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我不确定它有多好,但我记得在 www.gamedev.net 上看到过一篇关于用 C++ 编写的开源粒子引擎的帖子。它似乎与图形库无关,因此您应该能够轻松地将其移植到您感兴趣的任何平台。
这是一个链接:
http://sourceforge.net/projects/sparkengine/
I'm not sure how good it is, but I remember seeing a post on www.gamedev.net on a open source particle engine written in C++. It appears to be graphics-library agnostic, so you should be able to easily port it to whatever platform you are interested in.
Here's a link:
http://sourceforge.net/projects/sparkengine/