PowerVR SGX530 GPU 设备是否可以使用 OpenCL?
PowerVR SGX530 GPU 设备是否可以使用 OpenCL?我必须编写可以在 Droid X 智能手机上运行的图像识别软件。如果有人可以提供链接、参考文献、引文、示例代码,我将不胜感激。
Is it possible to use OpenCL for PowerVR SGX530 GPU device? I have to write image recognition software that can run on Droid X smartphone. I would greatly appreciate it if someone could provide links, references, citations, sample code.
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似乎是这样,但这取决于 SOC 供应商,看看这个:
http://www.imgtec.com/forum/forum_posts.asp?TID=194
Imagination Technologies 表示 GPU 具有 OpenCL 1.0 嵌入式功能,但是否有驱动程序取决于 SOC 供应商
It seems it is, but it depends on the SOC vendor, have a look at this:
http://www.imgtec.com/forum/forum_posts.asp?TID=194
Imagination Technologies say that the gpu has OpenCL 1.0 embedded capabilities, but it depends on the SOC vendor whether a driver is available or not
我发现无法使用OpenCL。我必须将我的算法重写为 OpenGL 并使用着色器和顶点 - 然后我可以获得“通用”编程(欢迎回到过去,更准确地说是大约 4-5 年前)。
看看以下线程,详细说明了迄今为止(2010 年 11 月 14 日)可以做什么和不可以做什么:
链接文本
I found that it is not possible to use OpenCL. I'd have to rewrite my algorithm to OpenGL and use shaders and vertexes - then I can gain "General Purpose" programming (welcome back to past, about 4-5 years back to be more exact).
Take a look at the following thread elaborates on what is possible and not possible to do up to date (14th of Nov,2010):
link text
我从诺基亚的人那里看到了这个例子:
http://www.hotchips.org/archives/hc21/1_sun/HC21.23.2.OpenCLTutorial-Epub/HC21.23.270.Pulli-OpenCL-in-Handheld-Devices .pdf
所以我问自己,是否有来自任何移动平台/操作系统的 SDK 可以用来测试我的一些桌面应用程序到嵌入式应用程序?我真的非常非常感谢能够在移动/平板电脑系统上对 opencl 进行编程。顶点/片段着色器没有太大帮助,因为它们的嵌入式系统规范不包括我们将 opencl 代码重写为着色器所需的所有扩展。
I've seen this example from the folks from Nokia:
http://www.hotchips.org/archives/hc21/1_sun/HC21.23.2.OpenCLTutorial-Epub/HC21.23.270.Pulli-OpenCL-in-Handheld-Devices.pdf
So I ask myself, is there any SDK from any mobile platform/os out there that I could use to test some of my desktop apps to an embedded app? I'd really, really appreciate to be able to program opencl on mobile/tablets systems. Vertex/fragment shader are not much of help because their specs for embedded systems do not include all the extensions we would need to rewrite our opencl code to shader.