手机上的增强现实
我有兴趣使用 Adobe Flash Platform 为手机实现增强现实应用程序。 您能否告诉我是否有任何资源可供我了解如何开始?
我不确定需要使用什么软件来实现 AR,但据我所知,我需要:
ARToolKit Marker Generator 创建与 3D 图像匹配的标记,然后 FLARToolKit > 分析标记中的图像,并使用 Papervision3D 创建与标记共享同一空间的对象。
您能否告诉我我所写的内容是否正确,并建议我如何在 Adobe Flash 平台上开始实施?
谢谢
I am interested in implementing an Augmented Reality application for mobile phones using Adobe Flash Platform.
Can you please let me know if any sources is available for me to find out how to start?
I'm not sure what software I need to use to implement AR but as I can understand I need:
ARToolKit Marker Generator to create the marker matching with the 3D image, then FLARToolKit to analyze the image from the marker and Papervision3D to create an object that shares that same space with the marker.
Can you please let me know if what I wrote is correct and advise me how to start the implementation on Adobe Flash platform?
Thank you
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正如@Carlos 提到的,您需要具体了解该平台。
如果您正在针对 windows/osx 进行开发并希望以浏览器为目标,请使用 flash/actionscript 3.0。
为了轻松设置,我建议查看FLARManager。
如果速度很重要,我建议使用FLARToolkit's Alchemy Branch,
和用于 3D 渲染的 Away3DLite。
注意:当前的 Alchemy 分支
仅支持单个标记。对多个标记使用默认分支。
在 disturb media wiki< 上查找有关上述内容以及 ActionScript 中 AR 示例的更多详细信息/a> 条目。
FLARToolkit 使用相当多的资源。您需要进行一些调整才能在 win/osx 上获得流畅的结果。当您使用适用于 Android/iPhone 的 Air 2.5 打包程序打包 Flash 时,在 Android/iPhone 上 Flash 的运行速度比在台式机/笔记本电脑上慢。如果添加 AR 处理和 3D 渲染,我想获得响应性的东西会很棘手。
如果您想为 Android 开发 AR 应用,我建议您查看Qualcomm 的 AR SDK。
As @Carlos mentions, you need to be specific about the platform.
If you're developing for windows/osx and want to target the browser, then use flash/actionscript 3.0.
For easy setup, I recommend having a look at FLARManager.
If speed is essential, I would suggest using the FLARToolkit's Alchemy Branch,
and Away3DLite for 3D rendering.
Note: The Alchemy branch currently
only supports single markers. Use the default branch for multiple markers.
Find more details on the above mentioned and examples on AR in actionscript on the disturb media wiki entry.
The FLARToolkit uses quite a few resources. You need a bit of tuning to get smooth results on win/osx. On android/iphone flash runs slower than on a desktop/laptop when you package it with air 2.5 for android/iphone packager. If you add AR processing and 3D rendering, I imagine it will be tricky to get something responsive.
If you want to develop an AR app for Android I recommend having a look at Qualcomm's AR SDK.