动画影片剪辑在屏幕上随机跳跃
我有一个苍蝇的动画电影剪辑,它在随机位置生成,并通过从墙壁弹起而在屏幕上移动。但每次动画重新开始时,它似乎“跳”到一个随机位置。这是我在它产生时的代码:
private function beginClass(e:Event):void{
_root = MovieClip(root);
do {
xRandom = Math.floor(Math.random() * 500);
yRandom = Math.floor(Math.random() * 350);
this.x = xRandom;
this.y = yRandom;
} while (Math.abs(xRandom - mouseX) > 20 && Math.abs(yRandom - mouseY) > 20);
}
这是它的运动代码:
//Bouncing the fly off of the walls
if(this.x >= stage.stageWidth-this.width){
//if the fly hits the right side
//of the screen, then bounce off
flyXSpeed *= -1;
}
if(this.x <= 0){
//if the fly hits the left side
//of the screen, then bounce off
flyXSpeed *= -1;
}
if(this.y >= stage.stageHeight-this.height){
//if the fly hits the bottom
//then bounce up
flyYSpeed *= -1;
}
if(this.y <= 0){
//if the fly hits the top
//then bounce down
flyYSpeed *= -1;
}
我如何修复它,以便苍蝇在每次动画开始时继续沿其适当的路径移动?
I have an animated MovieClip of a fly that spawns at a random location and moves across the screen by bouncing off the walls. But every time the animation starts over, it seems to "jump" to a random location. Here is the code I have for when it spawns:
private function beginClass(e:Event):void{
_root = MovieClip(root);
do {
xRandom = Math.floor(Math.random() * 500);
yRandom = Math.floor(Math.random() * 350);
this.x = xRandom;
this.y = yRandom;
} while (Math.abs(xRandom - mouseX) > 20 && Math.abs(yRandom - mouseY) > 20);
}
And this is the code for its movement:
//Bouncing the fly off of the walls
if(this.x >= stage.stageWidth-this.width){
//if the fly hits the right side
//of the screen, then bounce off
flyXSpeed *= -1;
}
if(this.x <= 0){
//if the fly hits the left side
//of the screen, then bounce off
flyXSpeed *= -1;
}
if(this.y >= stage.stageHeight-this.height){
//if the fly hits the bottom
//then bounce up
flyYSpeed *= -1;
}
if(this.y <= 0){
//if the fly hits the top
//then bounce down
flyYSpeed *= -1;
}
How do I fix it so that the fly continues moving in its appropriate path every time the animation starts over?
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如果我正确理解问题,那么在启动动画时,您必须检查它之前是否已经启动过。
一个简单的布尔变量就可以了:
这样它只会执行一次随机放置代码。
If I understand the problem correctly, when starting the animation you have to check if it has already been started before.
A simple boolean variable would do:
This way it'll only execute the random placing code once.