将 Fling 手势添加到图像视图 - Android

发布于 2024-09-30 19:02:51 字数 2275 浏览 1 评论 0原文

好吧,我一直在引用这里的代码: 在网格布局上进行 Fling 手势检测

但就是无法获取让它工作。在我的主要活动中,我定义了一个简单的图像。我想检测图像上的抖动。下面是我的代码。底部的onclick方法是空的。是因为这个吗?我将其留空,因为在其他代码示例中它不是我想要的。我只想弹出一个简单的吐司,说“向右滑动”或“向左滑动”。

public class GestureRightLeft extends Activity implements OnClickListener  {

    ImageView peek;

    private static final int SWIPE_MIN_DISTANCE = 120;
    private static final int SWIPE_MAX_OFF_PATH = 250;
    private static final int SWIPE_THRESHOLD_VELOCITY = 200;
    private GestureDetector gestureDetector;
    View.OnTouchListener gestureListener;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);

        peek =(ImageView) findViewById(R.id.peek);
        peek.setImageResource(R.drawable.bluestrip);

        gestureDetector = new GestureDetector(new MyGestureDetector());
        gestureListener = new View.OnTouchListener() {
            public boolean onTouch(View v, MotionEvent event) {
                if (gestureDetector.onTouchEvent(event)) {
                    return true;
                }
                return false;
            }
        };
    }

    class MyGestureDetector extends SimpleOnGestureListener {
        @Override
        public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
            try {
                if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH)
                    return false;
                // right to left swipe
                if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
                    Toast.makeText(GestureRightLeft.this, "Left Swipe", Toast.LENGTH_SHORT).show();
                }  else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
                    Toast.makeText(GestureRightLeft.this, "Right Swipe", Toast.LENGTH_SHORT).show();
                }
            } catch (Exception e) {
                // nothing
            }
            return false;
        }
    }

    @Override
    public void onClick(View v) {}
}

Okay I have been referencing the code here: Fling gesture detection on grid layout

but just can not get it to work. In my main activity I have a simple image defined. I want to detect a fling on the image. Here is my code below. The onclick method at the bottom is empty. Is it because of this? I left it blank because in the other code sample its not what I want. I just want a simple toast to pop up saying fling right or fling left.

public class GestureRightLeft extends Activity implements OnClickListener  {

    ImageView peek;

    private static final int SWIPE_MIN_DISTANCE = 120;
    private static final int SWIPE_MAX_OFF_PATH = 250;
    private static final int SWIPE_THRESHOLD_VELOCITY = 200;
    private GestureDetector gestureDetector;
    View.OnTouchListener gestureListener;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);

        peek =(ImageView) findViewById(R.id.peek);
        peek.setImageResource(R.drawable.bluestrip);

        gestureDetector = new GestureDetector(new MyGestureDetector());
        gestureListener = new View.OnTouchListener() {
            public boolean onTouch(View v, MotionEvent event) {
                if (gestureDetector.onTouchEvent(event)) {
                    return true;
                }
                return false;
            }
        };
    }

    class MyGestureDetector extends SimpleOnGestureListener {
        @Override
        public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
            try {
                if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH)
                    return false;
                // right to left swipe
                if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
                    Toast.makeText(GestureRightLeft.this, "Left Swipe", Toast.LENGTH_SHORT).show();
                }  else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
                    Toast.makeText(GestureRightLeft.this, "Right Swipe", Toast.LENGTH_SHORT).show();
                }
            } catch (Exception e) {
                // nothing
            }
            return false;
        }
    }

    @Override
    public void onClick(View v) {}
}

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评论(9

许仙没带伞 2024-10-07 19:02:51

这是我能想到的最简单的 fllinger 工作版本。
实际上,您可以将其绑定到任何组件,而不仅仅是 ImageView。

public class MyActivity extends Activity {
    private void onCreate() {
        final GestureDetector gdt = new GestureDetector(new GestureListener());
        final ImageView imageView  = (ImageView) findViewById(R.id.image_view);
        imageView.setOnTouchListener(new OnTouchListener() {
            @Override
            public boolean onTouch(final View view, final MotionEvent event) {
                gdt.onTouchEvent(event);
                return true;
            }
        });
    }               

    private static final int SWIPE_MIN_DISTANCE = 120;
    private static final int SWIPE_THRESHOLD_VELOCITY = 200;

    private class GestureListener extends SimpleOnGestureListener {
        @Override
        public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
            if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
                return false; // Right to left
            }  else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
                return false; // Left to right
            }

            if(e1.getY() - e2.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) {
                return false; // Bottom to top
            }  else if (e2.getY() - e1.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) {
                return false; // Top to bottom
            }
            return false;
        }
    }
}

但 onClickListener 没有活动(如果您不需要捕获任何 onclick 操作)
它不仅捕获水平方向,还捕获垂直方向(如果不需要,只需删除垂直部分),并且水平滑动具有优先级,如您所见。
在方法返回的地方(以及我的评论所在的地方)只需调用您的方法或其他:)

Here's the simpliest working version of flinger I can think of.
You can actually tie it to any component, not only ImageView.

public class MyActivity extends Activity {
    private void onCreate() {
        final GestureDetector gdt = new GestureDetector(new GestureListener());
        final ImageView imageView  = (ImageView) findViewById(R.id.image_view);
        imageView.setOnTouchListener(new OnTouchListener() {
            @Override
            public boolean onTouch(final View view, final MotionEvent event) {
                gdt.onTouchEvent(event);
                return true;
            }
        });
    }               

    private static final int SWIPE_MIN_DISTANCE = 120;
    private static final int SWIPE_THRESHOLD_VELOCITY = 200;

    private class GestureListener extends SimpleOnGestureListener {
        @Override
        public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
            if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
                return false; // Right to left
            }  else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
                return false; // Left to right
            }

            if(e1.getY() - e2.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) {
                return false; // Bottom to top
            }  else if (e2.getY() - e1.getY() > SWIPE_MIN_DISTANCE && Math.abs(velocityY) > SWIPE_THRESHOLD_VELOCITY) {
                return false; // Top to bottom
            }
            return false;
        }
    }
}

No activity onClickListener though (if you don't need to catch any onclick actions)
It captures not only horizontal, but vertical also (just delete vertical part if you don't need it), and horizontal swipes have priority as you can see.
In places where method returns (nad where my comments are) just call your method or whatever :)

哀由 2024-10-07 19:02:51

试试这个

imageView.setOnTouchListener(new View.OnTouchListener() {

        @Override
        public boolean onTouch(View v, MotionEvent event) {
            if (gestureDetector.onTouchEvent(event)) {
                return false;
            }
            return true;
        }
  });

Try this

imageView.setOnTouchListener(new View.OnTouchListener() {

        @Override
        public boolean onTouch(View v, MotionEvent event) {
            if (gestureDetector.onTouchEvent(event)) {
                return false;
            }
            return true;
        }
  });
仙女山的月亮 2024-10-07 19:02:51
imageView.setOnTouchListener(new View.OnTouchListener() {

    @Override
    public boolean onTouch(View v, MotionEvent event) {
        return !gestureDetector.onTouchEvent(event);
    }
});
imageView.setOnTouchListener(new View.OnTouchListener() {

    @Override
    public boolean onTouch(View v, MotionEvent event) {
        return !gestureDetector.onTouchEvent(event);
    }
});
梦旅人picnic 2024-10-07 19:02:51

一些先决条件

1) setonClick 方法

image.setOnClickListener(this);

2) 在 onTouch() 中设置手势检测

image.setOnTouchListener(new OnTouchListener() {
    GestureDetector gestureDetector = new GestureDetector(new SwingGestureDetection((mContext),image,a));
    @Override
    public boolean onTouch(View v, MotionEvent event) {
        return gestureDetector.onTouchEvent(event);
    }
});

3) 创建 SwingGestureDetection 类并实现所有方法

@Override
public boolean onFling(MotionEvent start, MotionEvent finish, float arg2,float arg3) {
    if (start.getRawX() < finish.getRawX()) {
        System.out.println("next...swing");
    } else {
        System.out.println("previois...swing");
    }
}

4) 在构造函数中传递你的 imageview

public SwingGestureDetection(Context con,ImageView image,int pos) {
    mContext = con;
    this.image = image;
    this.position = pos;
}

这对我来说是完美的工作。如果有任何查询,请发表评论。

some of the precondition

1) setonClick method

image.setOnClickListener(this);

2) set your gesture detection in onTouch()

image.setOnTouchListener(new OnTouchListener() {
    GestureDetector gestureDetector = new GestureDetector(new SwingGestureDetection((mContext),image,a));
    @Override
    public boolean onTouch(View v, MotionEvent event) {
        return gestureDetector.onTouchEvent(event);
    }
});

3) create SwingGestureDetection class and implement all method

@Override
public boolean onFling(MotionEvent start, MotionEvent finish, float arg2,float arg3) {
    if (start.getRawX() < finish.getRawX()) {
        System.out.println("next...swing");
    } else {
        System.out.println("previois...swing");
    }
}

4) pass your imageview in constructor

public SwingGestureDetection(Context con,ImageView image,int pos) {
    mContext = con;
    this.image = image;
    this.position = pos;
}

This is perfect work for me.if any query then put comment.

往昔成烟 2024-10-07 19:02:51

尝试阅读:
http://illusionsandroid.blogspot.com/2011 /05/adding-fling-gesture-listener-to-view.html

它允许您将活动实现与自定义侦听器分开。这只是 Alex Orlov 报告的解决方案的重构

Try to read:
http://illusionsandroid.blogspot.com/2011/05/adding-fling-gesture-listener-to-view.html

It allow you to separate your activity implementation from your custom listener. It is simply a refactoring of the solution reported by Alex Orlov

合约呢 2024-10-07 19:02:51

如果您不喜欢创建单独的类或使代码变得复杂,
您可以在 OnTouchListener 中创建一个 GestureDetector 变量,并使您的代码更容易

namVyuVar 可以是您需要在其上设置监听器的视图的任何名称

namVyuVar.setOnTouchListener(new View.OnTouchListener()
{
    @Override
    public boolean onTouch(View view, MotionEvent MsnEvtPsgVal)
    {
        flingActionVar.onTouchEvent(MsnEvtPsgVal);
        return true;
    }

    GestureDetector flingActionVar = new GestureDetector(getApplicationContext(), new GestureDetector.SimpleOnGestureListener()
    {
        private static final int flingActionMinDstVac = 120;
        private static final int flingActionMinSpdVac = 200;

        @Override
        public boolean onFling(MotionEvent fstMsnEvtPsgVal, MotionEvent lstMsnEvtPsgVal, float flingActionXcoSpdPsgVal, float flingActionYcoSpdPsgVal)
        {
            if(fstMsnEvtPsgVal.getX() - lstMsnEvtPsgVal.getX() > flingActionMinDstVac && Math.abs(flingActionXcoSpdPsgVal) > flingActionMinSpdVac)
            {
                // TskTdo :=> On Right to Left fling

                return false;
            }
            else if (lstMsnEvtPsgVal.getX() - fstMsnEvtPsgVal.getX() > flingActionMinDstVac && Math.abs(flingActionXcoSpdPsgVal) > flingActionMinSpdVac)
            {
                // TskTdo :=> On Left to Right fling

                return false;
            }

            if(fstMsnEvtPsgVal.getY() - lstMsnEvtPsgVal.getY() > flingActionMinDstVac && Math.abs(flingActionYcoSpdPsgVal) > flingActionMinSpdVac)
            {
                // TskTdo :=> On Bottom to Top fling

                return false;
            }
            else if (lstMsnEvtPsgVal.getY() - fstMsnEvtPsgVal.getY() > flingActionMinDstVac && Math.abs(flingActionYcoSpdPsgVal) > flingActionMinSpdVac)
            {
                // TskTdo :=> On Top to Bottom fling

                return false;
            }
            return false;
        }
    });
});

If you dont like to create a separate class or make code complex,
You can just create a GestureDetector variable inside OnTouchListener and make your code more easier

namVyuVar can be any name of the View on which you need to set the listner

namVyuVar.setOnTouchListener(new View.OnTouchListener()
{
    @Override
    public boolean onTouch(View view, MotionEvent MsnEvtPsgVal)
    {
        flingActionVar.onTouchEvent(MsnEvtPsgVal);
        return true;
    }

    GestureDetector flingActionVar = new GestureDetector(getApplicationContext(), new GestureDetector.SimpleOnGestureListener()
    {
        private static final int flingActionMinDstVac = 120;
        private static final int flingActionMinSpdVac = 200;

        @Override
        public boolean onFling(MotionEvent fstMsnEvtPsgVal, MotionEvent lstMsnEvtPsgVal, float flingActionXcoSpdPsgVal, float flingActionYcoSpdPsgVal)
        {
            if(fstMsnEvtPsgVal.getX() - lstMsnEvtPsgVal.getX() > flingActionMinDstVac && Math.abs(flingActionXcoSpdPsgVal) > flingActionMinSpdVac)
            {
                // TskTdo :=> On Right to Left fling

                return false;
            }
            else if (lstMsnEvtPsgVal.getX() - fstMsnEvtPsgVal.getX() > flingActionMinDstVac && Math.abs(flingActionXcoSpdPsgVal) > flingActionMinSpdVac)
            {
                // TskTdo :=> On Left to Right fling

                return false;
            }

            if(fstMsnEvtPsgVal.getY() - lstMsnEvtPsgVal.getY() > flingActionMinDstVac && Math.abs(flingActionYcoSpdPsgVal) > flingActionMinSpdVac)
            {
                // TskTdo :=> On Bottom to Top fling

                return false;
            }
            else if (lstMsnEvtPsgVal.getY() - fstMsnEvtPsgVal.getY() > flingActionMinDstVac && Math.abs(flingActionYcoSpdPsgVal) > flingActionMinSpdVac)
            {
                // TskTdo :=> On Top to Bottom fling

                return false;
            }
            return false;
        }
    });
});
若无相欠,怎会相见 2024-10-07 19:02:51

如果您正在寻找像 ImageView.setOnGestureListener 这样的方法,那么没有。你可以去看一下Android源码。最好的选择是在 View 对象的 onTouch() 中处理它。

这是我能做的最简单的手势检测器。

我有一个名为 GenesMotionDetector.java 的类。下面是它的代码:

package gene.com.motioneventssample;

import android.app.Activity;
import android.os.Bundle;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.TextView;

public class GenesMotionDetector extends Activity implements GestureDetector.OnGestureListener {
    private GestureDetector gestureScanner;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.nothing);
        gestureScanner= new GestureDetector(getBaseContext(),this);
    }

    @Override
    public boolean onTouchEvent(MotionEvent me) {
        System.out.println("Inside onTouchEvent() of GenesMotionDetector.java");
        return gestureScanner.onTouchEvent(me);
    }

    @Override
    public boolean onDown(MotionEvent e) {
        System.out.println("Inside onDown() of GenesMotionDetector.java");
        return true;
    }

    @Override
    public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
        System.out.println("Inside onFling() of GenesMotionDetector.java");
        return true;
    }

    @Override
    public void onLongPress(MotionEvent e) {
        System.out.println("Inside onLongPress() of GenesMotionDetector.java");
    }

    @Override
    public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
        System.out.println("Inside onScroll() of GenesMotionDetector.java");
        return true;
    }

    @Override
    public void onShowPress(MotionEvent e) {
        System.out.println("Inside onShowPress() of GenesMotionDetector.java");
    }

    @Override
    public boolean onSingleTapUp(MotionEvent e) {
        System.out.println("Inside onSingleTapUp() of GenesMotionDetector.java");
        return true;
    }
}

该类相应的 XML 布局文件是 Nothing.xml。这是它的代码:

<?xml version="1.0" encoding="utf-8"?>

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/screen"
    android:orientation="vertical" android:layout_width="match_parent"
    android:layout_height="match_parent">

    <TextView
        android:id="@+id/text"
        android:background="#17528c"
        android:text="testing"
        android:layout_width="100dp"
        android:layout_height="200dp" />

    <ImageView
        android:id="@+id/image"
        android:background="#f8af20"
        android:layout_width="100dp"
        android:layout_height="200dp" />
</LinearLayout>

现在,采用我可以制作的最简单的 GestureDetector(从上面)并根据您想要的进行修改,我得到:

package gene.com.motioneventssample;

import android.app.Activity;
import android.os.Bundle;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.widget.ImageView;

public class GenesMotionDetector3 extends Activity implements GestureDetector.OnGestureListener {
    private GestureDetector gestureScanner;
    ImageView mView3;

    View.OnTouchListener gestureListener;
    MotionEvent initialME, finalME;
    private VelocityTracker mVelocityTracker = null;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.nothing);


        mView3 = (ImageView) findViewById(R.id.image);

        // Gesture detection
        gestureScanner = new GestureDetector(getBaseContext(), this);

        gestureListener = new View.OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                switch(event.getAction()){
                    case MotionEvent.ACTION_DOWN:
                        initialME= event;

                        if(mVelocityTracker == null) {
                            // Retrieve a new VelocityTracker object to watch the velocity of a motion.
                            mVelocityTracker = VelocityTracker.obtain();
                        }
                        else {
                            // Reset the velocity tracker back to its initial state.
                            mVelocityTracker.clear();
                        }
                        // Add a user's movement to the tracker.
                        mVelocityTracker.addMovement(event);

                        break;
                    case MotionEvent.ACTION_MOVE:
                        mVelocityTracker.addMovement(event);
                        // When you want to determine the velocity, call
                        // computeCurrentVelocity(). Then call getXVelocity()
                        // and getYVelocity() to retrieve the velocity for each pointer ID.
                        mVelocityTracker.computeCurrentVelocity(1000);
                        break;
                    case MotionEvent.ACTION_UP:
                        finalME=event;
                        break;
                    case MotionEvent.ACTION_CANCEL:
                        // Return a VelocityTracker object back to be re-used by others.
                        mVelocityTracker.recycle();
                        break;
                }
                return onFling(initialME, finalME, mVelocityTracker.getXVelocity(), mVelocityTracker.getYVelocity());
                //return false;
            }
        };

        mView3.setOnTouchListener(gestureListener);
    }

    @Override
    public boolean onTouchEvent(MotionEvent me) {
        System.out.println("Inside onTouchEvent() of GenesMotionDetector.java");

        return gestureScanner.onTouchEvent(me);
    }

    @Override
    public boolean onDown(MotionEvent e) {
        System.out.println("Inside onDown() of GenesMotionDetector.java");
        return true;
    }

    @Override
    public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
        System.out.println("Inside onFling() of GenesMotionDetector.java");
        System.out.println("e1= "+ e1);
        System.out.println("e2= "+ e2);
        System.out.println("velocityX= "+ velocityX);
        System.out.println("velocityY= "+ velocityY);
        return true;
    }

    @Override
    public void onLongPress(MotionEvent e) {
        System.out.println("Inside onLongPress() of GenesMotionDetector.java");
    }

    @Override
    public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
        System.out.println("Inside onScroll() of GenesMotionDetector.java");
        return true;
    }

    @Override
    public void onShowPress(MotionEvent e) {
        System.out.println("Inside onShowPress() of GenesMotionDetector.java");
    }

    @Override
    public boolean onSingleTapUp(MotionEvent e) {
        System.out.println("Inside onSingleTapUp() of GenesMotionDetector.java");
        return true;
    }
}

您不妨在 onTouch() 中处理所有内容。我基本上是在 onTouch 中获取手势并将其传递给 onFling()。

If you're looking for a method like ImageView.setOnGestureListener, there is none. You can go look at the Android source code. Your best option is to handle it in onTouch() of the View object.

This is the simplest GestureDetector I can make.

I have a class called GenesMotionDetector.java. Here's the code for it:

package gene.com.motioneventssample;

import android.app.Activity;
import android.os.Bundle;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.TextView;

public class GenesMotionDetector extends Activity implements GestureDetector.OnGestureListener {
    private GestureDetector gestureScanner;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.nothing);
        gestureScanner= new GestureDetector(getBaseContext(),this);
    }

    @Override
    public boolean onTouchEvent(MotionEvent me) {
        System.out.println("Inside onTouchEvent() of GenesMotionDetector.java");
        return gestureScanner.onTouchEvent(me);
    }

    @Override
    public boolean onDown(MotionEvent e) {
        System.out.println("Inside onDown() of GenesMotionDetector.java");
        return true;
    }

    @Override
    public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
        System.out.println("Inside onFling() of GenesMotionDetector.java");
        return true;
    }

    @Override
    public void onLongPress(MotionEvent e) {
        System.out.println("Inside onLongPress() of GenesMotionDetector.java");
    }

    @Override
    public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
        System.out.println("Inside onScroll() of GenesMotionDetector.java");
        return true;
    }

    @Override
    public void onShowPress(MotionEvent e) {
        System.out.println("Inside onShowPress() of GenesMotionDetector.java");
    }

    @Override
    public boolean onSingleTapUp(MotionEvent e) {
        System.out.println("Inside onSingleTapUp() of GenesMotionDetector.java");
        return true;
    }
}

The corresponding XML layout file for that class is nothing.xml. Here's the code for it:

<?xml version="1.0" encoding="utf-8"?>

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/screen"
    android:orientation="vertical" android:layout_width="match_parent"
    android:layout_height="match_parent">

    <TextView
        android:id="@+id/text"
        android:background="#17528c"
        android:text="testing"
        android:layout_width="100dp"
        android:layout_height="200dp" />

    <ImageView
        android:id="@+id/image"
        android:background="#f8af20"
        android:layout_width="100dp"
        android:layout_height="200dp" />
</LinearLayout>

Now, taking the simplest GestureDetector I can make (from above) and modifying it for what you want, I get this:

package gene.com.motioneventssample;

import android.app.Activity;
import android.os.Bundle;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.widget.ImageView;

public class GenesMotionDetector3 extends Activity implements GestureDetector.OnGestureListener {
    private GestureDetector gestureScanner;
    ImageView mView3;

    View.OnTouchListener gestureListener;
    MotionEvent initialME, finalME;
    private VelocityTracker mVelocityTracker = null;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.nothing);


        mView3 = (ImageView) findViewById(R.id.image);

        // Gesture detection
        gestureScanner = new GestureDetector(getBaseContext(), this);

        gestureListener = new View.OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                switch(event.getAction()){
                    case MotionEvent.ACTION_DOWN:
                        initialME= event;

                        if(mVelocityTracker == null) {
                            // Retrieve a new VelocityTracker object to watch the velocity of a motion.
                            mVelocityTracker = VelocityTracker.obtain();
                        }
                        else {
                            // Reset the velocity tracker back to its initial state.
                            mVelocityTracker.clear();
                        }
                        // Add a user's movement to the tracker.
                        mVelocityTracker.addMovement(event);

                        break;
                    case MotionEvent.ACTION_MOVE:
                        mVelocityTracker.addMovement(event);
                        // When you want to determine the velocity, call
                        // computeCurrentVelocity(). Then call getXVelocity()
                        // and getYVelocity() to retrieve the velocity for each pointer ID.
                        mVelocityTracker.computeCurrentVelocity(1000);
                        break;
                    case MotionEvent.ACTION_UP:
                        finalME=event;
                        break;
                    case MotionEvent.ACTION_CANCEL:
                        // Return a VelocityTracker object back to be re-used by others.
                        mVelocityTracker.recycle();
                        break;
                }
                return onFling(initialME, finalME, mVelocityTracker.getXVelocity(), mVelocityTracker.getYVelocity());
                //return false;
            }
        };

        mView3.setOnTouchListener(gestureListener);
    }

    @Override
    public boolean onTouchEvent(MotionEvent me) {
        System.out.println("Inside onTouchEvent() of GenesMotionDetector.java");

        return gestureScanner.onTouchEvent(me);
    }

    @Override
    public boolean onDown(MotionEvent e) {
        System.out.println("Inside onDown() of GenesMotionDetector.java");
        return true;
    }

    @Override
    public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
        System.out.println("Inside onFling() of GenesMotionDetector.java");
        System.out.println("e1= "+ e1);
        System.out.println("e2= "+ e2);
        System.out.println("velocityX= "+ velocityX);
        System.out.println("velocityY= "+ velocityY);
        return true;
    }

    @Override
    public void onLongPress(MotionEvent e) {
        System.out.println("Inside onLongPress() of GenesMotionDetector.java");
    }

    @Override
    public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
        System.out.println("Inside onScroll() of GenesMotionDetector.java");
        return true;
    }

    @Override
    public void onShowPress(MotionEvent e) {
        System.out.println("Inside onShowPress() of GenesMotionDetector.java");
    }

    @Override
    public boolean onSingleTapUp(MotionEvent e) {
        System.out.println("Inside onSingleTapUp() of GenesMotionDetector.java");
        return true;
    }
}

You might as well just handle everything in onTouch(). I'm basically getting the gestures in onTouch and passing it to onFling().

断念 2024-10-07 19:02:51

使用 ImageView 设计布局。
添加setOnTouchListener到imageView。imageview.setOnTouchListener(this)。添加未实现的方法View.OnTouchListener。然后添加onTouch方法你可以实现你的手势逻辑。这个示例告诉你从左到右和从右到左的手势,

float x1,x2;
float y1, y2;

@Override
public boolean onTouch(View view, MotionEvent event) {
    switch ( event.getAction() ){

        case MotionEvent.ACTION_DOWN:{
            x1 = event.getX();
            y1 = event.getY();
            break;
        }

        case MotionEvent.ACTION_UP:{
            x2 = event.getX();
            y2 = event.getY();

            if ( x1<x2 ) {
                //implement what you need to do here
            }
            if ( x1>x2 ) {
                //implement what you need to do here
            }
            break;
        }
    }
    return false;
}

Design your layout with ImageView.
Add setOnTouchListenerto imageView.imageview.setOnTouchListener(this).add unimplemented method View.OnTouchListener.Then onTouch method you can implemtn your guesture logic.This sample tells you left to right and right to left guesture,

float x1,x2;
float y1, y2;

@Override
public boolean onTouch(View view, MotionEvent event) {
    switch ( event.getAction() ){

        case MotionEvent.ACTION_DOWN:{
            x1 = event.getX();
            y1 = event.getY();
            break;
        }

        case MotionEvent.ACTION_UP:{
            x2 = event.getX();
            y2 = event.getY();

            if ( x1<x2 ) {
                //implement what you need to do here
            }
            if ( x1>x2 ) {
                //implement what you need to do here
            }
            break;
        }
    }
    return false;
}
空‖城人不在 2024-10-07 19:02:51

kotlin 的快速示例:

val flingGesture = GestureDetector(requireContext(), object : GestureDetector.SimpleOnGestureListener() {
    override fun onFling(e1: MotionEvent?, e2: MotionEvent?, velocityX: Float, velocityY: Float): Boolean {
        // your action here
        return true
    }
})

设置为任何视图:

imageView.setOnTouchListener{ _, motionEvent ->
    flingGesture.onTouchEvent(motionEvent)
    return@setOnTouchListener true
}

Quick example for kotlin:

val flingGesture = GestureDetector(requireContext(), object : GestureDetector.SimpleOnGestureListener() {
    override fun onFling(e1: MotionEvent?, e2: MotionEvent?, velocityX: Float, velocityY: Float): Boolean {
        // your action here
        return true
    }
})

Set to any view:

imageView.setOnTouchListener{ _, motionEvent ->
    flingGesture.onTouchEvent(motionEvent)
    return@setOnTouchListener true
}
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