因此按位运算不会(可能)转换类型。问题是它允许我们的位集通过整数或其他枚举与不相关的标志混合。

我熟悉 std::bitsetboost::dynamic_bitset,但这两者都不是为了解决我的问题而设计的。我正在寻找类似于 C# 的 FlagsAttribute 的东西。

我的问题是,对于(更多)类型安全的位标志集还有哪些其他解决方案?

我将在下面发布我自己的解决方案。

While revising some old c++ code, I ran across several bitflags defined as enums.

enum FooFlags
{
    FooFlag1 = 1 << 0,
    FooFlag2 = 1 << 1,
    FooFlag3 = 1 << 2
    // etc...
};

This isn't uncommon, but it bothered me that as soon as you start to combine flags, you lose the type information.

int flags = FooFlag1 | FooFlag2;   // We've lost the information that this is a set of flags relating to *Foo*

Some searching on SO showed that I'm not the only one bothered by this.

One alternative is to declare flags as #defines or const integrals, so bitwise operations wouldn't transform the type (probably). The problem with this is it allows our bit set to commingle with unrelated flags, via ints or other enums.

I'm familiar with std::bitset and boost::dynamic_bitset, but neither are designed to address my issue. What I'm looking for is something like C#'s FlagsAttribute.

My question is, what other solutions are there for a (more) type safe set of bitflags?

I'll post my own solution below.

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贱人配狗天长地久 2024-10-10 13:31:30

您可以重载返回正确类型化结果的枚举类型的运算符。

inline FooFlags operator|(FooFlags a, FooFlags b) {
  return static_cast<FooFlags>(+a | +b);
}

应该注意的是,为了理论上安全,您应该手动声明可能的最高值,以便保证枚举类型的范围捕获所有组合。

  • 实际上这是不需要的:枚举的范围将始终是能够捕获所有组合,因为枚举范围的最大正值始终为 (2^N)-1,因为第一个 N 能够表示最高的枚举数。该值的所有位均为 1。

You can overload operators for enumeration types that return the proper typed result.

inline FooFlags operator|(FooFlags a, FooFlags b) {
  return static_cast<FooFlags>(+a | +b);
}

It should be noted that to be theoretically safe, you should declare manually the highest possible value so the enumeration type's range is guaranteed to catch all the combinations.

  • Actually that is not needed: An enumeration's range will always be able to catch all combination, because the highest positive value of an enumeration's range is always (2^N)-1 for the first N being able to represent the highest enumerator. That value has all bits 1.
北渚 2024-10-10 13:31:30

这是我自己的解决方案,使用当前版本的 VS2010 允许的 c++0x 元素:

#include <iostream>
#include <numeric>
#include <string>

#include <initializer_list>

template <typename enumT>
class FlagSet
{
    public:

        typedef enumT                     enum_type;
        typedef decltype(enumT()|enumT()) store_type;

        // Default constructor (all 0s)
        FlagSet() : FlagSet(store_type(0))
        {

        }

        // Initializer list constructor
        FlagSet(const std::initializer_list<enum_type>& initList)
        {
            // This line didn't work in the initializer list like I thought it would.  It seems to dislike the use of the lambda.  Forbidden, or a compiler bug?
            flags_ = std::accumulate(initList.begin(), initList.end(), store_type(0), [](enum_type x, enum_type y) { return x | y; })
        }

        // Value constructor
        explicit FlagSet(store_type value) : flags_(value)
        {

        }

        // Explicit conversion operator
        operator store_type() const
        {
            return flags_;
        }

        operator std::string() const
        {
            return to_string();
        }

        bool operator [] (enum_type flag) const
        {
            return test(flag);
        }

        std::string to_string() const
        {
            std::string str(size(), '0');

            for(size_t x = 0; x < size(); ++x)
            {
                str[size()-x-1] = (flags_ & (1<<x) ? '1' : '0');
            }

            return str;
        }

        FlagSet& set()
        {
            flags_ = ~store_type(0);
            return *this;
        }

        FlagSet& set(enum_type flag, bool val = true)
        {
            flags_ = (val ? (flags_|flag) : (flags_&~flag));
            return *this;
        }

        FlagSet& reset()
        {
            flags_ = store_type(0);
            return *this;
        }

        FlagSet& reset(enum_type flag)
        {
            flags_ &= ~flag;
            return *this;
        }

        FlagSet& flip()
        {
            flags_ = ~flags_;
            return *this;
        }

        FlagSet& flip(enum_type flag)
        {
            flags_ ^= flag;
            return *this;
        }

        size_t count() const
        {
            // http://www-graphics.stanford.edu/~seander/bithacks.html#CountBitsSetKernighan

            store_type bits = flags_;
            size_t total = 0;
            for (; bits != 0; ++total)
            {
                bits &= bits - 1; // clear the least significant bit set
            }
            return total;
        }

        /*constexpr*/ size_t size() const   // constexpr not supported in vs2010 yet
        {
            return sizeof(enum_type)*8;
        }

        bool test(enum_type flag) const
        {
            return (flags_ & flag) > 0;
        }

        bool any() const
        {
            return flags_ > 0;
        }

        bool none() const
        {
            return flags == 0;
        }

    private:

        store_type flags_;

};

template<typename enumT>
FlagSet<enumT> operator & (const FlagSet<enumT>& lhs, const FlagSet<enumT>& rhs)
{
    return FlagSet<enumT>(FlagSet<enumT>::store_type(lhs) & FlagSet<enumT>::store_type(rhs));
}

template<typename enumT>
FlagSet<enumT> operator | (const FlagSet<enumT>& lhs, const FlagSet<enumT>& rhs)
{
    return FlagSet<enumT>(FlagSet<enumT>::store_type(lhs) | FlagSet<enumT>::store_type(rhs));
}

template<typename enumT>
FlagSet<enumT> operator ^ (const FlagSet<enumT>& lhs, const FlagSet<enumT>& rhs)
{
    return FlagSet<enumT>(FlagSet<enumT>::store_type(lhs) ^ FlagSet<enumT>::store_type(rhs));
}

template <class charT, class traits, typename enumT>
std::basic_ostream<charT, traits> & operator << (std::basic_ostream<charT, traits>& os, const FlagSet<enumT>& flagSet)
{
    return os << flagSet.to_string();
}

该界面是根据 std::bitset。我的目标是忠实于类型安全和最小(如果有)开销的 C++ 精神。我欢迎对我的实施提出任何反馈。

这是一个最小的例子:

#include <iostream>

enum KeyMod
{
    Alt     = 1 << 0,  // 1
    Shift   = 1 << 1,  // 2
    Control = 1 << 2   // 4
};

void printState(const FlagSet<KeyMod>& keyMods)
{
    std::cout << "Alt is "     << (keyMods.test(Alt)     ? "set" : "unset") << ".\n";
    std::cout << "Shift is "   << (keyMods.test(Shift)   ? "set" : "unset") << ".\n";
    std::cout << "Control is " << (keyMods.test(Control) ? "set" : "unset") << ".\n";
}

int main(int argc, char* argv[])
{
    FlagSet<KeyMod> keyMods(Shift | Control);

    printState(keyMods);

    keyMods.set(Alt);
    //keyMods.set(24);    // error - an int is not a KeyMod value
    keyMods.set(Shift);
    keyMods.flip(Control);

    printState(keyMods);

    return 0;
}

Here's my own solution, using elements of c++0x that the current version of VS2010 allows for:

#include <iostream>
#include <numeric>
#include <string>

#include <initializer_list>

template <typename enumT>
class FlagSet
{
    public:

        typedef enumT                     enum_type;
        typedef decltype(enumT()|enumT()) store_type;

        // Default constructor (all 0s)
        FlagSet() : FlagSet(store_type(0))
        {

        }

        // Initializer list constructor
        FlagSet(const std::initializer_list<enum_type>& initList)
        {
            // This line didn't work in the initializer list like I thought it would.  It seems to dislike the use of the lambda.  Forbidden, or a compiler bug?
            flags_ = std::accumulate(initList.begin(), initList.end(), store_type(0), [](enum_type x, enum_type y) { return x | y; })
        }

        // Value constructor
        explicit FlagSet(store_type value) : flags_(value)
        {

        }

        // Explicit conversion operator
        operator store_type() const
        {
            return flags_;
        }

        operator std::string() const
        {
            return to_string();
        }

        bool operator [] (enum_type flag) const
        {
            return test(flag);
        }

        std::string to_string() const
        {
            std::string str(size(), '0');

            for(size_t x = 0; x < size(); ++x)
            {
                str[size()-x-1] = (flags_ & (1<<x) ? '1' : '0');
            }

            return str;
        }

        FlagSet& set()
        {
            flags_ = ~store_type(0);
            return *this;
        }

        FlagSet& set(enum_type flag, bool val = true)
        {
            flags_ = (val ? (flags_|flag) : (flags_&~flag));
            return *this;
        }

        FlagSet& reset()
        {
            flags_ = store_type(0);
            return *this;
        }

        FlagSet& reset(enum_type flag)
        {
            flags_ &= ~flag;
            return *this;
        }

        FlagSet& flip()
        {
            flags_ = ~flags_;
            return *this;
        }

        FlagSet& flip(enum_type flag)
        {
            flags_ ^= flag;
            return *this;
        }

        size_t count() const
        {
            // http://www-graphics.stanford.edu/~seander/bithacks.html#CountBitsSetKernighan

            store_type bits = flags_;
            size_t total = 0;
            for (; bits != 0; ++total)
            {
                bits &= bits - 1; // clear the least significant bit set
            }
            return total;
        }

        /*constexpr*/ size_t size() const   // constexpr not supported in vs2010 yet
        {
            return sizeof(enum_type)*8;
        }

        bool test(enum_type flag) const
        {
            return (flags_ & flag) > 0;
        }

        bool any() const
        {
            return flags_ > 0;
        }

        bool none() const
        {
            return flags == 0;
        }

    private:

        store_type flags_;

};

template<typename enumT>
FlagSet<enumT> operator & (const FlagSet<enumT>& lhs, const FlagSet<enumT>& rhs)
{
    return FlagSet<enumT>(FlagSet<enumT>::store_type(lhs) & FlagSet<enumT>::store_type(rhs));
}

template<typename enumT>
FlagSet<enumT> operator | (const FlagSet<enumT>& lhs, const FlagSet<enumT>& rhs)
{
    return FlagSet<enumT>(FlagSet<enumT>::store_type(lhs) | FlagSet<enumT>::store_type(rhs));
}

template<typename enumT>
FlagSet<enumT> operator ^ (const FlagSet<enumT>& lhs, const FlagSet<enumT>& rhs)
{
    return FlagSet<enumT>(FlagSet<enumT>::store_type(lhs) ^ FlagSet<enumT>::store_type(rhs));
}

template <class charT, class traits, typename enumT>
std::basic_ostream<charT, traits> & operator << (std::basic_ostream<charT, traits>& os, const FlagSet<enumT>& flagSet)
{
    return os << flagSet.to_string();
}

The interface is modeled after std::bitset. My aim was to be true to the c++ ethos of type safety and minimal (if any) overhead. I'd welcome any feedback on my implementation.

Here's a minimal example:

#include <iostream>

enum KeyMod
{
    Alt     = 1 << 0,  // 1
    Shift   = 1 << 1,  // 2
    Control = 1 << 2   // 4
};

void printState(const FlagSet<KeyMod>& keyMods)
{
    std::cout << "Alt is "     << (keyMods.test(Alt)     ? "set" : "unset") << ".\n";
    std::cout << "Shift is "   << (keyMods.test(Shift)   ? "set" : "unset") << ".\n";
    std::cout << "Control is " << (keyMods.test(Control) ? "set" : "unset") << ".\n";
}

int main(int argc, char* argv[])
{
    FlagSet<KeyMod> keyMods(Shift | Control);

    printState(keyMods);

    keyMods.set(Alt);
    //keyMods.set(24);    // error - an int is not a KeyMod value
    keyMods.set(Shift);
    keyMods.flip(Control);

    printState(keyMods);

    return 0;
}
安稳善良 2024-10-10 13:31:30

我想我可能会为 enum class 添加一个 c++11 版本,

FooFlags operator|(FooFlags a, FooFlags b)
{
  typedef std::underlying_type<FooFlags>::type enum_type;
  return static_cast<FooFlags>(static_cast<enum_type>(a) | static_cast<enum_type>(b));
}

如果你的 c++11 版本支持它,我想这将是 constexpr 的主要候选者

Thought I might add a c++11 version for enum class

FooFlags operator|(FooFlags a, FooFlags b)
{
  typedef std::underlying_type<FooFlags>::type enum_type;
  return static_cast<FooFlags>(static_cast<enum_type>(a) | static_cast<enum_type>(b));
}

If you c++11 version supports it I guess this would be a prime candidate for constexpr

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