如何在后台线程上淡出 AVAudioPlayer?

发布于 2024-10-02 22:31:47 字数 998 浏览 2 评论 0原文

我有一个音频文件,当用户滚动 UIScrollView 时需要淡出。但是,任何 performSelector:withObject:afterDelay: 方法都会被阻止,直到用户停止滚动。因此,我尝试创建一些代码来在另一个线程上执行淡出:

- (void)fadeOut
{
    [NSThread detachNewThreadSelector:@selector(fadeOutInBackground:) toTarget:self withObject:self.audioPlayer];
}

- (void)fadeOutInBackground:(AVAudioPlayer *)aPlayer
{
    NSAutoreleasePool *myPool = [[NSAutoreleasePool alloc] init];
    [self performSelector:@selector(fadeVolumeDown:) withObject:aPlayer afterDelay:0.1]; 
    [myPool release];
}

- (void)fadeVolumeDown:(AVAudioPlayer *)aPlayer
{
    aPlayer.volume = aPlayer.volume - 0.1;
    if (aPlayer.volume < 0.1) {
        [aPlayer stop];         
    } else {
        [self performSelector:@selector(fadeVolumeDown:) withObject:aPlayer afterDelay:0.1];  
    }
}

它到达了 PerformSelector,但没有进一步,因为我猜它正在尝试在它无法访问的线程上执行。我什至无法更改performSelector:onThread:withObject:waitUntilDone:,因为没有延迟选项。

有什么想法吗?为什么他们让淡出声音变得如此困难? 抱怨

谢谢!

I have an audio file which needs to fade out while the user is scrolling a UIScrollView. However, any performSelector:withObject:afterDelay: method is blocked until the user has stopped scrolling. So I have tried to create some code to perform a fadeout on another thread:

- (void)fadeOut
{
    [NSThread detachNewThreadSelector:@selector(fadeOutInBackground:) toTarget:self withObject:self.audioPlayer];
}

- (void)fadeOutInBackground:(AVAudioPlayer *)aPlayer
{
    NSAutoreleasePool *myPool = [[NSAutoreleasePool alloc] init];
    [self performSelector:@selector(fadeVolumeDown:) withObject:aPlayer afterDelay:0.1]; 
    [myPool release];
}

- (void)fadeVolumeDown:(AVAudioPlayer *)aPlayer
{
    aPlayer.volume = aPlayer.volume - 0.1;
    if (aPlayer.volume < 0.1) {
        [aPlayer stop];         
    } else {
        [self performSelector:@selector(fadeVolumeDown:) withObject:aPlayer afterDelay:0.1];  
    }
}

It gets as far as the performSelector, but no further because I guess it's trying to perform on a thread it has no access to. I can't even change it for performSelector:onThread:withObject:waitUntilDone: because there is no delay option.

Any ideas? Why have they made it so hard to just fade out a sound? moan

Thanks!

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评论(2

如梦亦如幻 2024-10-09 22:31:47

我通过以不同于默认模式的运行循环模式安排选择器解决了类似的问题。这样它就不会干扰滚动事件。使用 NSRunLoopCommonModes 对我有用:

[self performSelector:@selector(fadeVolumeDown:) 
           withObject:aPlayer
           afterDelay:0.1 
              inModes:[NSArray arrayWithObject: NSRunLoopCommonModes]];

I resolved a similar issue by scheduling the selector in a different run loop mode than the default one. This way it is not interfering with the scrolling events. Using the NSRunLoopCommonModes worked for me:

[self performSelector:@selector(fadeVolumeDown:) 
           withObject:aPlayer
           afterDelay:0.1 
              inModes:[NSArray arrayWithObject: NSRunLoopCommonModes]];
披肩女神 2024-10-09 22:31:47

受到上面答案的启发

   while (theAudio.volume > 0.000000)
        [self fadeVolumeDown];

- (void) fadeVolumeDown{
    theAudio.volume -=0.01;
}

Inspired by the answer above

   while (theAudio.volume > 0.000000)
        [self fadeVolumeDown];

- (void) fadeVolumeDown{
    theAudio.volume -=0.01;
}
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