如何使用 openAL 将麦克风的实时音频输入录制到文件中? (里面有C++代码)
我有这样的代码,用于在 Windows 上使用 openAL 进行麦克风回声。
我想创建一些 CapturedAudioData
文件来写入循环期间捕获的所有音频数据。所以它就像未格式化的 PCM。我需要每秒填充 25 次。
#include "stdafx.h"
#include <iostream>
#include <stdio.h>
#include <windows.h>
#include <al.h>
#include <alc.h>
using namespace std;
int main()
{
ALCdevice *dev[2];
ALCcontext *ctx;
ALuint source, buffers[3];
char data[5000];
ALuint buf;
ALint val;
dev[0] = alcOpenDevice(NULL);
ctx = alcCreateContext(dev[0], NULL);
alcMakeContextCurrent(ctx);
alGenSources(1, &source);
alGenBuffers(3, buffers);
/* Setup some initial silent data to play out of the source */
alBufferData(buffers[0], AL_FORMAT_MONO16, data, sizeof(data), 22050);
alBufferData(buffers[1], AL_FORMAT_MONO16, data, sizeof(data), 22050);
alBufferData(buffers[2], AL_FORMAT_MONO16, data, sizeof(data), 22050);
alSourceQueueBuffers(source, 3, buffers);
/* If you don't need 3D spatialization, this should help processing time */
alDistanceModel(AL_NONE);
dev[1] = alcCaptureOpenDevice(NULL, 22050, AL_FORMAT_MONO16, sizeof(data)/2);
/* Start playback and capture, and enter the audio loop */
alSourcePlay(source);
alcCaptureStart(dev[1]);
while(1)
{
/* Check if any queued buffers are finished */
alGetSourcei(source, AL_BUFFERS_PROCESSED, &val);
if(val <= 0)
continue;
/* Check how much audio data has been captured (note that 'val' is the
* number of frames, not bytes) */
alcGetIntegerv(dev[1], ALC_CAPTURE_SAMPLES, 1, &val);
/* Read the captured audio */
alcCaptureSamples(dev[1], data, val);
/* Pop the oldest finished buffer, fill it with the new capture data,
then re-queue it to play on the source */
alSourceUnqueueBuffers(source, 1, &buf);
alBufferData(buf, AL_FORMAT_MONO16, data, val*2 /* bytes here, not
frames */, 22050);
alSourceQueueBuffers(source, 1, &buf);
/* Make sure the source is still playing */
alGetSourcei(source, AL_SOURCE_STATE, &val);
if(val != AL_PLAYING)
{
alSourcePlay(source);
}
}
/* Shutdown and cleanup */
alcCaptureStop(dev[1]);
alcCaptureCloseDevice(dev[1]);
alSourceStop(source);
alDeleteSources(1, &source);
alDeleteBuffers(3, buffers);
alcMakeContextCurrent(NULL);
alcDestroyContext(ctx);
alcCloseDevice(dev[0]);
return 0;
}
如何创建这样的东西 - 我必须更改/添加什么到我的代码中?
I have such code for doing echo of microphone with openAL on windows.
I want to create some CapturedAudioData
file to write all audio data captured during the loop. So its going to be like unformated PCM. And I need it to be filled up 25 times per second.
#include "stdafx.h"
#include <iostream>
#include <stdio.h>
#include <windows.h>
#include <al.h>
#include <alc.h>
using namespace std;
int main()
{
ALCdevice *dev[2];
ALCcontext *ctx;
ALuint source, buffers[3];
char data[5000];
ALuint buf;
ALint val;
dev[0] = alcOpenDevice(NULL);
ctx = alcCreateContext(dev[0], NULL);
alcMakeContextCurrent(ctx);
alGenSources(1, &source);
alGenBuffers(3, buffers);
/* Setup some initial silent data to play out of the source */
alBufferData(buffers[0], AL_FORMAT_MONO16, data, sizeof(data), 22050);
alBufferData(buffers[1], AL_FORMAT_MONO16, data, sizeof(data), 22050);
alBufferData(buffers[2], AL_FORMAT_MONO16, data, sizeof(data), 22050);
alSourceQueueBuffers(source, 3, buffers);
/* If you don't need 3D spatialization, this should help processing time */
alDistanceModel(AL_NONE);
dev[1] = alcCaptureOpenDevice(NULL, 22050, AL_FORMAT_MONO16, sizeof(data)/2);
/* Start playback and capture, and enter the audio loop */
alSourcePlay(source);
alcCaptureStart(dev[1]);
while(1)
{
/* Check if any queued buffers are finished */
alGetSourcei(source, AL_BUFFERS_PROCESSED, &val);
if(val <= 0)
continue;
/* Check how much audio data has been captured (note that 'val' is the
* number of frames, not bytes) */
alcGetIntegerv(dev[1], ALC_CAPTURE_SAMPLES, 1, &val);
/* Read the captured audio */
alcCaptureSamples(dev[1], data, val);
/* Pop the oldest finished buffer, fill it with the new capture data,
then re-queue it to play on the source */
alSourceUnqueueBuffers(source, 1, &buf);
alBufferData(buf, AL_FORMAT_MONO16, data, val*2 /* bytes here, not
frames */, 22050);
alSourceQueueBuffers(source, 1, &buf);
/* Make sure the source is still playing */
alGetSourcei(source, AL_SOURCE_STATE, &val);
if(val != AL_PLAYING)
{
alSourcePlay(source);
}
}
/* Shutdown and cleanup */
alcCaptureStop(dev[1]);
alcCaptureCloseDevice(dev[1]);
alSourceStop(source);
alDeleteSources(1, &source);
alDeleteBuffers(3, buffers);
alcMakeContextCurrent(NULL);
alcDestroyContext(ctx);
alcCloseDevice(dev[0]);
return 0;
}
How to create such thing - what I have to change/add to my code?
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看来您需要做的就是将
val
样本从data
缓冲区写入文件,而不是将它们发送到输出。即用文件写入替换以“Pop the old...”注释开头的代码。计算您写入的样本:每当您达到(25 秒 * 22050 个样本/秒)值时,它就被“填满”。It appears that all you need to do is write
val
samples from thedata
buffer to a file, instead of sending them to the output. i.e. replace the code starting with the "Pop the oldest..." coment with a file write. Count the samples you write: whenever you get to (25 sec * 22050 samples/sec) values, it is "filled up".