在结构体的 STL 映射中,为什么“[ ]”会出现在结构体中?运算符导致结构体的 dtor 被额外调用 2 次?

发布于 2024-09-29 13:44:01 字数 1343 浏览 2 评论 0原文

我创建了一个简单的测试用例,展示了我在正在处理的更大代码库中注意到的奇怪行为。该测试用例如下。我依靠 STL Map 的“[ ]”运算符来创建指向此类结构的映射中的结构的指针。在下面的测试用例中,该行...

TestStruct *thisTestStruct = &testStructMap["test"];

...获取指针(并在地图中创建一个新条目)。我注意到的奇怪的事情是,这一行不仅会导致在映射中创建一个新条目(因为“[]”运算符),而且由于某种原因,它会导致结构的析构函数被额外调用两次。我显然错过了一些东西 - 非常感谢任何帮助! 谢谢!

#include <iostream>
#include <string>
#include <map>

using namespace std;
struct TestStruct;

int main (int argc, char * const argv[]) {

    map<string, TestStruct> testStructMap;

    std::cout << "Marker One\n";

    //why does this line cause "~TestStruct()" to be invoked twice?
    TestStruct *thisTestStruct = &testStructMap["test"];

    std::cout << "Marker Two\n";

    return 0;
}

struct TestStruct{
    TestStruct(){
        std::cout << "TestStruct Constructor!\n";
    }

    ~TestStruct(){
        std::cout << "TestStruct Destructor!\n";
    }
};

上面的代码输出以下内容...

/*
Marker One
TestStruct Constructor!             //makes sense
TestStruct Destructor!               //<---why?
TestStruct Destructor!               //<---god why?
Marker Two
TestStruct Destructor!               //makes sense
*/

...但我不明白是什么导致了 TestStruct 析构函数的前两次调用? (我认为最后一次析构函数调用是有意义的,因为 testStructMap 超出了范围。)

I've created a simple test case exhibiting a strange behavior I've noticed in a larger code base I'm working on. This test case is below. I'm relying on the STL Map's "[ ]" operator to create a pointer to a struct in a map of such structs. In the test case below, the line...

TestStruct *thisTestStruct = &testStructMap["test"];

...gets me the pointer (and creates a new entry in the map). The weird thing I've noticed is that this line not only causes a new entry in the map to be created (because of the "[ ]" operator), but for some reason it causes the struct's destructor to be called two extra times. I'm obviously missing something - any help is much appreciated!
Thanks!

#include <iostream>
#include <string>
#include <map>

using namespace std;
struct TestStruct;

int main (int argc, char * const argv[]) {

    map<string, TestStruct> testStructMap;

    std::cout << "Marker One\n";

    //why does this line cause "~TestStruct()" to be invoked twice?
    TestStruct *thisTestStruct = &testStructMap["test"];

    std::cout << "Marker Two\n";

    return 0;
}

struct TestStruct{
    TestStruct(){
        std::cout << "TestStruct Constructor!\n";
    }

    ~TestStruct(){
        std::cout << "TestStruct Destructor!\n";
    }
};

the code above outputs the following...

/*
Marker One
TestStruct Constructor!             //makes sense
TestStruct Destructor!               //<---why?
TestStruct Destructor!               //<---god why?
Marker Two
TestStruct Destructor!               //makes sense
*/

...but I don't understand what causes the first two invocations of TestStruct's destructor?
(I think the last destructor invocation makes sense because testStructMap is going out of scope.)

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评论(7

泪之魂 2024-10-06 13:44:01

std::map<>::operator[] 的功能相当于

(*((std::map<>::insert(std::make_pair(x, T()))).first)).second

语言规范中指定的表达式。正如您所看到的,这涉及默认构造一个 T 类型的临时对象,将其复制到 std::pair 对象中,该对象稍后(再次)复制到地图的新元素(假设它还不存在)。显然,这将产生一些中间T对象。您在实验中观察到这些中间物体的破坏。您错过了它们的构造,因为您没有从类的复制构造函数中生成任何反馈。

中间对象的确切数量可能取决于编译器优化功能,因此结果可能会有所不同。

The functionality of std::map<>::operator[] is equivalent to

(*((std::map<>::insert(std::make_pair(x, T()))).first)).second

expression, as specified in the language specification. This, as you can see, involves default-constructing a temporary object of type T, copying it into a std::pair object, which is later copied (again) into the new element of the map (assuming it wasn't there already). Obviously, this will produce a few intermediate T objects. Destruction of these intermediate objects is what you observe in your experiment. You miss their construction, since you don't generate any feedback from copy-constructor of your class.

The exact number of intermediate objects might depend on compiler optimization capabilities, so the results may vary.

最后的乘客 2024-10-06 13:44:01

您正在制作一些看不见的副本:

#include <iostream>
#include <string>
#include <map>

using namespace std;
struct TestStruct;

int main (int argc, char * const argv[]) {

    map<string, TestStruct> testStructMap;

    std::cout << "Marker One\n";

    //why does this line cause "~TestStruct()" to be invoked twice?
    TestStruct *thisTestStruct = &testStructMap["test"];

    std::cout << "Marker Two\n";

    return 0;
}

struct TestStruct{
    TestStruct(){
        std::cout << "TestStruct Constructor!\n";
    }

    TestStruct( TestStruct const& other) {
        std::cout << "TestStruct copy Constructor!\n";
    }

    TestStruct& operator=( TestStruct const& rhs) {
        std::cout << "TestStruct copy assignment!\n";
    }

    ~TestStruct(){
        std::cout << "TestStruct Destructor!\n";
    }
};

结果:

Marker One
TestStruct Constructor!
TestStruct copy Constructor!
TestStruct copy Constructor!
TestStruct Destructor!
TestStruct Destructor!
Marker Two
TestStruct Destructor!

You have some unseen copies being made:

#include <iostream>
#include <string>
#include <map>

using namespace std;
struct TestStruct;

int main (int argc, char * const argv[]) {

    map<string, TestStruct> testStructMap;

    std::cout << "Marker One\n";

    //why does this line cause "~TestStruct()" to be invoked twice?
    TestStruct *thisTestStruct = &testStructMap["test"];

    std::cout << "Marker Two\n";

    return 0;
}

struct TestStruct{
    TestStruct(){
        std::cout << "TestStruct Constructor!\n";
    }

    TestStruct( TestStruct const& other) {
        std::cout << "TestStruct copy Constructor!\n";
    }

    TestStruct& operator=( TestStruct const& rhs) {
        std::cout << "TestStruct copy assignment!\n";
    }

    ~TestStruct(){
        std::cout << "TestStruct Destructor!\n";
    }
};

Results in:

Marker One
TestStruct Constructor!
TestStruct copy Constructor!
TestStruct copy Constructor!
TestStruct Destructor!
TestStruct Destructor!
Marker Two
TestStruct Destructor!
叫嚣ゝ 2024-10-06 13:44:01

将以下内容添加到 TestStruct 的接口中:

TestStruct(const TestStruct& other) {
    std::cout << "TestStruct Copy Constructor!\n";
}   

add the following to TestStruct's interface:

TestStruct(const TestStruct& other) {
    std::cout << "TestStruct Copy Constructor!\n";
}   
弃爱 2024-10-06 13:44:01

您的两个神秘的析构函数调用可能与 std::map 内某处进行的复制构造函数调用配对。例如,可以想象 operator[] 默认构造一个临时 TestStruct 对象,然后将其复制构造到地图中的正确位置。有两个析构函数调用(因此可能有两个复制构造函数调用)的原因是特定于实现的,并且取决于您的编译器和标准库实现。

Your two mysterious destructor calls are probably paired with copy constructor calls going on somewhere within the std::map. For example, it's conceivable that operator[] default-constructs a temporary TestStruct object, and then copy-constructs it into the proper location in the map. The reason that there are two destructor calls (and thus probably two copy constructor calls) is implementation-specific, and will depend on your compiler and standard library implementation.

<逆流佳人身旁 2024-10-06 13:44:01

如果 map 中还没有元素,则 operator[] 会插入到该地图中。

您缺少的是 TestStruct 中编译器提供的复制构造函数的输出,该构造函数在容器管理期间使用。添加该输出,它应该更有意义。

编辑:Andrey 的回答促使我查看 Microsoft VC++ 10 的

中的源代码,您也可以这样做来跟踪所有血淋淋的细节。您可以看到他引用的 insert() 调用。

mapped_type& operator[](const key_type& _Keyval)
    {   // find element matching _Keyval or insert with default mapped
    iterator _Where = this->lower_bound(_Keyval);
    if (_Where == this->end()
        || this->comp(_Keyval, this->_Key(_Where._Mynode())))
        _Where = this->insert(_Where,
            value_type(_Keyval, mapped_type()));
    return ((*_Where).second);
    }

operator[] inserts to the map if there is not already an element there.

What you are missing is output for the compiler-supplied copy constructor in your TestStruct, which is used during container housekeeping. Add that output, and it should all make more sense.

EDIT: Andrey's answer prompted me to take a look at the source in Microsoft VC++ 10's <map>, which is something you could also do to follow this through in all its gory detail. You can see the insert() call to which he refers.

mapped_type& operator[](const key_type& _Keyval)
    {   // find element matching _Keyval or insert with default mapped
    iterator _Where = this->lower_bound(_Keyval);
    if (_Where == this->end()
        || this->comp(_Keyval, this->_Key(_Where._Mynode())))
        _Where = this->insert(_Where,
            value_type(_Keyval, mapped_type()));
    return ((*_Where).second);
    }
生生漫 2024-10-06 13:44:01

所以教训是 - 如果您关心结构的生命周期,就不要将结构放入映射中。使用指针,或者更好的共享指针

so the lesson is - dont put structs in a map if you care about their lifecycles. Use pointers, or even better shared_ptrs to them

从来不烧饼 2024-10-06 13:44:01

你可以通过这个更简单的代码来检查一下。

#include <iostream>
#include <map>

using namespace std;

class AA
{
public:
  AA()            { cout << "default const" << endl; }
  AA(int a):x(a)  { cout << "user const" << endl; }
  AA(const AA& a) { cout << "default copy const" << endl; }
  ~AA()           { cout << "dest" << endl; }
private:
  int x;
};

int main ()
{
  AA o1(1);

  std::map<char,AA> mymap;

  mymap['x']=o1;    // (1)

  return 0;
}

下面的结果显示上面的 (1) 行代码进行 (1 default const) 和 (2 default copy const) 调用。

user const
default const        // here
default copy const   // here
default copy const   // here
dest
dest
dest
dest

You can check it out through this more simple code.

#include <iostream>
#include <map>

using namespace std;

class AA
{
public:
  AA()            { cout << "default const" << endl; }
  AA(int a):x(a)  { cout << "user const" << endl; }
  AA(const AA& a) { cout << "default copy const" << endl; }
  ~AA()           { cout << "dest" << endl; }
private:
  int x;
};

int main ()
{
  AA o1(1);

  std::map<char,AA> mymap;

  mymap['x']=o1;    // (1)

  return 0;
}

The below result shows that (1) line code above makes (1 default const) and (2 default copy const) calls.

user const
default const        // here
default copy const   // here
default copy const   // here
dest
dest
dest
dest
~没有更多了~
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