c++ IntelliSense:表达式必须是可修改的左值

发布于 2024-10-02 09:30:15 字数 2008 浏览 1 评论 0原文

我收到这两个错误,

1>c:\users\owner\documents\visual studio 2010\projects\monopoly\monopoly\xfileentity.cpp(376): error C3490: 'pDrawMesh' cannot be modified because it is being accessed through a const object
IntelliSense: expression must be a modifiable lvalue

我在类中声明了 pDrawMesh,而不是在一个函数中使用它。
这是我的课程

class CXFileEntity
{
        ......
 LPD3DXMESH pDrawMesh;
        .....
};

,这是我使用变量的地方

void CXFileEntity::DrawMeshContainer(LPD3DXMESHCONTAINER meshContainerBase, LPD3DXFRAME frameBase) const
{
 // Cast to our extended frame type
 D3DXFRAME_EXTENDED *frame = (D3DXFRAME_EXTENDED*)frameBase;  

 // Cast to our extended mesh container
 D3DXMESHCONTAINER_EXTENDED *meshContainer = (D3DXMESHCONTAINER_EXTENDED*)meshContainerBase;

 // Set the world transform But only if it is not a skinned mesh. 
 // The skinned mesh has the transform built in (the vertices are already transformed into world space) so we set identity
 // Added 24/08/10
 if (meshContainer->pSkinInfo)
 {
  D3DXMATRIX mat;
  D3DXMatrixIdentity(&mat);
  m_d3dDevice->SetTransform(D3DTS_WORLD, &mat);
 }
 else
  m_d3dDevice->SetTransform(D3DTS_WORLD, &frame->exCombinedTransformationMatrix);


 // Loop through all the materials in the mesh rendering each subset
 for (unsigned int iMaterial = 0; iMaterial < meshContainer->NumMaterials; iMaterial++)
 {
  // use the material in our extended data rather than the one in meshContainer->pMaterials[iMaterial].MatD3D
  m_d3dDevice->SetMaterial( &meshContainer->exMaterials[iMaterial] );
  m_d3dDevice->SetTexture( 0, meshContainer->exTextures[iMaterial] );

  // Select the mesh to draw, if there is skin then use the skinned mesh else the normal one
  pDrawMesh = (meshContainer->pSkinInfo) ? meshContainer->exSkinMesh: meshContainer->MeshData.pMesh;

  // Finally Call the mesh draw function
  pDrawMesh->DrawSubset(iMaterial);
 }
}

im getting these two errors

1>c:\users\owner\documents\visual studio 2010\projects\monopoly\monopoly\xfileentity.cpp(376): error C3490: 'pDrawMesh' cannot be modified because it is being accessed through a const object
IntelliSense: expression must be a modifiable lvalue

i declared pDrawMesh in my class than used it in one function.
here is my class

class CXFileEntity
{
        ......
 LPD3DXMESH pDrawMesh;
        .....
};

here is where i used the variable

void CXFileEntity::DrawMeshContainer(LPD3DXMESHCONTAINER meshContainerBase, LPD3DXFRAME frameBase) const
{
 // Cast to our extended frame type
 D3DXFRAME_EXTENDED *frame = (D3DXFRAME_EXTENDED*)frameBase;  

 // Cast to our extended mesh container
 D3DXMESHCONTAINER_EXTENDED *meshContainer = (D3DXMESHCONTAINER_EXTENDED*)meshContainerBase;

 // Set the world transform But only if it is not a skinned mesh. 
 // The skinned mesh has the transform built in (the vertices are already transformed into world space) so we set identity
 // Added 24/08/10
 if (meshContainer->pSkinInfo)
 {
  D3DXMATRIX mat;
  D3DXMatrixIdentity(&mat);
  m_d3dDevice->SetTransform(D3DTS_WORLD, &mat);
 }
 else
  m_d3dDevice->SetTransform(D3DTS_WORLD, &frame->exCombinedTransformationMatrix);


 // Loop through all the materials in the mesh rendering each subset
 for (unsigned int iMaterial = 0; iMaterial < meshContainer->NumMaterials; iMaterial++)
 {
  // use the material in our extended data rather than the one in meshContainer->pMaterials[iMaterial].MatD3D
  m_d3dDevice->SetMaterial( &meshContainer->exMaterials[iMaterial] );
  m_d3dDevice->SetTexture( 0, meshContainer->exTextures[iMaterial] );

  // Select the mesh to draw, if there is skin then use the skinned mesh else the normal one
  pDrawMesh = (meshContainer->pSkinInfo) ? meshContainer->exSkinMesh: meshContainer->MeshData.pMesh;

  // Finally Call the mesh draw function
  pDrawMesh->DrawSubset(iMaterial);
 }
}

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评论(2

攀登最高峰 2024-10-09 09:30:15

您的成员函数是 const 限定的。您不能在 const 限定成员函数中修改任何成员变量,除非它们被声明为可变的。

您需要使 pDrawMesh 可变,从 DrawMeshContainer 中删除 const 限定,或者找到其他方法来完成您想要完成的任务。

Your member function is const-qualified. You cannot modify any member variables from within a const-qualified member function unless they are declared mutable.

You need to make pDrawMesh mutable, remove the const-qualification from DrawMeshContainer, or find some other way to accomplish whatever it is you are trying to accomplish.

终止放荡 2024-10-09 09:30:15

pDrawMesh 实际上是this->pDrawMesh。但由于当前方法是一个 const 方法,因此 this 是一个 const CXFileEntity*。所以你不能设置成员pDrawMesh

如果 DrawMeshContainer 确实应该更改 CXFileEntity,请从方法类型中删除该 const。如果 DrawMeshContainer “有效地”保持 CXFileEntity 常量,并且 pDrawMesh 成员“并不真正计入”您的 const< 的含义/code> 对于对象,您可以将成员更改为可变

pDrawMesh is really this->pDrawMesh. But since the current method is a const method, this is a const CXFileEntity*. So you can't set the member pDrawMesh.

If DrawMeshContainer really should change the CXFileEntity, remove that const from the method type. If DrawMeshContainer "effectively" keeps the CXFileEntity constant and the pDrawMesh member "doesn't really count" toward your meaning of const for the object, you can change the member to be mutable.

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