游戏中心的挑战
Open Feint 有一个挑战的概念——玩家可以完成游戏,然后向另一个用户发送挑战(例如“击败我的分数”)。该应用程序将其所需的任何游戏数据传递给 OF 服务器,然后当接受挑战时,将下载信息并开始挑战。
Game Center里有类似的东西吗?我一直在浏览他们的文档,但他们似乎对实时多人游戏场景更感兴趣。
安德鲁
Open Feint has a notion of challenges -- where a player can finish a game and then send a challenge to another user (like a "beat my score"). The app passes along whatever game data it needs to the OF servers and then when the challenge is accepted, the info is downloaded and the challenge is started.
Is there something similar in Game Center? I've been looking through their docs, but it seems they are more interested in live multiplayer scenarios.
Andrew
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为此,您需要拥有自己的服务器,并且应该使用推送通知。截至撰写本文时(2010 年 11 月 4 日),Game Center 还无法实现这一点。不过,iOS 4.2 即将到来,它有很多新东西。 :)
To do this, you need to have your own server, and you should use Push Notifications. It's not (yet) possible with Game Center at the time of writing (4 november 2010). However, iOS 4.2 is coming soon and it has many new things. :)
检查 2012 年 WWDC 上发布的新 API ;)
Check for the new APIs released at 2012's WWDC ;)